support new WorldMatrix

This commit is contained in:
hyzboy 2020-06-11 19:24:13 +08:00
parent 880876b8b2
commit 4862e81f21
3 changed files with 8 additions and 8 deletions

@ -1 +1 @@
Subproject commit 89d5cb4fd6e13f7017ac35aa2232d8851c4782ca
Subproject commit 06a42e93940fd2a377d5c4cbf5c4c8662d31ce3a

View File

@ -54,8 +54,8 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert.spv"),
OS_TEXT("res/shader/FragCoord.frag.spv"));
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
OS_TEXT("res/shader/FragCoord.frag"));
if(!material)
return(false);
@ -68,8 +68,8 @@ private:
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.width=extent.width;
cam.height=extent.height;
cam.vp_width=cam.width=extent.width;
cam.vp_height=cam.height=extent.height;
cam.Refresh();
@ -129,8 +129,8 @@ public:
void Resize(int w,int h)override
{
cam.width=w;
cam.height=h;
cam.vp_width=w;
cam.vp_height=h;
cam.Refresh();

2
res

@ -1 +1 @@
Subproject commit a9754431037ebc7f8056b81c6d3e982c0ba341f9
Subproject commit 31bfc6df93dc2b676b1fc912c42c87718ba007b8