update examples codes.
This commit is contained in:
parent
7f38492dcc
commit
5972d075b3
@ -1 +1 @@
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Subproject commit 443e5d302bb1ef0b8fb2e0da6b95ff784e568354
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Subproject commit 249c47d242c2e8dc4994581720984e55c0cc0ebe
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@ -23,8 +23,8 @@ static Vector4f color(1,1,1,1);
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struct Line2DConfig
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{
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float width=2.0f;
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float border=0.75f;
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float width=20.0f;
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float border=5.0f;
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};
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static Line2DConfig line_2d_config;
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0
example/Vulkan/CubeNormal.cpp
Normal file
0
example/Vulkan/CubeNormal.cpp
Normal file
@ -19,24 +19,11 @@ VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=256;
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constexpr uint32_t SCREEN_HEIGHT=256;
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constexpr uint32_t SCREEN_WIDTH=512;
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constexpr uint32_t SCREEN_HEIGHT=512;
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using Texture2DPointer=vulkan::Texture2D *;
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constexpr VkFormat position_candidate_format[]={FMT_RGBA32F,FMT_RGBA16F};
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constexpr VkFormat color_candidate_format []={FMT_RGBA32F,
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FMT_RGBA16F,
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FMT_RGBA8UN,FMT_RGBA8SN,FMT_RGBA8U,
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FMT_BGRA8UN,FMT_BGRA8SN,FMT_BGRA8U,
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FMT_ABGR8UN,FMT_ABGR8SN,FMT_ABGR8U,
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FMT_RGB565,FMT_BGR565};
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constexpr VkFormat normal_candidate_format []={FMT_RGBA32F,
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FMT_RGBA16F,
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FMT_A2RGB10UN,FMT_A2RGB10SN,FMT_A2BGR10UN,
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FMT_A2BGR10SN};
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constexpr VkFormat depth_candidate_format []={FMT_D32F,FMT_D32F_S8U,FMT_X8_D24UN,FMT_D24UN_S8U,FMT_D16UN,FMT_D16UN_S8U};
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class TestApp:public CameraAppFramework
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{
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private:
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@ -44,42 +31,7 @@ private:
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SceneNode render_root;
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RenderList render_list;
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struct DeferredGBuffer
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{
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vulkan::Semaphore *render_complete_semaphore =nullptr;
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vulkan::RenderTarget *rt;
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VkExtent2D extent;
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vulkan::Framebuffer *framebuffer;
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vulkan::RenderPass *renderpass;
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union
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{
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struct
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{
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Texture2DPointer position,normal,color,depth;
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};
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Texture2DPointer texture_list[4];
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};
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List<VkFormat> gbuffer_format_list;
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List<vulkan::ImageView *> image_view_list;
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struct
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{
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List<VkAttachmentDescription> desc_list;
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VkAttachmentReference *color_ref_list;
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VkAttachmentReference depth_ref;
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}attachment;
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struct
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{
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List<VkSubpassDescription> desc;
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List<VkSubpassDependency> dependency;
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}subpass;
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}gbuffer;//
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vulkan::RenderTarget *gbuffer_rt;
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struct SubpassParam
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{
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@ -120,104 +72,18 @@ public:
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SAFE_CLEAR(texture.color);
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SAFE_CLEAR(sampler);
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}
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private:
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const VkFormat GetCandidateFormat(const VkFormat *fmt_list,const uint count)
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{
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auto pd=device->GetPhysicalDevice();
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for(uint i=0;i<count;i++)
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if(pd->IsColorAttachmentOptimal(fmt_list[i]))
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return fmt_list[i];
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for(uint i=0;i<count;i++)
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if(pd->IsColorAttachmentLinear(fmt_list[i]))
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return fmt_list[i];
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return FMT_UNDEFINED;
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}
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const VkFormat GetDepthCandidateFormat()
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{
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auto pd=device->GetPhysicalDevice();
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for(VkFormat fmt:depth_candidate_format)
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if(pd->IsDepthAttachmentOptimal(fmt))
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return fmt;
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for(VkFormat fmt:depth_candidate_format)
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if(pd->IsDepthAttachmentLinear(fmt))
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return fmt;
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return FMT_UNDEFINED;
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}
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bool InitGBuffer()
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{
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gbuffer.extent.width =1024;
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gbuffer.extent.height =1024;
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List<VkFormat> gbuffer_color_format;
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gbuffer.render_complete_semaphore =device->CreateSem();
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gbuffer_color_format.Add(UFMT_RGBA32F); //position
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gbuffer_color_format.Add(UFMT_RGBA32F); //color
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gbuffer_color_format.Add(UFMT_RGBA32F); //normal
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//根据候选格式表选择格式
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//const VkFormat position_format =GetCandidateFormat(position_candidate_format, sizeof(position_candidate_format));
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//const VkFormat color_format =GetCandidateFormat(color_candidate_format, sizeof(color_candidate_format));
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//const VkFormat normal_format =GetCandidateFormat(normal_candidate_format, sizeof(normal_candidate_format));
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//const VkFormat depth_format =GetDepthCandidateFormat();
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//if(position_format ==FMT_UNDEFINED
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// ||color_format ==FMT_UNDEFINED
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// ||normal_format ==FMT_UNDEFINED
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// ||depth_format ==FMT_UNDEFINED)
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// return(false);
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const VkFormat position_format =FMT_RGBA32F;
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const VkFormat color_format =FMT_RGBA32F;
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const VkFormat normal_format =FMT_RGBA32F;
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const VkFormat depth_format =FMT_D32F;
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gbuffer.position=device->CreateAttachmentTextureColor(position_format, gbuffer.extent.width,gbuffer.extent.height);
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gbuffer.color =device->CreateAttachmentTextureColor(color_format, gbuffer.extent.width,gbuffer.extent.height);
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gbuffer.normal =device->CreateAttachmentTextureColor(normal_format, gbuffer.extent.width,gbuffer.extent.height);
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gbuffer.depth =device->CreateAttachmentTextureDepth(depth_format, gbuffer.extent.width,gbuffer.extent.height);
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for(uint i=0;i<3;i++)
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{
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gbuffer.gbuffer_format_list.Add(gbuffer.texture_list[i]->GetFormat());
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gbuffer.image_view_list.Add(gbuffer.texture_list[i]->GetImageView());
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}
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gbuffer.attachment.color_ref_list=new VkAttachmentReference[3];
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vulkan::CreateColorAttachmentReference(gbuffer.attachment.color_ref_list,3);
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vulkan::CreateDepthAttachmentReference(&gbuffer.attachment.depth_ref);
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if(!vulkan::CreateAttachmentDescription( gbuffer.attachment.desc_list,
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gbuffer.gbuffer_format_list,
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gbuffer.depth->GetFormat()))
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return(false);
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vulkan::SubpassDescription desc(gbuffer.attachment.color_ref_list,3,&gbuffer.attachment.depth_ref);
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gbuffer.subpass.desc.Add(desc);
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vulkan::CreateSubpassDependency(gbuffer.subpass.dependency,2); //为啥要2个还不清楚
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gbuffer.renderpass=device->CreateRenderPass(gbuffer.attachment.desc_list,
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gbuffer.subpass.desc,
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gbuffer.subpass.dependency,
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gbuffer.gbuffer_format_list,
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gbuffer.depth->GetFormat());
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if(!gbuffer.renderpass)
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return(false);
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gbuffer.framebuffer=vulkan::CreateFramebuffer(device->GetDevice(),gbuffer.renderpass,gbuffer.image_view_list,gbuffer.depth->GetImageView());
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if(!gbuffer.framebuffer)
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return(false);
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gbuffer.rt=device->CreateRenderTarget(gbuffer.framebuffer);
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gbuffer_rt=device->CreateRenderTarget(SCREEN_WIDTH,SCREEN_HEIGHT,gbuffer_color_format,FMT_D32F);
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return(true);
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}
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@ -235,47 +101,20 @@ private:
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bool InitGBufferPipeline(SubpassParam *sp)
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{
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AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,gbuffer.rt);
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{
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pipeline_creater->Set(PRIM_TRIANGLES);
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sp->pipeline_triangles=pipeline_creater->Create();
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sp->pipeline_triangles =db->CreatePipeline(sp->material,gbuffer_rt,vulkan::InlinePipeline::Solid3D,Prim::Triangles);
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if(!sp->pipeline_triangles)
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return(false);
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db->Add(sp->pipeline_triangles);
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}
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sp->pipeline_fan =db->CreatePipeline(sp->material,gbuffer_rt,vulkan::InlinePipeline::Solid3D,Prim::Fan);
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{
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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sp->pipeline_fan=pipeline_creater->Create();
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if(!sp->pipeline_fan)
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return(false);
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db->Add(sp->pipeline_fan);
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}
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return(true);
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return sp->pipeline_fan;
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}
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bool InitCompositionPipeline(SubpassParam *sp)
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{
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AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,sc_render_target);
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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sp->pipeline_fan=db->CreatePipeline(sp->material,gbuffer_rt,vulkan::InlinePipeline::Solid2D,Prim::Fan);
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sp->pipeline_triangles=pipeline_creater->Create();
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if(!sp->pipeline_triangles)
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return(false);
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db->Add(sp->pipeline_triangles);
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return(true);
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return sp->pipeline_fan;
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}
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bool InitMaterial()
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@ -289,28 +128,7 @@ private:
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texture.color =vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Albedo.Tex2D"));
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texture.normal =vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Normal.Tex2D"));
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VkSamplerCreateInfo sampler_create_info;
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sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_create_info.pNext = nullptr;
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sampler_create_info.flags = 0;
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sampler_create_info.magFilter = VK_FILTER_LINEAR;
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sampler_create_info.minFilter = VK_FILTER_LINEAR;
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sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.mipLodBias = 0.0f;
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sampler_create_info.anisotropyEnable = false;
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sampler_create_info.maxAnisotropy = 0;
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sampler_create_info.compareEnable = false;
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sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
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sampler_create_info.minLod = 0.0f;
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sampler_create_info.maxLod = 1.0f;
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sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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sampler_create_info.unnormalizedCoordinates = false;
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sampler=device->CreateSampler(&sampler_create_info);
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sampler=device->CreateSampler();
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InitCameraUBO(sp_gbuffer.material_instance,"world");
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@ -318,9 +136,9 @@ private:
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sp_gbuffer.material_instance->BindSampler("TextureNormal" ,texture.normal, sampler);
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sp_gbuffer.material_instance->Update();
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sp_composition.material_instance->BindSampler("GB_Position" ,gbuffer.position, sampler);
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sp_composition.material_instance->BindSampler("GB_Normal" ,gbuffer.normal, sampler);
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sp_composition.material_instance->BindSampler("GB_Color" ,gbuffer.color, sampler);
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sp_composition.material_instance->BindSampler("GB_Position" ,gbuffer_rt->GetColorTexture(0),sampler);
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sp_composition.material_instance->BindSampler("GB_Normal" ,gbuffer_rt->GetColorTexture(1),sampler);
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sp_composition.material_instance->BindSampler("GB_Color" ,gbuffer_rt->GetColorTexture(2),sampler);
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sp_composition.material_instance->Update();
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return(true);
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@ -459,7 +277,7 @@ public:
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void BuildCommandBuffer(uint32_t index) override
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{
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VulkanApplicationFramework::BuildCommandBuffer( index,
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sp_composition.pipeline_triangles,
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sp_composition.pipeline_fan,
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sp_composition.material_instance,
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ro_gbc_plane);
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}
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@ -61,39 +61,9 @@ public:
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bool Begin();
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void PipelineBarrier(
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VkPipelineStageFlags srcStageMask,
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VkPipelineStageFlags dstStageMask,
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VkDependencyFlags dependencyFlags,
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uint32_t memoryBarrierCount,
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const VkMemoryBarrier * pMemoryBarriers,
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uint32_t bufferMemoryBarrierCount,
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const VkBufferMemoryBarrier * pBufferMemoryBarriers,
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uint32_t imageMemoryBarrierCount,
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const VkImageMemoryBarrier * pImageMemoryBarriers)
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{
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vkCmdPipelineBarrier(cmd_buf,srcStageMask,dstStageMask,dependencyFlags,memoryBarrierCount,pMemoryBarriers,bufferMemoryBarrierCount,pBufferMemoryBarriers,imageMemoryBarrierCount,pImageMemoryBarriers);
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}
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void CopyBufferToImage(
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VkBuffer srcBuffer,
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VkImage dstImage,
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VkImageLayout dstImageLayout,
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uint32_t regionCount,
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const VkBufferImageCopy * pRegions)
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{
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vkCmdCopyBufferToImage(cmd_buf,srcBuffer,dstImage,dstImageLayout,regionCount,pRegions);
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}
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void CopyImageToBuffer(
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VkImage srcImage,
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VkImageLayout srcImageLayout,
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VkBuffer dstBuffer,
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uint32_t regionCount,
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const VkBufferImageCopy * pRegions)
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{
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vkCmdCopyImageToBuffer(cmd_buf,srcImage,srcImageLayout,dstBuffer,regionCount,pRegions);
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}
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template<typename ...ARGS> void PipelineBarrier (ARGS...args){vkCmdPipelineBarrier (cmd_buf,args...);}
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template<typename ...ARGS> void CopyBufferToImage (ARGS...args){vkCmdCopyBufferToImage(cmd_buf,args...);}
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template<typename ...ARGS> void CopyImageToBuffer (ARGS...args){vkCmdCopyImageToBuffer(cmd_buf,args...);}
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bool BindFramebuffer(VkRenderPass rp,VkFramebuffer fb);
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bool BindFramebuffer(Framebuffer *);
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@ -140,18 +110,13 @@ public:
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void SetStencilWriteMask (VkStencilFaceFlags faceMask,uint32_t compareMask) {vkCmdSetStencilWriteMask(cmd_buf,faceMask,compareMask);}
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void SetStencilReference (VkStencilFaceFlags faceMask,uint32_t compareMask) {vkCmdSetStencilReference(cmd_buf,faceMask,compareMask);}
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public: //draw
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void Draw (const uint32_t vertex_count) {vkCmdDraw(cmd_buf,vertex_count,1,0,0);}
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void DrawIndexed(const uint32_t index_count ) {vkCmdDrawIndexed(cmd_buf,index_count,1,0,0,0);}
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void Draw (const uint32_t vertex_count, const uint32_t instance_count,const uint32_t first_vertex, const uint32_t first_instance)
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{
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vkCmdDraw(cmd_buf,vertex_count,instance_count,first_vertex,first_instance);
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}
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void DrawIndexed(const uint32_t index_count, const uint32_t instance_count,const uint32_t first_index, const uint32_t vertex_offset,const uint32_t first_instance)
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{
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vkCmdDrawIndexed(cmd_buf,index_count,instance_count,first_index,vertex_offset,first_instance);
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}
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template<typename ...ARGS> void Draw (ARGS...args) {vkCmdDraw(cmd_buf,args...);}
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template<typename ...ARGS> void DrawIndexed(ARGS...args) {vkCmdDrawIndexed(cmd_buf,args...);}
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void NextSubpass(){vkCmdNextSubpass(cmd_buf,VK_SUBPASS_CONTENTS_INLINE);}
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@ -15,8 +15,6 @@ namespace hgl
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{
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protected: //每个窗体独立一个FBO存在,所以每个窗体会有自己的RenderTarget与pipeline
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vulkan::Buffer *ui_matrix;
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struct
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{
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vulkan::Pipeline *solid;
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@ -2,6 +2,7 @@
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#include<hgl/gui/ThemeEngine.h>
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#include<hgl/graph/vulkan/VKMaterialInstance.h>
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#include<hgl/type/Map.h>
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namespace hgl
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{
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@ -9,11 +10,20 @@ namespace hgl
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{
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using namespace hgl::graph;
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class Form; ///<窗体
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/**
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* 缺省GUI主题引擎
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*/
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class DefaultThemeEngine:public ThemeEngine
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{
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struct IForm
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{
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Form *form; ///<窗体控件
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vulkan::RenderTarget *rt; ///<渲染目标
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};//
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MapObject<Form *,IForm> form_list;
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struct
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{
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@ -26,7 +36,9 @@ namespace hgl
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bool Init() override;
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void Clear() override;
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void DrawFrame(const Widget *) override;
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bool Registry(Form *);
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void Unregistry(Form *);
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void Render(Form *);
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};//class DefaultThemeEngine:public ThemeEngine
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}//namespace gui
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}//namespace hgl
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