few change
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@ -47,7 +47,6 @@ enum class RenderingMode
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ENUM_CLASS_RANGE(Forward,Deferred)
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ENUM_CLASS_RANGE(Forward,Deferred)
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};//enum class RenderingMode
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};//enum class RenderingMode
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enum class RenderPhase
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enum class RenderPhase
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{
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{
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PreRender, ///<渲染前
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PreRender, ///<渲染前
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@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_VULKAN_INCLUDE
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#pragma once
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#define HGL_GRAPH_VULKAN_INCLUDE
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#include<hgl/type/List.h>
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#include<hgl/type/List.h>
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#include<hgl/math/Math.h>
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#include<hgl/math/Math.h>
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@ -175,4 +174,3 @@ inline void copy(VkExtent3D &e3d,const VkExtent2D &e2d,const uint32 depth=1)
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e3d.depth =depth;
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e3d.depth =depth;
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}
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}
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VK_NAMESPACE_END
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_INCLUDE
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@ -13,7 +13,7 @@
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/font/TextPrimitive.h>
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#include<hgl/graph/font/TextPrimitive.h>
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#include<hgl/graph/StaticMesh.h>
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#include<hgl/graph/mesh/StaticMesh.h>
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#include<hgl/type/ObjectManage.h>
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#include<hgl/type/ObjectManage.h>
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#include<hgl/shadergen/MaterialCreateInfo.h>
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#include<hgl/shadergen/MaterialCreateInfo.h>
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#include<hgl/graph/VKDescriptorBindingManage.h>
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#include<hgl/graph/VKDescriptorBindingManage.h>
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