fix
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@ -25,7 +25,7 @@ layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor=vec4(normalize(FragmentTexCoord),0.0,1.0);
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FragColor=vec4(normalize(FragmentPosition),0.0,1.0);
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/* vec3 components[3];
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components[0]=texture(GB_Position, FragmentTexCoord).xyz;
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@ -148,7 +148,7 @@ namespace hgl
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VB2f *vertex=gc.GetVertex();
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vertex->WriteRectTriangleStrip(rci->scope);
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vertex->WriteRectFan(rci->scope);
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return gc.Finish();
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}
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