增加INLINE几何体测试场景

This commit is contained in:
hyzboy 2019-06-17 12:17:59 +08:00
parent bc4a19c69b
commit 57a5dede7a
3 changed files with 171 additions and 3 deletions

View File

@ -12,3 +12,5 @@ CreateProject(5.SceneTree SceneTree.cpp)
CreateProject(6.LoadModel LoadModel.cpp TGATexture.cpp AssimpLoaderMesh.h AssimpLoaderMesh.cpp)
target_link_libraries(6.LoadModel assimp)
CreateProject(7.InlineGeometryScene InlineGeometryScene.cpp)

View File

@ -84,8 +84,6 @@ private:
bool InitPipeline()
{
constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
{
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(true);
@ -117,7 +115,6 @@ private:
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
return(true);
}

View File

@ -0,0 +1,169 @@
// 7.InlineGeometryScene
// 全内置几何体场景
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
class TestApp:public CameraAppFramework
{
private:
SceneNode render_root;
RenderList render_list;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::Renderable *ro_plane_grid,
*ro_cube,
*ro_sphere;
vulkan::Pipeline *pipeline_line =nullptr,
*pipeline_solid =nullptr;
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
if(!material)
return(false);
descriptor_sets=material->CreateDescriptorSets();
db->Add(material);
db->Add(descriptor_sets);
return(true);
}
void CreateRenderObject()
{
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
pgci.step.u=20;
pgci.step.v=20;
pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.color.Set(0.75,0,0,1);
pgci.side_color.Set(1,0,0,1);
ro_plane_grid=CreatePlaneGrid(db,material,&pgci);
}
{
struct CubeCreateInfo cci;
ro_cube=CreateCube(db,material,&cci);
}
{
ro_sphere=CreateRenderableSphere(db,material,16);
}
}
bool InitUBO()
{
if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
return(false);
descriptor_sets->Update();
return(true);
}
bool InitPipeline()
{
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(true);
pipeline_creater->SetDepthWrite(true);
pipeline_creater->Set(PRIM_LINES);
pipeline_line=pipeline_creater->Create();
db->Add(pipeline_line);
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline_solid=pipeline_creater->Create();
db->Add(pipeline_solid);
delete pipeline_creater;
if(!pipeline_line)
return(false);
if(!pipeline_solid)
return(false);
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_plane_grid));
render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_cube ),translate(-10,0,0)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_sphere ),translate( 10,0,0)*scale(10,10,10));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
CreateRenderObject();
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);
return(true);
}
void Resize(int,int)override
{
BuildCommandBuffer(&render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}