改进AssimpLoaderMesh
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a5289c74a5
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@ -179,7 +179,7 @@ private:
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void AssimpLoaderMesh::GetBoundingBox(const aiNode *node,aiVector3D *min_pos,aiVector3D *max_pos)
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{
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Matrix4f root_matrix=hgl::graph::MATRIX_FROM_OPENGL_COORDINATE;
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Matrix4f root_matrix=hgl::graph::GetOpenGL2VulkanMatrix();
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min_pos->x = min_pos->y = min_pos->z = 1e10f;
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max_pos->x = max_pos->y = max_pos->z = -1e10f;
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@ -264,8 +264,12 @@ public:
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private:
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bool Load(ModelSceneNode *msn,const aiNode *node)
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bool Load(int level,ModelSceneNode *msn,const aiNode *node)
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{
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for(int i=0;i<level;i++)
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std::cout<<" ";
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std::cout<<node->mName.C_Str()<<std::endl;
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msn->name=node->mName.C_Str();
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msn->local_matrix=MatrixConvert(node->mTransformation);
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@ -282,7 +286,7 @@ private:
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{
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ModelSceneNode *sub=new ModelSceneNode;
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if(!Load(sub,node->mChildren[i]))
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if(!Load(level+1,sub,node->mChildren[i]))
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{
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delete sub;
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return(false);
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@ -300,10 +304,12 @@ public:
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{
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model_data->root_node=new ModelSceneNode;
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if(!Load(model_data->root_node,scene->mRootNode))
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std::cout<<"SceneRoot"<<std::endl;
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if(!Load(1,model_data->root_node,scene->mRootNode))
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return(false);
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model_data->root_node->local_matrix=hgl::graph::MATRIX_FROM_OPENGL_COORDINATE*model_data->root_node->local_matrix;
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model_data->root_node->local_matrix=hgl::graph::GetOpenGL2VulkanMatrix()*model_data->root_node->local_matrix;
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return(true);
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}
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};//class AssimpLoaderMesh
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@ -314,16 +320,11 @@ ModelData *AssimpLoadModel(const OSString &filename)
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if(!scene)return(nullptr);
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AssimpLoaderMesh *alm=new AssimpLoaderMesh(ClipFileMainname(filename),scene);
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ModelData *data=nullptr;
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AutoDelete<AssimpLoaderMesh> alm=new AssimpLoaderMesh(ClipFileMainname(filename),scene);
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if(alm->LoadMesh())
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{
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if(alm->LoadScene())
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data=alm->GetModelData();
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}
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return alm->GetModelData();
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delete alm;
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return data;
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return(nullptr);
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}
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@ -36,12 +36,11 @@ struct ModelSceneNode
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struct ModelData
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{
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AABB bounding_box;
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ObjectList<MeshData> mesh_data;
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Map<UTF8String,MeshData *> mesh_by_name;
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ModelSceneNode *root_node;
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AABB bounding_box;
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public:
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@ -33,3 +33,6 @@ CreateProject(11.Atomsphere Atomsphere.cpp)
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CreateProject(13.DeferredModel DeferredModel.cpp)
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#CreateProject(14.AutoMaterial auto_material.cpp)
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CreateProject(14.SimplePBRForward SimplePBRForward.cpp AssimpLoaderMesh.h AssimpLoaderMesh.cpp)
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target_link_libraries(14.SimplePBRForward assimp)
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272
example/Vulkan/SimplePBRForward.cpp
Normal file
272
example/Vulkan/SimplePBRForward.cpp
Normal file
@ -0,0 +1,272 @@
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// 简易 PBR 前向渲染
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#include"ViewModelFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/RenderableInstance.h>
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#include"AssimpLoaderMesh.h"
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#include<hgl/graph/VertexBuffer.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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uint draw_count=0;
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if(mesh->indices16.GetCount()>0)
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draw_count=mesh->indices16.GetCount();
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else
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draw_count=mesh->indices32.GetCount();
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vulkan::Renderable *render_obj=nullptr;
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{
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const int vertex_binding=vsm->GetStageInputBinding("Vertex");
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if(vertex_binding==-1)
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return(nullptr);
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->position.GetCount(),mesh->position.GetData());
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render_obj=mtl->CreateRenderable();
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render_obj->Set(vertex_binding,vbo);
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render_obj->SetBoundingBox(mesh->bounding_box);
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}
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const int normal_binding=vsm->GetStageInputBinding("Normal");
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if(normal_binding!=-1)
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{
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->normal.GetCount(),mesh->normal.GetData());
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render_obj->Set(normal_binding,vbo);
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}
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const int tagent_binding=vsm->GetStageInputBinding("Tangent");
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if(tagent_binding!=-1)
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{
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->tangent.GetCount(),mesh->tangent.GetData());
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render_obj->Set(tagent_binding,vbo);
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}
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const int bitagent_binding=vsm->GetStageInputBinding("Bitangent");
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if(bitagent_binding!=-1)
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{
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->bitangent.GetCount(),mesh->bitangent.GetData());
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render_obj->Set(bitagent_binding,vbo);
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}
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if(mesh->indices16.GetCount()>0)
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render_obj->Set(db->CreateIBO16(mesh->indices16.GetCount(),mesh->indices16.GetData()));
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else
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render_obj->Set(db->CreateIBO32(mesh->indices32.GetCount(),mesh->indices32.GetData()));
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db->Add(render_obj);
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return(render_obj);
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}
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class TestApp:public ViewModelFramework
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{
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private:
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Pipeline * pipeline_wireframe =nullptr;
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vulkan::Pipeline * pipeline_lines =nullptr;
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private:
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ModelData *model_data;
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vulkan::Renderable **mesh_renderable;
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RenderableInstance **mesh_renderable_instance;
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vulkan::Renderable *axis_renderable;
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RenderableInstance *axis_renderable_instance;
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vulkan::Renderable *bbox_renderable;
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RenderableInstance *bbox_renderable_instance;
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
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OS_TEXT("res/shader/FlatColor.frag.spv"));
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if(!material)
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return(false);
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material_instance=material->CreateInstance();
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db->Add(material);
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db->Add(material_instance);
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return(true);
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}
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void CreateRenderObject()
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{
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const uint count=model_data->mesh_data.GetCount();
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MeshData **md=model_data->mesh_data.GetData();
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mesh_renderable =new vulkan::Renderable *[count];
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mesh_renderable_instance=new RenderableInstance *[count];
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for(uint i=0;i<count;i++)
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{
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mesh_renderable[i]=CreateMeshRenderable(db,material,*md);
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mesh_renderable_instance[i]=db->CreateRenderableInstance(pipeline_wireframe,material_instance,mesh_renderable[i]);
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++md;
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}
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{
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AxisCreateInfo aci;
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aci.root=model_data->bounding_box.CenterPoint().xyz();
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aci.size=model_data->bounding_box.HalfSize().xyz();
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axis_renderable=CreateRenderableAxis(db,material,&aci);
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axis_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,axis_renderable);
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}
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{
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CubeCreateInfo cci;
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cci.center=model_data->bounding_box.CenterPoint().xyz();
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cci.size=model_data->bounding_box.Size().xyz();
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bbox_renderable=CreateRenderableBoundingBox(db,material,&cci);
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bbox_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,bbox_renderable);
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}
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}
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bool InitUBO()
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{
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if(!InitCameraUBO(material_instance,"world"))
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return(false);
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material_instance->Update();
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return(true);
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}
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bool InitPipeline()
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_TRIANGLES);
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pipeline_wireframe=pipeline_creater->Create();
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if(!pipeline_wireframe)
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return(false);
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db->Add(pipeline_wireframe);
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pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
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pipeline_creater->Set(PRIM_LINES);
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pipeline_lines=pipeline_creater->Create();
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if(!pipeline_lines)
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return(false);
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db->Add(pipeline_lines);
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return(true);
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}
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void CreateSceneNode(SceneNode *scene_node,ModelSceneNode *model_node)
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{
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scene_node->SetLocalMatrix(model_node->local_matrix);
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{
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const uint count=model_node->mesh_index.GetCount();
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const uint32 *mesh_index=model_node->mesh_index.GetData();
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for(uint i=0;i<count;i++)
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{
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scene_node->Add(mesh_renderable_instance[*mesh_index]);
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++mesh_index;
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}
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}
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{
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const uint count=model_node->children_node.GetCount();
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ModelSceneNode **sub_model_node=model_node->children_node.GetData();
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for(uint i=0;i<count;i++)
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{
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CreateSceneNode(scene_node->CreateSubNode(),*sub_model_node);
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++sub_model_node;
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}
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}
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}
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public:
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bool Init(ModelData *md)
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{
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if(!md)
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return(false);
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model_data=md;
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if(!ViewModelFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT,model_data->bounding_box))
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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if(!InitPipeline())
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return(false);
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CreateRenderObject();
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render_root.Add(axis_renderable_instance);
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render_root.Add(bbox_renderable_instance);
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CreateSceneNode(render_root.CreateSubNode(),model_data->root_node);
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return(true);
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}
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};//class TestApp:public ViewModelFramework
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#ifdef _WIN32
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int wmain(int argc,wchar_t **argv)
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#else
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int main(int argc,char **argv)
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#endif//
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{
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TestApp app;
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ModelData *model_data=AssimpLoadModel(OS_TEXT("res/model/DamagedHelmet/DamagedHelmet.glb"));
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if(!model_data)
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return -1;
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if(app.Init(model_data))
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while(app.Run());
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if(model_data)
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delete model_data;
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return 0;
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}
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