增加INLINE几何体测试场景
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@ -12,3 +12,5 @@ CreateProject(5.SceneTree SceneTree.cpp)
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CreateProject(6.LoadModel LoadModel.cpp TGATexture.cpp AssimpLoaderMesh.h AssimpLoaderMesh.cpp)
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target_link_libraries(6.LoadModel assimp)
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CreateProject(7.InlineGeometryScene InlineGeometryScene.cpp)
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@ -84,8 +84,6 @@ private:
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bool InitPipeline()
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{
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constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
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{
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vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
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pipeline_creater->SetDepthTest(true);
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@ -117,7 +115,6 @@ private:
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer(&render_list);
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return(true);
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}
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169
example/Vulkan/InlineGeometryScene.cpp
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169
example/Vulkan/InlineGeometryScene.cpp
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@ -0,0 +1,169 @@
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// 7.InlineGeometryScene
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// 全内置几何体场景
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/RenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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class TestApp:public CameraAppFramework
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{
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private:
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SceneNode render_root;
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RenderList render_list;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable *ro_plane_grid,
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*ro_cube,
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*ro_sphere;
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vulkan::Pipeline *pipeline_line =nullptr,
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*pipeline_solid =nullptr;
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"),
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OS_TEXT("FlatColor.frag.spv"));
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if(!material)
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return(false);
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descriptor_sets=material->CreateDescriptorSets();
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db->Add(material);
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db->Add(descriptor_sets);
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return(true);
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}
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void CreateRenderObject()
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{
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{
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struct PlaneGridCreateInfo pgci;
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pgci.coord[0].Set(-100,-100,0);
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pgci.coord[1].Set( 100,-100,0);
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pgci.coord[2].Set( 100, 100,0);
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pgci.coord[3].Set(-100, 100,0);
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pgci.step.u=20;
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pgci.step.v=20;
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pgci.side_step.u=10;
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pgci.side_step.v=10;
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pgci.color.Set(0.75,0,0,1);
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pgci.side_color.Set(1,0,0,1);
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ro_plane_grid=CreatePlaneGrid(db,material,&pgci);
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}
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{
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struct CubeCreateInfo cci;
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ro_cube=CreateCube(db,material,&cci);
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}
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{
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ro_sphere=CreateRenderableSphere(db,material,16);
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}
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}
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bool InitUBO()
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{
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if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
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return(false);
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descriptor_sets->Update();
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return(true);
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}
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bool InitPipeline()
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{
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vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
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pipeline_creater->SetDepthTest(true);
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pipeline_creater->SetDepthWrite(true);
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pipeline_creater->Set(PRIM_LINES);
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pipeline_line=pipeline_creater->Create();
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db->Add(pipeline_line);
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pipeline_creater->Set(PRIM_TRIANGLES);
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pipeline_solid=pipeline_creater->Create();
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db->Add(pipeline_solid);
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delete pipeline_creater;
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if(!pipeline_line)
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return(false);
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if(!pipeline_solid)
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return(false);
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return(true);
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}
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bool InitScene()
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{
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render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_plane_grid));
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render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_cube ),translate(-10,0,0)*scale(10,10,10));
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render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_sphere ),translate( 10,0,0)*scale(10,10,10));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer(&render_list);
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return(true);
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}
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public:
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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return(false);
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CreateRenderObject();
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if(!InitUBO())
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return(false);
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if(!InitPipeline())
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return(false);
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if(!InitScene())
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return(false);
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return(true);
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}
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void Resize(int,int)override
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{
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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