增加TGATexture.cpp/texture_rect,完成纹理提交代码,但似乎有报错,待修正

This commit is contained in:
hyzboy 2019-05-19 13:02:35 +08:00
parent ffc23403aa
commit 476a60b99e
9 changed files with 379 additions and 13 deletions

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@ -3,5 +3,10 @@
target_link_libraries(${name} ${ULRE})
endmacro()
add_library(TGATexture STATIC TGATexture.cpp)
CreateProject(0.triangle main)
CreateProject(1.indices_rect indices_rect)
CreateProject(2.texture_rect texture_rect)
target_link_libraries(2.texture_rect TGATexture)

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@ -0,0 +1,132 @@
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/filesystem/FileSystem.h>
VK_NAMESPACE_BEGIN
namespace
{
#pragma pack(push,1)
struct TGAHeader
{
uint8 id;
uint8 color_map_type;
uint8 image_type; // 1 colormap image ,2 true-color,3 grayscale
uint16 color_map_first;
uint16 color_map_length;
uint8 color_map_size;
uint16 x_origin;
uint16 y_origin;
uint16 width;
uint16 height;
uint8 bit;
uint8 image_desc;
};
union TGAImageDesc
{
//不要把此union放到上面的struct中否则Visual C++会将此union编译成4字节。GCC无此问题
uint8 image_desc;
struct
{
uint alpha_depth:4;
uint reserved:1;
uint direction:1; //0 lower-left,1 upper left
};
};
#pragma pack(pop)
void RGB8to565(uint8 *data,uint size)
{
uint8 *src=data;
uint16 *target=(uint16 *)data;
for(uint i=0;i<size;i++)
{
*target=(((src[0])<<8)&0xF800)
|(((src[1])<<3)&0x7E0)
| ((src[2])>>3);
++target;
src+=3;
}
}
}//namespace
Texture2D *LoadTGATexture(const OSString &filename,Device *device)
{
uint8 *data;
const int64 file_length=filesystem::LoadFileToMemory(filename,(void **)&data);
if(file_length<=0)
{
std::cerr<<"[ERROR] open file<"<<filename.c_str()<<"> failed."<<std::endl;
return(nullptr);
}
TGAHeader *header=(TGAHeader *)data;
VkFormat format;
uint pixels_size=0;
if(header->image_type==2)
{
if(header->bit==24)
{
RGB8to565(data+sizeof(TGAHeader),header->width*header->height);
format=FMT_RGB565;
pixels_size=header->width*header->height*2;
}
else if(header->bit==32)
{
format=FMT_RGBA8UN;
pixels_size=header->width*header->height*4;
}
}
else if(header->image_type==3&&header->bit==8)
{
format=FMT_R8UN;
pixels_size=header->width*header->height;
}
else
{
std::cerr<<"[ERROR] Image format error,filename: "<<filename.c_str()<<std::endl;
delete[] data;
return(nullptr);
}
Texture2D *tex=device->CreateTexture2D(format,data+sizeof(TGAHeader),header->width,header->height,pixels_size);
if(tex)
{
std::cout<<"load image file<"<<filename.c_str()<<">:<"<<header->width<<"x"<<header->height<<"> to texture ok"<<std::endl;
}
else
{
std::cout<<"load image file<"<<filename.c_str()<<">:<"<<header->width<<"x"<<header->height<<"> to texture failed."<<std::endl;
}
delete[] data;
return(tex);
}
//GLuint CreateSamplerObject(GLint min_filter,GLint mag_filter,GLint clamp,const GLfloat *border_color)
//{
// GLuint sampler_object;
// glGenSamplers(1,&sampler_object);
// glSamplerParameteri(sampler_object,GL_TEXTURE_MIN_FILTER,min_filter);
// glSamplerParameteri(sampler_object,GL_TEXTURE_MAG_FILTER,mag_filter);
// glSamplerParameteri(sampler_object,GL_TEXTURE_WRAP_S,clamp);
// glSamplerParameteri(sampler_object,GL_TEXTURE_WRAP_T,clamp);
// glSamplerParameterfv(sampler_object,GL_TEXTURE_BORDER_COLOR,border_color);
// return(sampler_object);
//}
VK_NAMESPACE_END

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@ -104,7 +104,7 @@ private:
bool InitPipeline()
{
vulkan::PipelineCreater *
pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass());
pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->CloseCullFace();

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@ -0,0 +1,205 @@
// 1.indices_rect
// 该示例是0.triangle的进化演示使用索引数据画一个矩形
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *LoadTGATexture(const OSString &filename,Device *device);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
};
class TestApp:public VulkanApplicationFramework
{
private:
uint swap_chain_count=0;
vulkan::Material * material =nullptr;
vulkan::Texture2D * texture =nullptr;
vulkan::DescriptorSets * desciptor_sets =nullptr;
vulkan::Renderable * render_obj =nullptr;
vulkan::Buffer * ubo_mvp =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::CommandBuffer ** cmd_buf =nullptr;
vulkan::VertexBuffer * vertex_buffer =nullptr;
vulkan::IndexBuffer * index_buffer =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(index_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
SAFE_CLEAR(pipeline);
SAFE_CLEAR(ubo_mvp);
SAFE_CLEAR(render_obj);
SAFE_CLEAR(desciptor_sets);
SAFE_CLEAR(texture);
SAFE_CLEAR(material);
}
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
if(!material)
return(false);
render_obj=material->CreateRenderable();
desciptor_sets=material->CreateDescriptorSets();
texture=vulkan::LoadTGATexture(OS_TEXT("lena.tga"),device);
return(true);
}
bool InitUBO()
{
const VkExtent2D extent=device->GetExtent();
world.mvp=ortho(extent.width,extent.height);
ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
if(!ubo_mvp)
return(false);
return desciptor_sets->UpdateUBO(material->GetUBO("world"),*ubo_mvp);
}
void InitVBO()
{
vertex_buffer =device->CreateVBO(FMT_RG32F,VERTEX_COUNT,vertex_data);
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
render_obj->Set("Vertex",vertex_buffer);
render_obj->Set(index_buffer);
}
bool InitPipeline()
{
vulkan::PipelineCreater *
pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline=pipeline_creater->Create();
delete pipeline_creater;
pipeline_creater=nullptr;
return pipeline;
}
bool InitCommandBuffer()
{
cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
for(uint i=0;i<swap_chain_count;i++)
{
cmd_buf[i]=device->CreateCommandBuffer();
if(!cmd_buf[i])
return(false);
cmd_buf[i]->Begin();
cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
cmd_buf[i]->Bind(pipeline);
cmd_buf[i]->Bind(desciptor_sets);
cmd_buf[i]->Bind(render_obj);
cmd_buf[i]->DrawIndexed(INDEX_COUNT);
cmd_buf[i]->EndRenderPass();
cmd_buf[i]->End();
}
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
swap_chain_count=device->GetSwapChainImageCount();
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
InitVBO();
if(!InitPipeline())
return(false);
if(!InitCommandBuffer())
return(false);
return(true);
}
void Draw() override
{
const uint32_t frame_index=device->GetCurrentFrameIndices();
const vulkan::CommandBuffer *cb=cmd_buf[frame_index];
Submit(*cb);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}

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@ -3,6 +3,15 @@
#include<vulkan/vulkan.h>
#define FMT_RG4UN VK_FORMAT_R4G4_UNORM_PACK8
#define FMT_RGBA4 VK_FORMAT_R4G4B4A4_UNORM_PACK16
#define FMT_BGRA4 VK_FORMAT_B4G4R4A4_UNORM_PACK16
#define FMT_RGB565 VK_FORMAT_R5G6B5_UNORM_PACK16
#define FMT_BGR565 VK_FORMAT_B5G6R5_UNORM_PACK16
#define FMT_RGB5A1 VK_FORMAT_R5G5B5A1_UNORM_PACK16
#define FMT_BGR5A1 VK_FORMAT_B5G5R5A1_UNORM_PACK16
#define FMT_A1RGB5 VK_FORMAT_A1R5G5B5_UNORM_PACK16
#define FMT_R8UN VK_FORMAT_R8_UNORM
#define FMT_R8SN VK_FORMAT_R8_SNORM
#define FMT_R8U VK_FORMAT_R8_UINT

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@ -32,6 +32,7 @@ public:
Bind(sr[i],(VkDescriptorType)i,stage);
}
//以下代码不再需要使用一个void Bind(const ShaderResource &sr,VkShaderStageFlagBits stage)即可全部替代,而且更方便,但以此为提示
//
//#define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const uint32_t binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} \
// void Bind##name(const uint32_t *binding,const uint32_t count,VkShaderStageFlagBits stage_flag){Bind(binding,count,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);}

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@ -22,12 +22,26 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
{
if(!data||width<=1||height<=1)return(nullptr);
if(force_linear)
{
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format);
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format);
if(!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) //如果不能用线性存储
force_linear=false;
if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
{
if(force_linear)
{
if(!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
force_linear=false;
}
}
else //不能用优化存储,这种现像好像不存在啊
{
if(!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
{
//也不能用线性储存WTF ?
return(nullptr);
}
force_linear=true;
return(nullptr); //这个我们暂时不支持
}
TextureData *tex_data=new TextureData();
@ -49,7 +63,7 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
VkBufferImageCopy buffer_image_copy;
VkBufferImageCopy buffer_image_copy{};
buffer_image_copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
buffer_image_copy.imageSubresource.mipLevel = 0;
buffer_image_copy.imageSubresource.baseArrayLayer = 0;
@ -63,7 +77,7 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
VkDeviceMemory device_memory;
VkImageCreateInfo imageCreateInfo;
VkImageCreateInfo imageCreateInfo{};
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = video_format;
@ -78,8 +92,8 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VK_CHECK_RESULT(vkCreateImage(attr->device, &imageCreateInfo, nullptr, &tex_data->image))
VkMemoryAllocateInfo memAllocInfo;
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo memAllocInfo{};
VkMemoryRequirements memReqs{};
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
@ -97,7 +111,7 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 1;
VkImageMemoryBarrier imageMemoryBarrier;
VkImageMemoryBarrier imageMemoryBarrier{};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

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@ -28,7 +28,7 @@ ShaderModule::ShaderModule(VkDevice dev,int id,VkPipelineShaderStageCreateInfo *
EnumShaderResource(sp,resource[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER],sp->GetUBO());
EnumShaderResource(sp,resource[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER],sp->GetSSBO());
// EnumShaderResource(sp,resource[VK_DESCRIPTOR_TYPE_SAMPLER],sp->GetSampler());
EnumShaderResource(sp,resource[VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE],sp->GetSampler());
}
ShaderModule::~ShaderModule()

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@ -31,10 +31,10 @@ public:
SHADER_PARSE_GET_RESOURCE(SSBO, storage_buffers)
SHADER_PARSE_GET_RESOURCE(StageInputs, stage_inputs)
SHADER_PARSE_GET_RESOURCE(StageOutputs, stage_outputs)
SHADER_PARSE_GET_RESOURCE(Sampler, sampled_images)
//SmallVector<Resource> subpass_inputs;
//SmallVector<Resource> storage_images;
//SmallVector<Resource> sampled_images;
//SmallVector<Resource> atomic_counters;
//SmallVector<Resource> acceleration_structures;
//SmallVector<Resource> push_constant_buffers;