增加画圆角矩形函数
This commit is contained in:
parent
5ec1dee6b5
commit
593b0b4a03
@ -25,9 +25,6 @@ struct WorldConfig
|
||||
struct RectangleCreateInfo
|
||||
{
|
||||
RectScope2f scope;
|
||||
vec3<float> normal;
|
||||
Color4f color;
|
||||
RectScope2f tex_coord;
|
||||
};
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
@ -109,7 +106,7 @@ vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl
|
||||
{
|
||||
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
|
||||
|
||||
vulkan::Renderable *render_obj=mtl->CreateRenderable();
|
||||
vulkan::Renderable *render_obj=mtl->CreateRenderable(VERTEX_COUNT);
|
||||
|
||||
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
|
||||
|
||||
@ -124,60 +121,105 @@ vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl
|
||||
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
|
||||
delete vertex;
|
||||
}
|
||||
|
||||
const int normal_binding=vsm->GetStageInputBinding("Normal");
|
||||
|
||||
if(normal_binding!=-1)
|
||||
else
|
||||
{
|
||||
VB3f *normal=new VB3f(VERTEX_COUNT);
|
||||
|
||||
normal->Begin();
|
||||
normal->Write(rci->normal,VERTEX_COUNT);
|
||||
normal->End();
|
||||
|
||||
render_obj->Set(normal_binding,device->CreateVBO(normal));
|
||||
delete normal;
|
||||
}
|
||||
|
||||
const int color_binding=vsm->GetStageInputBinding("Color");
|
||||
|
||||
if(color_binding!=-1)
|
||||
{
|
||||
VB4f *color=new VB4f(VERTEX_COUNT);
|
||||
|
||||
color->Begin();
|
||||
color->Write(rci->color,VERTEX_COUNT);
|
||||
color->End();
|
||||
|
||||
render_obj->Set(color_binding,device->CreateVBO(color));
|
||||
delete color;
|
||||
}
|
||||
|
||||
const int tex_coord_binding=vsm->GetStageInputBinding("TexCoord");
|
||||
|
||||
if(tex_coord_binding!=-1)
|
||||
{
|
||||
VB2f *tex_coord=new VB2f(VERTEX_COUNT);
|
||||
|
||||
tex_coord->Begin();
|
||||
tex_coord->WriteRectFan(rci->tex_coord);
|
||||
tex_coord->End();
|
||||
|
||||
render_obj->Set(tex_coord_binding,device->CreateVBO(tex_coord));
|
||||
delete tex_coord;
|
||||
delete render_obj;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return render_obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建一个圆角矩形
|
||||
* @param r 半径
|
||||
* @param rp 半径精度
|
||||
*/
|
||||
//Mesh *CreateRoundrectangle(float l,float t,float w,float h,float r,uint32_t rp)
|
||||
//{
|
||||
//}
|
||||
struct RoundRectangleCreateInfo:public RectangleCreateInfo
|
||||
{
|
||||
float radius; //圆角半径
|
||||
uint32_t round_per; //圆角精度
|
||||
};
|
||||
|
||||
vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
|
||||
{
|
||||
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
|
||||
|
||||
vulkan::Renderable *render_obj=nullptr;
|
||||
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
|
||||
|
||||
if(vertex_binding==-1)
|
||||
return(nullptr);
|
||||
|
||||
VB2f *vertex=nullptr;
|
||||
|
||||
if(rci->radius==0||rci->round_per<=1) //这是要画矩形
|
||||
{
|
||||
vertex=new VB2f(4);
|
||||
|
||||
vertex->Begin();
|
||||
vertex->WriteRectFan(rci->scope);
|
||||
vertex->End();
|
||||
}
|
||||
else
|
||||
{
|
||||
float radius=rci->radius;
|
||||
|
||||
if(radius>rci->scope.GetWidth()/2.0f)radius=rci->scope.GetWidth()/2.0f;
|
||||
if(radius>rci->scope.GetHeight()/2.0f)radius=rci->scope.GetHeight()/2.0f;
|
||||
|
||||
vertex=new VB2f(1+rci->round_per*4);
|
||||
|
||||
vertex->Begin();
|
||||
|
||||
vec2<float> *coord=new vec2<float>[rci->round_per];
|
||||
|
||||
for(uint i=0;i<rci->round_per;i++)
|
||||
{
|
||||
float ang=float(i)/float(rci->round_per-1)*90.0f;
|
||||
|
||||
float x=sin(hgl_ang2rad(ang))*radius;
|
||||
float y=cos(hgl_ang2rad(ang))*radius;
|
||||
|
||||
coord[i].x=x;
|
||||
coord[i].y=y;
|
||||
|
||||
//生成的是右上角的
|
||||
vertex->Write( rci->scope.GetRight()-radius+x,
|
||||
rci->scope.GetTop()+radius-y);
|
||||
}
|
||||
|
||||
//右下角
|
||||
for(uint i=0;i<rci->round_per;i++)
|
||||
{
|
||||
vertex->Write(rci->scope.GetRight() -radius+coord[rci->round_per-1-i].x,
|
||||
rci->scope.GetBottom()-radius+coord[rci->round_per-1-i].y);
|
||||
}
|
||||
|
||||
//左下角
|
||||
for(uint i=0;i<rci->round_per;i++)
|
||||
{
|
||||
vertex->Write(rci->scope.GetLeft() +radius-coord[i].x,
|
||||
rci->scope.GetBottom()-radius+coord[i].y);
|
||||
}
|
||||
|
||||
//左上角
|
||||
for(uint i=0;i<rci->round_per;i++)
|
||||
{
|
||||
vertex->Write(rci->scope.GetLeft() +radius-coord[rci->round_per-1-i].x,
|
||||
rci->scope.GetTop() +radius-coord[rci->round_per-1-i].y);
|
||||
}
|
||||
|
||||
vertex->Write(rci->scope.GetRight() -radius+coord[0].x,
|
||||
rci->scope.GetTop() +radius-coord[0].y);
|
||||
|
||||
delete[] coord;
|
||||
|
||||
vertex->End();
|
||||
}
|
||||
|
||||
render_obj=mtl->CreateRenderable(vertex->GetCount());
|
||||
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
|
||||
|
||||
delete vertex;
|
||||
|
||||
return render_obj;
|
||||
}
|
||||
|
||||
class TestApp:public VulkanApplicationFramework
|
||||
{
|
||||
@ -186,8 +228,10 @@ private:
|
||||
uint swap_chain_count=0;
|
||||
|
||||
vulkan::Material * material =nullptr;
|
||||
vulkan::DescriptorSets * desciptor_sets =nullptr;
|
||||
vulkan::DescriptorSets * descriptor_sets =nullptr;
|
||||
vulkan::Renderable * render_obj =nullptr;
|
||||
vulkan::RenderableInstance *render_instance =nullptr;
|
||||
|
||||
vulkan::Buffer * ubo_mvp =nullptr;
|
||||
|
||||
vulkan::Pipeline * pipeline =nullptr;
|
||||
@ -200,13 +244,14 @@ public:
|
||||
|
||||
~TestApp()
|
||||
{
|
||||
SAFE_CLEAR(render_instance);
|
||||
SAFE_CLEAR(color_buffer);
|
||||
SAFE_CLEAR(vertex_buffer);
|
||||
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
|
||||
SAFE_CLEAR(pipeline);
|
||||
SAFE_CLEAR(ubo_mvp);
|
||||
SAFE_CLEAR(render_obj);
|
||||
SAFE_CLEAR(desciptor_sets);
|
||||
SAFE_CLEAR(descriptor_sets);
|
||||
SAFE_CLEAR(material);
|
||||
}
|
||||
|
||||
@ -219,17 +264,25 @@ private:
|
||||
if(!material)
|
||||
return(false);
|
||||
|
||||
desciptor_sets=material->CreateDescriptorSets();
|
||||
descriptor_sets=material->CreateDescriptorSets();
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
struct RectangleCreateInfo rci;
|
||||
//struct RectangleCreateInfo rci;
|
||||
|
||||
rci.scope.Set(10,10,10,10);
|
||||
//rci.scope.Set(10,10,10,10);
|
||||
|
||||
render_obj=CreateRectangle(device,material,&rci);
|
||||
//render_obj=CreateRectangle(device,material,&rci);
|
||||
|
||||
struct RoundRectangleCreateInfo rrci;
|
||||
|
||||
rrci.scope.Set(10,10,SCREEN_WIDTH-20,SCREEN_HEIGHT-20);
|
||||
rrci.radius=8; //半径为8
|
||||
rrci.round_per=8; //圆角切分成8段
|
||||
|
||||
render_obj=CreateRoundRectangle(device,material,&rrci);
|
||||
|
||||
return render_obj;
|
||||
}
|
||||
@ -245,10 +298,10 @@ private:
|
||||
if(!ubo_mvp)
|
||||
return(false);
|
||||
|
||||
if(!desciptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
|
||||
if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
|
||||
return(false);
|
||||
|
||||
desciptor_sets->Update();
|
||||
descriptor_sets->Update();
|
||||
return(true);
|
||||
}
|
||||
|
||||
@ -271,6 +324,27 @@ private:
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
void Draw(vulkan::CommandBuffer *cb,vulkan::RenderableInstance *ri)
|
||||
{
|
||||
cb->Bind(ri->GetPipeline());
|
||||
cb->Bind(ri->GetDescriptorSets());
|
||||
|
||||
vulkan::Renderable *obj=ri->GetRenderable();
|
||||
|
||||
cb->Bind(obj);
|
||||
|
||||
const vulkan::IndexBuffer *ib=obj->GetIndexBuffer();
|
||||
|
||||
if(ib)
|
||||
{
|
||||
cb->DrawIndexed(ib->GetCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
cb->Draw(obj->GetDrawCount());
|
||||
}
|
||||
}
|
||||
|
||||
bool InitCommandBuffer()
|
||||
{
|
||||
cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
|
||||
@ -284,10 +358,7 @@ private:
|
||||
|
||||
cmd_buf[i]->Begin();
|
||||
cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
|
||||
cmd_buf[i]->Bind(pipeline);
|
||||
cmd_buf[i]->Bind(desciptor_sets);
|
||||
cmd_buf[i]->Bind(render_obj);
|
||||
cmd_buf[i]->Draw(VERTEX_COUNT);
|
||||
Draw(cmd_buf[i],render_instance);
|
||||
cmd_buf[i]->EndRenderPass();
|
||||
cmd_buf[i]->End();
|
||||
}
|
||||
@ -316,6 +387,8 @@ public:
|
||||
if(!InitPipeline())
|
||||
return(false);
|
||||
|
||||
render_instance=new vulkan::RenderableInstance(pipeline,descriptor_sets,render_obj);
|
||||
|
||||
if(!InitCommandBuffer())
|
||||
return(false);
|
||||
|
||||
|
@ -40,7 +40,7 @@ private:
|
||||
uint swap_chain_count=0;
|
||||
|
||||
vulkan::Material * material =nullptr;
|
||||
vulkan::DescriptorSets * desciptor_sets =nullptr;
|
||||
vulkan::DescriptorSets * descriptor_sets =nullptr;
|
||||
vulkan::Renderable * render_obj =nullptr;
|
||||
vulkan::Buffer * ubo_mvp =nullptr;
|
||||
|
||||
@ -60,7 +60,7 @@ public:
|
||||
SAFE_CLEAR(pipeline);
|
||||
SAFE_CLEAR(ubo_mvp);
|
||||
SAFE_CLEAR(render_obj);
|
||||
SAFE_CLEAR(desciptor_sets);
|
||||
SAFE_CLEAR(descriptor_sets);
|
||||
SAFE_CLEAR(material);
|
||||
}
|
||||
|
||||
@ -74,7 +74,7 @@ private:
|
||||
return(false);
|
||||
|
||||
render_obj=material->CreateRenderable();
|
||||
desciptor_sets=material->CreateDescriptorSets();
|
||||
descriptor_sets=material->CreateDescriptorSets();
|
||||
return(true);
|
||||
}
|
||||
|
||||
@ -89,10 +89,10 @@ private:
|
||||
if(!ubo_mvp)
|
||||
return(false);
|
||||
|
||||
if(!desciptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
|
||||
if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
|
||||
return(false);
|
||||
|
||||
desciptor_sets->Update();
|
||||
descriptor_sets->Update();
|
||||
return(true);
|
||||
}
|
||||
|
||||
@ -136,7 +136,7 @@ private:
|
||||
cmd_buf[i]->Begin();
|
||||
cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
|
||||
cmd_buf[i]->Bind(pipeline);
|
||||
cmd_buf[i]->Bind(desciptor_sets);
|
||||
cmd_buf[i]->Bind(descriptor_sets);
|
||||
cmd_buf[i]->Bind(render_obj);
|
||||
cmd_buf[i]->DrawIndexed(INDEX_COUNT);
|
||||
cmd_buf[i]->EndRenderPass();
|
||||
|
@ -41,7 +41,7 @@ private:
|
||||
uint swap_chain_count=0;
|
||||
|
||||
vulkan::Material * material =nullptr;
|
||||
vulkan::DescriptorSets * desciptor_sets =nullptr;
|
||||
vulkan::DescriptorSets * descriptor_sets =nullptr;
|
||||
vulkan::Renderable * render_obj =nullptr;
|
||||
vulkan::Buffer * ubo_mvp =nullptr;
|
||||
|
||||
@ -61,7 +61,7 @@ public:
|
||||
SAFE_CLEAR(pipeline);
|
||||
SAFE_CLEAR(ubo_mvp);
|
||||
SAFE_CLEAR(render_obj);
|
||||
SAFE_CLEAR(desciptor_sets);
|
||||
SAFE_CLEAR(descriptor_sets);
|
||||
SAFE_CLEAR(material);
|
||||
}
|
||||
|
||||
@ -75,7 +75,7 @@ private:
|
||||
return(false);
|
||||
|
||||
render_obj=material->CreateRenderable();
|
||||
desciptor_sets=material->CreateDescriptorSets();
|
||||
descriptor_sets=material->CreateDescriptorSets();
|
||||
return(true);
|
||||
}
|
||||
|
||||
@ -90,10 +90,10 @@ private:
|
||||
if(!ubo_mvp)
|
||||
return(false);
|
||||
|
||||
if(!desciptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
|
||||
if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
|
||||
return(false);
|
||||
|
||||
desciptor_sets->Update();
|
||||
descriptor_sets->Update();
|
||||
return(true);
|
||||
}
|
||||
|
||||
@ -150,7 +150,7 @@ private:
|
||||
cmd_buf[i]->Begin();
|
||||
cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
|
||||
cmd_buf[i]->Bind(pipeline);
|
||||
cmd_buf[i]->Bind(desciptor_sets);
|
||||
cmd_buf[i]->Bind(descriptor_sets);
|
||||
cmd_buf[i]->Bind(render_obj);
|
||||
cmd_buf[i]->Draw(VERTEX_COUNT);
|
||||
cmd_buf[i]->EndRenderPass();
|
||||
|
@ -57,7 +57,7 @@ public:
|
||||
|
||||
void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
|
||||
|
||||
Renderable *CreateRenderable();
|
||||
Renderable *CreateRenderable(const uint32_t draw_count);
|
||||
};//class Material
|
||||
VK_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
|
||||
|
@ -145,7 +145,7 @@ public:
|
||||
{
|
||||
cba=colorBlendAttachments.GetData();
|
||||
|
||||
for(uint i=0;i<colorBlendAttachments.GetCount();i++)
|
||||
for(int i=0;i<colorBlendAttachments.GetCount();i++)
|
||||
if(cba->blendEnable)
|
||||
{
|
||||
alpha_blend=true;
|
||||
|
@ -2,6 +2,7 @@
|
||||
#define HGL_GRAPH_VULKAN_RENDERABLE_INCLUDE
|
||||
|
||||
#include<hgl/graph/vulkan/VK.h>
|
||||
#include<hgl/graph/vulkan/VKBuffer.h>
|
||||
#include<hgl/type/BaseString.h>
|
||||
VK_NAMESPACE_BEGIN
|
||||
/**
|
||||
@ -17,14 +18,27 @@ class Renderable
|
||||
VkBuffer *buf_list=nullptr;
|
||||
VkDeviceSize *buf_offset=nullptr;
|
||||
|
||||
uint32_t draw_count;
|
||||
|
||||
IndexBuffer *indices_buffer=nullptr;
|
||||
VkDeviceSize indices_offset=0;
|
||||
|
||||
protected:
|
||||
|
||||
friend class RenderableInstance;
|
||||
|
||||
uint ref_count=0;
|
||||
|
||||
uint RefInc(){return ++ref_count;}
|
||||
uint RefDec(){return --ref_count;}
|
||||
|
||||
public:
|
||||
|
||||
Renderable(const VertexShaderModule *);
|
||||
Renderable(const VertexShaderModule *,const uint32_t dc);
|
||||
virtual ~Renderable();
|
||||
|
||||
const uint GetRefCount()const{return ref_count;}
|
||||
|
||||
bool Set(const int stage_input_binding, VertexBuffer *vb,VkDeviceSize offset=0);
|
||||
bool Set(const UTF8String &name, VertexBuffer *vb,VkDeviceSize offset=0);
|
||||
|
||||
@ -39,6 +53,14 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
const uint32_t GetDrawCount ()const ///<取得当前对象绘制需要多少个顶点
|
||||
{
|
||||
if(indices_buffer)
|
||||
return indices_buffer->GetCount();
|
||||
|
||||
return draw_count;
|
||||
}
|
||||
|
||||
const int GetBufferCount ()const{return buf_count;}
|
||||
const VkBuffer * GetBuffer ()const{return buf_list;}
|
||||
const VkDeviceSize * GetOffset ()const{return buf_offset;}
|
||||
|
@ -114,8 +114,8 @@ void Material::Write(VkPipelineVertexInputStateCreateInfo &vis)const
|
||||
return vab->Write(vis);
|
||||
}
|
||||
|
||||
Renderable *Material::CreateRenderable()
|
||||
Renderable *Material::CreateRenderable(const uint32_t draw_count)
|
||||
{
|
||||
return(new Renderable(vertex_sm));
|
||||
return(new Renderable(vertex_sm,draw_count));
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -3,9 +3,10 @@
|
||||
#include<hgl/graph/vulkan/VKShaderModule.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
Renderable::Renderable(const VertexShaderModule *vsm)
|
||||
Renderable::Renderable(const VertexShaderModule *vsm,const uint32_t dc)
|
||||
{
|
||||
vertex_sm=vsm;
|
||||
draw_count=dc;
|
||||
|
||||
buf_count=vertex_sm->GetAttrCount();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user