used "VertexInput" state in .mtl file-format.

This commit is contained in:
hyzboy 2023-10-09 02:21:56 +08:00
parent aaff0c23c9
commit 46781b9627
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GPG Key ID: 067EE4525D4FB6D3
6 changed files with 18 additions and 29 deletions

View File

@ -2,12 +2,10 @@
Name PureTexture2D
Base Std2D
#Vertex
Input
{
#VertexInput
vec2 TexCoord
}
#Vertex
Output
{
vec2 TexCoord

View File

@ -3,12 +3,10 @@ Name RectTexture2D
Base Std2D
Prim SolidRectangles,WireRectangles
#Vertex
Input
{
#VertexInput
vec4 TexCoord
}
#Vertex
Output
{
vec4 TexCoord

View File

@ -11,12 +11,10 @@ Code
uvec4 id;
}
#Vertex
Input
{
#VertexInput
vec4 TexCoord
}
#Vertex
Output
{
vec4 TexCoord

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@ -2,12 +2,10 @@
Name VertexColor2D
Base Std2D
#Vertex
Input
{
#VertexInput
vec4 Color
}
#Vertex
Output
{
vec4 Color

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@ -2,11 +2,10 @@
Name VertexColor3D
Base Std3D
#Vertex
Input
{
#VertexInput
vec4 Color
}
#Vertex
Output
{

View File

@ -10,12 +10,10 @@ Code
vec4 Color
}
#Vertex
Input
{
#VertexInput
float Luminance
}
#Vertex
Output
{
vec4 Color