optimized VKArrayBuffer
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@ -23,11 +23,10 @@ namespace hgl
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VkBufferUsageFlags buffer_usage_flags;
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uint item_length; ///<单个数据长度
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uint unit_size;
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VKMemoryAllocator *vk_ma;
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uint32_t offset_alignment;
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Collection *coll;
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protected:
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@ -35,13 +34,17 @@ namespace hgl
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void * Map(const uint32 start,const uint32 count);
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void Flush(const uint32 count);
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private:
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GPUArrayBuffer(GPUDevice *dev,const VkBufferUsageFlags &flag,const uint il,const uint us);
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friend class GPUDevice;
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public:
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GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il,VkDescriptorType dt);
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virtual ~GPUArrayBuffer();
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const uint32_t GetOffsetAlignment()const{return offset_alignment;}
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const uint32_t GetUnitSize()const;
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const uint32_t GetUnitSize()const{return unit_size;}
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DeviceBuffer * GetBuffer();
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uint32 Alloc(const uint32 max_count); ///<预分配空间
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@ -56,7 +59,7 @@ namespace hgl
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if(!ptr)return(false);
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ubo_access->Start((uchar *)ptr,offset_alignment,count);
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ubo_access->Start((uchar *)ptr,start,count);
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return(true);
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}
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@ -22,6 +22,7 @@ VK_NAMESPACE_BEGIN
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class TileData;
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class TileFont;
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class FontSource;
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class GPUArrayBuffer;
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/*
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* GPU设备创建信息
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@ -148,6 +149,9 @@ public: //Buffer相关
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#undef CREATE_BUFFER_OBJECT
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GPUArrayBuffer *CreateUBO(const VkDeviceSize &uint_size);
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GPUArrayBuffer *CreateSSBO(const VkDeviceSize &uint_size);
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public: //Image
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VkImage CreateImage (VkImageCreateInfo *);
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@ -25,7 +25,7 @@ public:
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const uint32_t GetBufferUsageFlagBits ()const{return buffer_usage_flag_bits;}
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DeviceBuffer * GetBuffer (){return gpu_buffer;}
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DeviceBuffer * GetBuffer (){return gpu_buffer;}
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public:
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@ -8,23 +8,13 @@ namespace hgl
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{
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namespace graph
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{
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GPUArrayBuffer::GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il,VkDescriptorType dt)
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GPUArrayBuffer::GPUArrayBuffer(GPUDevice *dev,const VkBufferUsageFlags &flag,const uint il,const uint us)
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{
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device=dev;
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buffer_usage_flags=flags;
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item_length=il;
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buffer_usage_flags=flag;
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if(dt==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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||dt==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
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offset_alignment=device->GetUBOAlign();
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else
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if(dt==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
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||dt==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC)
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offset_alignment=device->GetSSBOAlign();
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else
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offset_alignment=0;
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const uint32_t unit_size=hgl_align<uint32_t>(item_length,offset_alignment);
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unit_size=hgl_align<VkDeviceSize>(item_length,us);
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vk_ma=new VKMemoryAllocator(device,buffer_usage_flags,unit_size); // construct function is going to set AllocUnitSize by minUniformOffsetAlignment
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MemoryBlock *mb=new MemoryBlock(vk_ma);
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@ -37,11 +27,6 @@ namespace hgl
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delete coll;
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}
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const uint32_t GPUArrayBuffer::GetUnitSize()const
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{
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return coll->GetUnitBytes();
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}
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DeviceBuffer *GPUArrayBuffer::GetBuffer()
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{
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return vk_ma->GetBuffer();
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@ -69,5 +54,21 @@ namespace hgl
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{
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vk_ma->Flush(count*GetUnitSize());
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}
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GPUArrayBuffer *GPUDevice::CreateUBO(const VkDeviceSize &uint_size)
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{
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return(new GPUArrayBuffer( this,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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uint_size,
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GetUBOAlign()));
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}
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GPUArrayBuffer *GPUDevice::CreateSSBO(const VkDeviceSize &uint_size)
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{
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return(new GPUArrayBuffer( this,
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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uint_size,
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GetSSBOAlign()));
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}
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}//namespace graph
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}//namespace hgl
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