use GetObjectFromList instead of GetListObject
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@ -45,7 +45,7 @@ namespace hgl
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{
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if(name.IsEmpty())return(nullptr);
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return GetListObject(ubo_map,name);
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return GetObjectFromList(ubo_map,name);
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}
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void RemoveUBO(DeviceBuffer *buf)
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@ -67,7 +67,7 @@ namespace hgl
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{
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if(name.IsEmpty())return(nullptr);
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return GetListObject(ssbo_map,name);
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return GetObjectFromList(ssbo_map,name);
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}
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void RemoveSSBO(DeviceBuffer *buf)
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@ -89,7 +89,7 @@ namespace hgl
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{
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if(name.IsEmpty())return(nullptr);
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return GetListObject(texture_map,name);
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return GetObjectFromList(texture_map,name);
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}
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void RemoveTexture(Texture *tex)
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