first run MetricCellsGrid OK!

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-10-13 19:22:11 +08:00
parent 9369ad115b
commit 4ed0e281b2
8 changed files with 286 additions and 3 deletions

View File

@ -0,0 +1,84 @@
#Material
Name MetricCellsGrid
Base Std3D
Reference https://www.shadertoy.com/view/wdSXzm
#VertexInput
vec2 TexCoord
#MaterialInstance
Length 120
Stage Fragment
Code
{
vec4 x_color;
vec4 y_color;
vec4 x_axis_color;
vec4 y_axis_color;
vec4 center_color;
vec2 lum; //x=0.1 sub cell line,y=0.2 big cell line
vec2 cell_step;
vec2 big_cell_step;
vec2 scale;
float axis_line_width;
float center_radius;
}
#Vertex
Output
{
vec2 TexCoord
}
Code
{
void main()
{
HandoverMI();
Output.TexCoord=TexCoord;
gl_Position=GetPosition3D();
}
}
#Fragment
Output
{
vec4 FragColor;
}
Code
{
void main()
{
MaterialInstance mi=GetMI();
float edge=viewport.inv_viewport_resolution.y;
float x=(Input.TexCoord.x-0.5)*mi.scale.x;
float y=(Input.TexCoord.y-0.5)*mi.scale.y;
vec4 color=vec4(0,0,0,1);
// ======= Lines + Bold lines
color.xyz += step(1.0 - 1.0 / mi.cell_step.x, fract(x / mi.cell_step.x )) * mi.x_color.rgb * mi.lum.x;
color.xyz += step(1.0 - 1.0 / mi.big_cell_step.x, fract(x / mi.big_cell_step.x)) * mi.x_color.rgb * mi.lum.y;
color.xyz += step(1.0 - 1.0 / mi.cell_step.y, fract(y / mi.cell_step.y )) * mi.y_color.rgb * mi.lum.x;
color.xyz += step(1.0 - 1.0 / mi.big_cell_step.y, fract(y / mi.big_cell_step.y)) * mi.y_color.rgb * mi.lum.y;
// ======= AXES
float xb = step(abs(x) - mi.axis_line_width, 0.0);
float yb = step(abs(y) - mi.axis_line_width, 0.0);
color.rgb = mix(color.rgb, mi.x_axis_color.rgb, (xb));
color.rgb = mix(color.rgb, mi.y_axis_color.rgb, (yb));
// ======= CENTER
float cb = length(vec2(x,y))-mi.center_radius;
color.rgb = mix(color.rgb, mi.center_color.rgb, cb>0.0?0.0:smoothstep(0,edge*256.0,abs(cb)));
FragColor=color;
}
}

View File

@ -0,0 +1,38 @@
#Material
Name PureColor3D
Base Std3D
#MaterialInstance
Length 16
Stage Fragment
Code
{
vec4 Color;
}
#Vertex
Code
{
void main()
{
HandoverMI();
gl_Position=GetPosition3D();
}
}
#Fragment
Output
{
vec4 FragColor;
}
Code
{
void main()
{
MaterialInstance mi=GetMI();
FragColor=mi.Color;
}
}

View File

@ -12,4 +12,6 @@ endmacro()
CreateProject(01_PlaneGrid3D PlaneGrid3D.cpp)
CreateProject(02_RayPicking RayPicking.cpp)
CreateProject(03_MetricCellsGrid MetricCellsGrid.cpp)
#CreateProject(03_BlenderAxis BlenderAxis.cpp)

View File

@ -0,0 +1,142 @@
// Metric Cells Grid
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
using namespace hgl;
using namespace hgl::graph;
struct MetricCellsGridData
{
Color4f x_color;
Color4f y_color;
Color4f x_axis_color;
Color4f y_axis_color;
Color4f center_color;
Vector2f lum;
Vector2f cell_step;
Vector2f big_cell_step;
Vector2f scale;
float axis_line_width;
float center_radius;
};
constexpr const size_t MCG_SIZE=sizeof(MetricCellsGridData);
constexpr const float PLANE_SIZE=512;
class TestApp:public SceneAppFramework
{
private:
MetricCellsGridData mcg_data;
Material * material =nullptr;
Pipeline * pipeline =nullptr;
Primitive * ro_plane =nullptr;
MaterialInstance * material_instance =nullptr;
private:
bool InitMDP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"MetricCellsGrid",Prim::Fan);
cfg.local_to_world=true;
material=db->LoadMaterial("Std3D/MetricCellsGrid",&cfg);
if(!material)return(false);
{
mcg_data.x_color=Color4f(1,1,1,1);
mcg_data.y_color=Color4f(1,1,1,1);
mcg_data.x_axis_color=GetColor4f(COLOR::BlenderAxisRed, 1.0);
mcg_data.y_axis_color=GetColor4f(COLOR::BlenderAxisGreen, 1.0);
mcg_data.center_color=Color4f(1,1,0,1);
mcg_data.lum =Vector2f(0.1,0.2);
mcg_data.cell_step =Vector2f(8,8);
mcg_data.big_cell_step =Vector2f(32,32);
mcg_data.scale =Vector2f(PLANE_SIZE,PLANE_SIZE);
mcg_data.axis_line_width=1.0;
mcg_data.center_radius =4.0;
}
material_instance=db->CreateMaterialInstance(material,nullptr,&mcg_data);
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Fan);
return pipeline;
}
bool CreateRenderObject()
{
ro_plane=inline_geometry::CreatePlane(db,material->GetDefaultVIL());
return ro_plane;
}
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(ro_plane,mi,pipeline);
if(!ri)
return(nullptr);
render_root.CreateSubNode(mat,ri);
return ri;
}
bool InitScene()
{
Add(material_instance,scale(PLANE_SIZE,PLANE_SIZE,1));
camera->pos=Vector3f(PLANE_SIZE/2,PLANE_SIZE/2,PLANE_SIZE/2);
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
// camera_control->SetReserveDirection(true,true); //反转x,y
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}
public:
bool Init(uint width,uint height) override
{
if(!SceneAppFramework::Init(width,height))
return(false);
if(!InitMDP())
return(false);
if(!CreateRenderObject())
return(false);
if(!InitScene())
return(false);
return(true);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
return RunApp<TestApp>(1280,720);
}

View File

@ -1,4 +1,4 @@
// 18.RayPicking
// RayPicking
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>

View File

@ -136,7 +136,7 @@ public: //Material
template<typename T>
MaterialInstance * CreateMaterialInstance(Material *mtl,const VILConfig *vil_cfg,const T *data)
{
return CreateMaterialInstance(mtl,vil_cfg,*data,sizeof(T));
return CreateMaterialInstance(mtl,vil_cfg,data,sizeof(T));
}
MaterialInstance * CreateMaterialInstance(const mtl::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);

View File

@ -303,6 +303,23 @@ namespace hgl
return(true);
}
bool Write(const T *v,const uint count)
{
if(!this->access||this->access+2>this->data_end)
{
LOG_HINT(OS_TEXT("VertexAttribDataAccess2::Write(T *) out"));
return(false);
}
for(uint i=0;i<count;i++)
{
*this->access++=*v++;
*this->access++=*v++;
}
return(true);
}
template<typename V2>
bool Write(const V2 &v)
{