From 47ccb2c3c64922b94aea60d87c4e75ce5b868cc2 Mon Sep 17 00:00:00 2001 From: hyzboy Date: Wed, 11 Dec 2019 19:33:29 +0800 Subject: [PATCH] update finished node define. --- inc/hgl/graph/shader/node/finished.h | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) diff --git a/inc/hgl/graph/shader/node/finished.h b/inc/hgl/graph/shader/node/finished.h index 0f8914b6..c7195730 100644 --- a/inc/hgl/graph/shader/node/finished.h +++ b/inc/hgl/graph/shader/node/finished.h @@ -29,25 +29,13 @@ public: };//class VertexFinished:public FinishedNode /** - * 前向渲染最终输出节点 + * 片段最终输出节点 */ - class ForwardFinished:public Finished - { - public: - - ForwardFinished():Finished("Forward Output") - { - } - };//class ForwardFinished:public Finished - -/** - * GBuffer最终输出节点 - */ -class GBufferFinished:public Finished +class FragmentFinished:public Finished { public: - GBufferFinished():Finished("GBuffer Output") + FragmentFinished():Finished("Fragment Output") { SHADER_INPUT_PARAM(BaseColor, FLOAT_3) SHADER_INPUT_PARAM(Normal, FLOAT_3) @@ -56,6 +44,6 @@ public: SHADER_INPUT_PARAM(Opacity, FLOAT_1) SHADER_INPUT_PARAM(DepthOffset, FLOAT_1) } -};//class GBufferFinished:public FinishedNode +};//class FragmentFinished:public Finished END_SHADER_NODE_NAMESPACE #endif//HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE