修改WalkerCameraAppFramework为CameraAppFramework
This commit is contained in:
parent
0844651fb0
commit
5cf6b25046
@ -13,7 +13,7 @@ using namespace hgl::graph;
|
||||
constexpr uint32_t SCREEN_WIDTH=128;
|
||||
constexpr uint32_t SCREEN_HEIGHT=128;
|
||||
|
||||
class TestApp:public WalkerCameraAppFramework
|
||||
class TestApp:public CameraAppFramework
|
||||
{
|
||||
private:
|
||||
|
||||
@ -125,7 +125,7 @@ public:
|
||||
|
||||
bool Init()
|
||||
{
|
||||
if(!WalkerCameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
return(false);
|
||||
|
||||
if(!InitMaterial())
|
||||
@ -149,7 +149,7 @@ public:
|
||||
{
|
||||
BuildCommandBuffer(&render_list);
|
||||
}
|
||||
};//class TestApp:public WalkerCameraAppFramework
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
|
@ -76,7 +76,7 @@ vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const
|
||||
return(render_obj);
|
||||
}
|
||||
|
||||
class TestApp:public WalkerCameraAppFramework
|
||||
class TestApp:public CameraAppFramework
|
||||
{
|
||||
private:
|
||||
|
||||
@ -233,7 +233,7 @@ public:
|
||||
|
||||
model_data=md;
|
||||
|
||||
if(!WalkerCameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
return(false);
|
||||
|
||||
if(!InitMaterial())
|
||||
@ -259,7 +259,7 @@ public:
|
||||
{
|
||||
BuildCommandBuffer(&render_list);
|
||||
}
|
||||
};//class TestApp:public WalkerCameraAppFramework
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
#ifdef _WIN32
|
||||
int wmain(int argc,wchar_t **argv)
|
||||
|
@ -15,7 +15,7 @@ using namespace hgl::graph;
|
||||
constexpr uint32_t SCREEN_WIDTH=128;
|
||||
constexpr uint32_t SCREEN_HEIGHT=128;
|
||||
|
||||
class TestApp:public WalkerCameraAppFramework
|
||||
class TestApp:public CameraAppFramework
|
||||
{
|
||||
private:
|
||||
|
||||
@ -131,7 +131,7 @@ public:
|
||||
|
||||
bool Init()
|
||||
{
|
||||
if(!WalkerCameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
return(false);
|
||||
|
||||
if(!InitMaterial())
|
||||
@ -153,7 +153,7 @@ public:
|
||||
|
||||
void Draw() override
|
||||
{
|
||||
WalkerCameraAppFramework::Draw();
|
||||
CameraAppFramework::Draw();
|
||||
|
||||
Matrix4f rot=rotate(GetDoubleTime()-start_time,camera.up_vector);
|
||||
|
||||
@ -168,7 +168,7 @@ public:
|
||||
{
|
||||
BuildCommandBuffer(&render_list);
|
||||
}
|
||||
};//class TestApp:public VulkanApplicationFramework
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
|
@ -225,7 +225,7 @@ public:
|
||||
}
|
||||
};//class VulkanApplicationFramework
|
||||
|
||||
class WalkerCameraAppFramework:public VulkanApplicationFramework
|
||||
class CameraAppFramework:public VulkanApplicationFramework
|
||||
{
|
||||
private:
|
||||
|
||||
@ -240,7 +240,7 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
virtual ~WalkerCameraAppFramework()=default;
|
||||
virtual ~CameraAppFramework()=default;
|
||||
|
||||
virtual bool Init(int w,int h)
|
||||
{
|
||||
@ -290,6 +290,11 @@ public:
|
||||
if(key_status[kbD])camera.Right (move_speed);else
|
||||
if(key_status[kbR])camera.Up (move_speed);else
|
||||
if(key_status[kbF])camera.Down (move_speed);else
|
||||
|
||||
if(key_status[kbLeft ])camera.WrapHorzRotate(move_speed);else
|
||||
if(key_status[kbRight ])camera.WrapHorzRotate(-move_speed);else
|
||||
if(key_status[kbUp ])camera.WrapVertRotate(move_speed);else
|
||||
if(key_status[kbDown ])camera.WrapVertRotate(-move_speed);else
|
||||
return;
|
||||
}
|
||||
|
||||
@ -322,4 +327,4 @@ public:
|
||||
{
|
||||
camera.Distance(1+(v/1000.0f));
|
||||
}
|
||||
};//class WalkerCameraAppFramework
|
||||
};//class CameraAppFramework
|
||||
|
@ -612,7 +612,7 @@ void AssimpLoader::LoadMesh()
|
||||
{
|
||||
int tc=0;
|
||||
int comp_total=0;
|
||||
int *uv_use=mtl->uv_use.GetData();
|
||||
uint *uv_use=mtl->uv_use.GetData();
|
||||
|
||||
//这里要重新审视数据来源,并不是每一个纹理通道都有数据,并且和材质对应。
|
||||
//、、材质中的uv index具体对应啥 还不是很清楚
|
||||
|
Loading…
x
Reference in New Issue
Block a user