use MaterialInstance in indices_rect sample
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@ -40,7 +40,7 @@ private:
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WorldMatrix wm;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::Buffer * ubo_color_material =nullptr;
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@ -60,7 +60,7 @@ public:
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SAFE_CLEAR(ubo_color_material);
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SAFE_CLEAR(ubo_mvp);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(descriptor_sets);
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SAFE_CLEAR(material_instance);
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SAFE_CLEAR(material);
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}
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@ -74,7 +74,7 @@ private:
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return(false);
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render_obj=material->CreateRenderable(VERTEX_COUNT);
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descriptor_sets=material->CreateDescriptorSets();
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material_instance=material->CreateInstance();
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return(true);
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}
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@ -85,15 +85,7 @@ private:
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if(!ubo)
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return(nullptr);
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const int index=material->GetUBO(name);
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if(index<0)
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{
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SAFE_CLEAR(ubo);
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return(nullptr);
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}
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if(!descriptor_sets->BindUBO(index,ubo))
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if(!material_instance->BindUBO(name,ubo))
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{
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SAFE_CLEAR(ubo);
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return(nullptr);
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@ -111,7 +103,7 @@ private:
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ubo_mvp =CreateUBO("world", sizeof(WorldMatrix),&wm);
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ubo_color_material =CreateUBO("color_material",sizeof(Vector4f),&color);
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descriptor_sets->Update();
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material_instance->Update();
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return(true);
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}
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@ -154,14 +146,14 @@ public:
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if(!InitPipeline())
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return(false);
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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BuildCommandBuffer(pipeline,material_instance->GetDescriptorSets(),render_obj);
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return(true);
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}
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void Resize(int,int)override
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{
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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BuildCommandBuffer(pipeline,material_instance->GetDescriptorSets(),render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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