改进AssimpLoaderMesh

This commit is contained in:
hyzboy 2020-05-19 19:03:13 +08:00
parent a5289c74a5
commit 51780a68ee
4 changed files with 290 additions and 15 deletions

View File

@ -179,7 +179,7 @@ private:
void AssimpLoaderMesh::GetBoundingBox(const aiNode *node,aiVector3D *min_pos,aiVector3D *max_pos)
{
Matrix4f root_matrix=hgl::graph::MATRIX_FROM_OPENGL_COORDINATE;
Matrix4f root_matrix=hgl::graph::GetOpenGL2VulkanMatrix();
min_pos->x = min_pos->y = min_pos->z = 1e10f;
max_pos->x = max_pos->y = max_pos->z = -1e10f;
@ -264,8 +264,12 @@ public:
private:
bool Load(ModelSceneNode *msn,const aiNode *node)
bool Load(int level,ModelSceneNode *msn,const aiNode *node)
{
for(int i=0;i<level;i++)
std::cout<<" ";
std::cout<<node->mName.C_Str()<<std::endl;
msn->name=node->mName.C_Str();
msn->local_matrix=MatrixConvert(node->mTransformation);
@ -282,7 +286,7 @@ private:
{
ModelSceneNode *sub=new ModelSceneNode;
if(!Load(sub,node->mChildren[i]))
if(!Load(level+1,sub,node->mChildren[i]))
{
delete sub;
return(false);
@ -300,10 +304,12 @@ public:
{
model_data->root_node=new ModelSceneNode;
if(!Load(model_data->root_node,scene->mRootNode))
std::cout<<"SceneRoot"<<std::endl;
if(!Load(1,model_data->root_node,scene->mRootNode))
return(false);
model_data->root_node->local_matrix=hgl::graph::MATRIX_FROM_OPENGL_COORDINATE*model_data->root_node->local_matrix;
model_data->root_node->local_matrix=hgl::graph::GetOpenGL2VulkanMatrix()*model_data->root_node->local_matrix;
return(true);
}
};//class AssimpLoaderMesh
@ -314,16 +320,11 @@ ModelData *AssimpLoadModel(const OSString &filename)
if(!scene)return(nullptr);
AssimpLoaderMesh *alm=new AssimpLoaderMesh(ClipFileMainname(filename),scene);
ModelData *data=nullptr;
AutoDelete<AssimpLoaderMesh> alm=new AssimpLoaderMesh(ClipFileMainname(filename),scene);
if(alm->LoadMesh())
{
if(alm->LoadScene())
data=alm->GetModelData();
}
return alm->GetModelData();
delete alm;
return data;
return(nullptr);
}

View File

@ -36,12 +36,11 @@ struct ModelSceneNode
struct ModelData
{
AABB bounding_box;
ObjectList<MeshData> mesh_data;
Map<UTF8String,MeshData *> mesh_by_name;
ModelSceneNode *root_node;
AABB bounding_box;
public:

View File

@ -33,3 +33,6 @@ CreateProject(11.Atomsphere Atomsphere.cpp)
CreateProject(13.DeferredModel DeferredModel.cpp)
#CreateProject(14.AutoMaterial auto_material.cpp)
CreateProject(14.SimplePBRForward SimplePBRForward.cpp AssimpLoaderMesh.h AssimpLoaderMesh.cpp)
target_link_libraries(14.SimplePBRForward assimp)

View File

@ -0,0 +1,272 @@
// 简易 PBR 前向渲染
#include"ViewModelFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/RenderableInstance.h>
#include"AssimpLoaderMesh.h"
#include<hgl/graph/VertexBuffer.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
uint draw_count=0;
if(mesh->indices16.GetCount()>0)
draw_count=mesh->indices16.GetCount();
else
draw_count=mesh->indices32.GetCount();
vulkan::Renderable *render_obj=nullptr;
{
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
if(vertex_binding==-1)
return(nullptr);
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->position.GetCount(),mesh->position.GetData());
render_obj=mtl->CreateRenderable();
render_obj->Set(vertex_binding,vbo);
render_obj->SetBoundingBox(mesh->bounding_box);
}
const int normal_binding=vsm->GetStageInputBinding("Normal");
if(normal_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->normal.GetCount(),mesh->normal.GetData());
render_obj->Set(normal_binding,vbo);
}
const int tagent_binding=vsm->GetStageInputBinding("Tangent");
if(tagent_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->tangent.GetCount(),mesh->tangent.GetData());
render_obj->Set(tagent_binding,vbo);
}
const int bitagent_binding=vsm->GetStageInputBinding("Bitangent");
if(bitagent_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->bitangent.GetCount(),mesh->bitangent.GetData());
render_obj->Set(bitagent_binding,vbo);
}
if(mesh->indices16.GetCount()>0)
render_obj->Set(db->CreateIBO16(mesh->indices16.GetCount(),mesh->indices16.GetData()));
else
render_obj->Set(db->CreateIBO32(mesh->indices32.GetCount(),mesh->indices32.GetData()));
db->Add(render_obj);
return(render_obj);
}
class TestApp:public ViewModelFramework
{
private:
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Pipeline * pipeline_wireframe =nullptr;
vulkan::Pipeline * pipeline_lines =nullptr;
private:
ModelData *model_data;
vulkan::Renderable **mesh_renderable;
RenderableInstance **mesh_renderable_instance;
vulkan::Renderable *axis_renderable;
RenderableInstance *axis_renderable_instance;
vulkan::Renderable *bbox_renderable;
RenderableInstance *bbox_renderable_instance;
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
OS_TEXT("res/shader/FlatColor.frag.spv"));
if(!material)
return(false);
material_instance=material->CreateInstance();
db->Add(material);
db->Add(material_instance);
return(true);
}
void CreateRenderObject()
{
const uint count=model_data->mesh_data.GetCount();
MeshData **md=model_data->mesh_data.GetData();
mesh_renderable =new vulkan::Renderable *[count];
mesh_renderable_instance=new RenderableInstance *[count];
for(uint i=0;i<count;i++)
{
mesh_renderable[i]=CreateMeshRenderable(db,material,*md);
mesh_renderable_instance[i]=db->CreateRenderableInstance(pipeline_wireframe,material_instance,mesh_renderable[i]);
++md;
}
{
AxisCreateInfo aci;
aci.root=model_data->bounding_box.CenterPoint().xyz();
aci.size=model_data->bounding_box.HalfSize().xyz();
axis_renderable=CreateRenderableAxis(db,material,&aci);
axis_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,axis_renderable);
}
{
CubeCreateInfo cci;
cci.center=model_data->bounding_box.CenterPoint().xyz();
cci.size=model_data->bounding_box.Size().xyz();
bbox_renderable=CreateRenderableBoundingBox(db,material,&cci);
bbox_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,bbox_renderable);
}
}
bool InitUBO()
{
if(!InitCameraUBO(material_instance,"world"))
return(false);
material_instance->Update();
return(true);
}
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline_wireframe=pipeline_creater->Create();
if(!pipeline_wireframe)
return(false);
db->Add(pipeline_wireframe);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
pipeline_creater->Set(PRIM_LINES);
pipeline_lines=pipeline_creater->Create();
if(!pipeline_lines)
return(false);
db->Add(pipeline_lines);
return(true);
}
void CreateSceneNode(SceneNode *scene_node,ModelSceneNode *model_node)
{
scene_node->SetLocalMatrix(model_node->local_matrix);
{
const uint count=model_node->mesh_index.GetCount();
const uint32 *mesh_index=model_node->mesh_index.GetData();
for(uint i=0;i<count;i++)
{
scene_node->Add(mesh_renderable_instance[*mesh_index]);
++mesh_index;
}
}
{
const uint count=model_node->children_node.GetCount();
ModelSceneNode **sub_model_node=model_node->children_node.GetData();
for(uint i=0;i<count;i++)
{
CreateSceneNode(scene_node->CreateSubNode(),*sub_model_node);
++sub_model_node;
}
}
}
public:
bool Init(ModelData *md)
{
if(!md)
return(false);
model_data=md;
if(!ViewModelFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT,model_data->bounding_box))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
CreateRenderObject();
render_root.Add(axis_renderable_instance);
render_root.Add(bbox_renderable_instance);
CreateSceneNode(render_root.CreateSubNode(),model_data->root_node);
return(true);
}
};//class TestApp:public ViewModelFramework
#ifdef _WIN32
int wmain(int argc,wchar_t **argv)
#else
int main(int argc,char **argv)
#endif//
{
TestApp app;
ModelData *model_data=AssimpLoadModel(OS_TEXT("res/model/DamagedHelmet/DamagedHelmet.glb"));
if(!model_data)
return -1;
if(app.Init(model_data))
while(app.Run());
if(model_data)
delete model_data;
return 0;
}