diff --git a/WIP/2018.11.15.txt b/WIP/2018.11.15.txt deleted file mode 100644 index 558b2306..00000000 --- a/WIP/2018.11.15.txt +++ /dev/null @@ -1,15 +0,0 @@ -repo Initial Construction Instructions: - -The project was set up for 3 target - - 1. To help cmgameengine a completely new renderer - 2. In order to need to learn OpenGL Core/ES friends to provide a follow-up learning process - 3. Provide a least dependent renderer for friends who simply need to learn game making - -仓库初建说明: - - 设立这个项目有3个目的 - - 1.为了帮助CMGameEngine重新一个全新的渲染器 - 2.为了需要学习OpenGL Core/ES的朋友提供一个跟随学习的过程 - 3.为仅仅需要学习游戏制作的朋友提供一个最少依赖的渲染器 diff --git a/WIP/The difference between ULRE and CMGameEngine.txt b/WIP/The difference between ULRE and CMGameEngine.txt deleted file mode 100644 index 3e8e227d..00000000 --- a/WIP/The difference between ULRE and CMGameEngine.txt +++ /dev/null @@ -1,12 +0,0 @@ -[简体中文] - -1.ULRE是CMGameEngine的渲染器试验原型项目,所以它们是有关系的 -2.两者的代码是互相借鉴的 -3.ULRE仅用于试验渲染技术,所以它不会在渲染以外的地方使用任何技巧,也不考虑任何实际使用情况。 - -------------------------------------------------------------------------------------------------------------------------------------------------- -[English - Google automatic translation] - -1.ULRE is a renderer prototype project for CMGameEngine, so they are related -2.The code of the two is borrowed from each other. -3.ULRE is only used to experiment with rendering techniques, so it doesn't use any tricks outside of rendering, nor does it take into account any actual usage. diff --git a/WIP/devel_1_2018.11.21.txt b/WIP/devel_1_2018.11.21.txt deleted file mode 100644 index a1f1586e..00000000 --- a/WIP/devel_1_2018.11.21.txt +++ /dev/null @@ -1,11 +0,0 @@ -分支: devel_1 -目标: 建立一个所有平台都可以初始化出来的窗口 - -技术实现: - - Windows GLFW Core/ES3 - Mac GLFW Core/ES3 - Linux GLFW Core/ES3 - Web GLFW WebGL 2 - Android EGL ES3 - iOS EGL ES3