转换新添加文件编码为UTF8-BOM

This commit is contained in:
hyzboy 2019-07-13 02:38:42 +08:00
parent 2a2cb0db5f
commit 494c4ff5ee
4 changed files with 16 additions and 16 deletions

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@ -1,4 +1,4 @@
#ifndef HGL_GRAPH_COORDINATE_INCLUDE #ifndef HGL_GRAPH_COORDINATE_INCLUDE
#define HGL_GRAPH_COORDINATE_INCLUDE #define HGL_GRAPH_COORDINATE_INCLUDE
#include<hgl/math/Math.h> #include<hgl/math/Math.h>
@ -20,7 +20,7 @@ namespace hgl
* X | Y X * X | Y X
*/ */
extern Matrix4f MATRIX_FROM_OPENGL_COORDINATE; //OpenGL坐标系数据到我方坐标系数据变换用矩阵 extern Matrix4f MATRIX_FROM_OPENGL_COORDINATE; //OpenGL坐标系数据到我方坐标系数据变换用矩阵
}//namespace graph }//namespace graph
}//namespace hgl }//namespace hgl

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@ -1,4 +1,4 @@
#ifndef HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE #ifndef HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
#define HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE #define HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
#include<hgl/graph/Vulkan/VK.h> #include<hgl/graph/Vulkan/VK.h>
@ -59,24 +59,24 @@ public:
void Recreate (); void Recreate ();
bool Wait (bool wait_all=VK_TRUE,uint64_t time_out=HGL_NANO_SEC_PER_SEC*0.1); ///<等待队列完成 bool Wait (bool wait_all=VK_TRUE,uint64_t time_out=HGL_NANO_SEC_PER_SEC*0.1); ///<等待队列完成
/** /**
* *
*/ */
bool AcquireNextImage (VkSemaphore); ///<请求获得下一帧的索引 bool AcquireNextImage (VkSemaphore); ///<请求获得下一帧的索引
/** /**
* *
* @param cmd_list * @param cmd_list
* @param wait_sems * @param wait_sems
* @param complete_semaphores * @param complete_semaphores
*/ */
bool SubmitDraw (List<VkCommandBuffer> &cmd_list,List<VkSemaphore> &wait_sems,List<VkSemaphore> &complete_semaphores); ///<提交绘制指令 bool SubmitDraw (List<VkCommandBuffer> &cmd_list,List<VkSemaphore> &wait_sems,List<VkSemaphore> &complete_semaphores); ///<提交绘制指令
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列 bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
bool PresentBackbuffer (); ///<等待绘制队列完成,并将后台缓冲区呈现到前台 bool PresentBackbuffer (); ///<等待绘制队列完成,并将后台缓冲区呈现到前台
};//class Swapchain };//class Swapchain
VK_NAMESPACE_END VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE #endif//HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE

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@ -1,4 +1,4 @@
#include<hgl/graph/vulkan/VKSwapchain.h> #include<hgl/graph/vulkan/VKSwapchain.h>
#include<hgl/graph/vulkan/VKDevice.h> #include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKRenderPass.h> #include<hgl/graph/vulkan/VKRenderPass.h>
@ -117,7 +117,7 @@ bool Swapchain::SubmitDraw(List<VkCommandBuffer> &cmd_lists,List<VkSemaphore> &w
if(++current_fence==swap_chain_count) if(++current_fence==swap_chain_count)
current_fence=0; current_fence=0;
//不在这里立即等待fence完成是因为有可能queue submit需要久一点工作时间我们这个时间可以去干别的。等在AcquireNextImage时再去等待fence而且是另一帧的fence。这样有利于异步处理 //不在这里立即等待fence完成是因为有可能queue submit需要久一点工作时间我们这个时间可以去干别的。等在AcquireNextImage时再去等待fence而且是另一帧的fence。这样有利于异步处理
return(result==VK_SUCCESS); return(result==VK_SUCCESS);
} }

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@ -1,4 +1,4 @@
#include<hgl/graph/Coordinate.h> #include<hgl/graph/Coordinate.h>
namespace hgl namespace hgl
{ {