fixed mipmaps autogen at Cubemap

This commit is contained in:
hyzboy 2022-01-07 19:39:39 +08:00
parent 2eef520786
commit 5d608624c0
10 changed files with 88 additions and 212 deletions

View File

@ -57,7 +57,7 @@ private:
}
{
texture =db->LoadTextureCube(OS_TEXT("res/cubemap/Storforsen4.TexCube"),false);
texture =db->LoadTextureCube(OS_TEXT("res/cubemap/Test.TexCube"),true);
if(!texture)
return(false);

View File

@ -156,16 +156,15 @@ public: //Image
private: //texture
bool CommitTexture (Texture *,GPUBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool CommitTexture2D (Texture2D *,GPUBuffer *buf,VkPipelineStageFlags stage);
bool CommitTexture2DMipmaps (Texture2D *,GPUBuffer *buf,const VkExtent3D &,uint32_t);
bool CommitTexture2D (Texture2D *,GPUBuffer *buf,const VkBufferImageCopy *,const int count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
bool CommitTextureCube (TextureCube *,GPUBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags stage);
bool CommitTextureCubeMipmaps (TextureCube *,GPUBuffer *buf,const VkExtent3D &,uint32_t);
bool CommitTextureCube (TextureCube *,GPUBuffer *buf,const VkBufferImageCopy *,const int count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
public: //Texture

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@ -292,23 +292,18 @@ struct SwapchainDepthTextureCreateInfo:public TextureCreateInfo
struct TextureData
{
GPUMemory * memory =nullptr;
VkImage image =VK_NULL_HANDLE;
VkImageLayout image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
ImageView * image_view =nullptr;
uint32 miplevel =0;
VkImageTiling tiling =VK_IMAGE_TILING_OPTIMAL;
GPUMemory * memory;
VkImage image;
VkImageLayout image_layout;
ImageView * image_view;
uint32 miplevel;
VkImageTiling tiling;
public:
TextureData()
{
memory =nullptr;
image =VK_NULL_HANDLE;
image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
image_view =nullptr;
miplevel =0;
tiling =VK_IMAGE_TILING_OPTIMAL;
hgl_zero(*this);
}
TextureData(const TextureCreateInfo *tci)

View File

@ -114,8 +114,7 @@ SET(VK_MEMORY_SOURCE ${SG_INCLUDE_PATH}/VKMemory.h
)
SET(VK_DEVICE_TEXTURE_SOURCE Vulkan/Texture/BufferImageCopy2D.h
Vulkan/Texture/GenMipmaps2D.cpp
Vulkan/Texture/GenMipmapsCube.cpp
Vulkan/Texture/GenMipmaps.cpp
Vulkan/Texture/VKDeviceTexture.cpp
Vulkan/Texture/VKDeviceTexture2D.cpp
Vulkan/Texture/VKDeviceTextureCube.cpp)

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@ -1,16 +1,16 @@
#include<hgl/graph/VKCommandBuffer.h>
VK_NAMESPACE_BEGIN
void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels)
void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32 layer_count)
{
ImageSubresourceRange subresourceRange(aspect_mask);
ImageSubresourceRange subresourceRange(aspect_mask,1,layer_count);
VkImageBlit blit;
blit.srcOffsets[0] = {0, 0, 0};
blit.srcSubresource.aspectMask = aspect_mask;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.srcSubresource.layerCount = layer_count;
blit.dstOffsets[0] = {0, 0, 0};
blit.dstSubresource=blit.srcSubresource;
@ -22,15 +22,6 @@ void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAs
{
subresourceRange.baseMipLevel = i - 1;
texture_cmd_buf->ImageMemoryBarrier(image,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
subresourceRange);
blit.srcOffsets[1] = {width,height,1};
blit.srcSubresource.mipLevel = i - 1;
@ -40,6 +31,15 @@ void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAs
blit.dstOffsets[1] = {width,height,1};
blit.dstSubresource.mipLevel = i;
texture_cmd_buf->ImageMemoryBarrier(image,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
subresourceRange);
texture_cmd_buf->BlitImage(
image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,

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@ -1,70 +0,0 @@
#include<hgl/graph/VKCommandBuffer.h>
VK_NAMESPACE_BEGIN
void GenerateMipmapsCube(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels)
{
ImageSubresourceRange subresourceRange(aspect_mask);
VkImageBlit blit;
blit.srcOffsets[0] = {0, 0, 0};
blit.srcSubresource.aspectMask = aspect_mask;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 6;
blit.dstOffsets[0] = {0, 0, 0};
blit.dstSubresource=blit.srcSubresource;
int32_t width =extent.width;
int32_t height =extent.height;
for (uint32_t i = 1; i < mipLevels; i++)
{
subresourceRange.baseMipLevel = i - 1;
texture_cmd_buf->ImageMemoryBarrier(image,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
subresourceRange);
blit.srcOffsets[1] = {width,height,1};
blit.srcSubresource.mipLevel = i - 1;
if(width >1)width >>=1;
if(height>1)height>>=1;
blit.dstOffsets[1] = {width,height,1};
blit.dstSubresource.mipLevel = i;
texture_cmd_buf->BlitImage(
image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit,
VK_FILTER_LINEAR);
texture_cmd_buf->ImageMemoryBarrier(image,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
}
subresourceRange.baseMipLevel = mipLevels - 1;
texture_cmd_buf->ImageMemoryBarrier(image,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
}
VK_NAMESPACE_END

View File

@ -1,4 +1,5 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKCommandBuffer.h>
VK_NAMESPACE_BEGIN
bool GPUDevice::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const
@ -22,6 +23,55 @@ void GPUDevice::Clear(TextureCreateInfo *tci)
delete tci;
}
bool GPUDevice::CommitTexture(Texture *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf)
return(false);
ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel(),layer_count);
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
texture_cmd_buf->CopyBufferToImage(
buf->GetBuffer(),
tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
count,
buffer_image_copy);
if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //接下来还有一般是给自动生成mipmaps
{
//texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
// VK_PIPELINE_STAGE_TRANSFER_BIT,
// VK_PIPELINE_STAGE_TRANSFER_BIT,
// VK_ACCESS_TRANSFER_WRITE_BIT,
// VK_ACCESS_TRANSFER_READ_BIT,
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
// subresourceRange);
}
else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //接下来就给fragment shader用了证明是最后一步
{
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
}
return(true);
}
bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
{
if(!cmd_bufs||count<=0)

View File

@ -3,7 +3,7 @@
#include<hgl/graph/VKCommandBuffer.h>
#include"BufferImageCopy2D.h"
VK_NAMESPACE_BEGIN
void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels);
void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
Texture2D *GPUDevice::CreateTexture2D(TextureData *tex_data)
{
@ -74,7 +74,7 @@ Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
{
CommitTexture2D(tex,tci->buffer,VK_PIPELINE_STAGE_TRANSFER_BIT);
GenerateMipmaps2D(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
GenerateMipmaps(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel,1);
}
texture_cmd_buf->End();
@ -87,62 +87,13 @@ Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
return tex;
}
bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf)
return(false);
ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel());
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
texture_cmd_buf->CopyBufferToImage(
buf->GetBuffer(),
tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
count,
buffer_image_copy);
if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //接下来还有一般是给自动生成mipmaps
{
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
}
else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //接下来就给fragment shader用了证明是最后一步
{
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
}
return(true);
}
bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf)return(false);
BufferImageCopy buffer_image_copy(tex);
return CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
return CommitTexture(tex,buf,&buffer_image_copy,1,1,destinationStage);
}
bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,GPUBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
@ -188,7 +139,7 @@ bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,GPUBuffer *buf,const VkExt
if(height>1){height>>=1;total_bytes>>=1;}
}
return CommitTexture2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
return CommitTexture(tex,buf,buffer_image_copy,miplevel,1,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
@ -225,7 +176,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2D
}
texture_cmd_buf->Begin();
bool result=CommitTexture2D(tex,buf,buffer_image_copy,ir_count,destinationStage);
bool result=CommitTexture(tex,buf,buffer_image_copy,ir_count,1,destinationStage);
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
return result;
@ -242,7 +193,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t left,uint
BufferImageCopy buffer_image_copy(tex);
texture_cmd_buf->Begin();
bool result=CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
bool result=CommitTexture(tex,buf,&buffer_image_copy,1,1,destinationStage);
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
return result;

View File

@ -3,7 +3,7 @@
#include<hgl/graph/VKCommandBuffer.h>
#include"BufferImageCopy2D.h"
VK_NAMESPACE_BEGIN
void GenerateMipmapsCube(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels);
void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
TextureCube *GPUDevice::CreateTextureCube(TextureData *tex_data)
{
@ -70,7 +70,7 @@ TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
if(tci->origin_mipmaps<=1) //±¾Éí²»º¬mipmapsÊý¾Ý,ÓÖÏëÒªmipmaps
{
CommitTextureCube(tex,tci->buffer,tci->mipmap_zero_total_bytes,VK_PIPELINE_STAGE_TRANSFER_BIT);
GenerateMipmapsCube(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
GenerateMipmaps(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel,6);
}
texture_cmd_buf->End();
@ -83,55 +83,6 @@ TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
return tex;
}
bool GPUDevice::CommitTextureCube(TextureCube *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf)
return(false);
ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel(),6);
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
texture_cmd_buf->CopyBufferToImage(
buf->GetBuffer(),
tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
count,
buffer_image_copy);
if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //接下来还有一般是给自动生成mipmaps
{
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
}
else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //接下来就给fragment shader用了证明是最后一步
{
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
}
return(true);
}
bool GPUDevice::CommitTextureCube(TextureCube *tex,GPUBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf||!mipmaps_zero_bytes)return(false);
@ -161,7 +112,7 @@ bool GPUDevice::CommitTextureCube(TextureCube *tex,GPUBuffer *buf,const uint32_t
offset+=mipmaps_zero_bytes;
}
return CommitTextureCube(tex,buf,bic_list,6,destinationStage);
return CommitTexture(tex,buf,bic_list,6,6,destinationStage);
}
bool GPUDevice::CommitTextureCubeMipmaps(TextureCube *tex,GPUBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
@ -219,7 +170,7 @@ bool GPUDevice::CommitTextureCubeMipmaps(TextureCube *tex,GPUBuffer *buf,const V
}
}
return CommitTextureCube(tex,buf,buffer_image_copy,miplevel*6,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
return CommitTexture(tex,buf,buffer_image_copy,miplevel*6,6,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
//bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)

View File

@ -62,6 +62,8 @@ public:
tci->SetData(buf,extent);
tci->origin_mipmaps=file_header.mipmaps;
if(auto_mipmaps&&file_header.mipmaps<=1)
{
if(device->CheckFormatSupport(format,VK_FORMAT_FEATURE_BLIT_DST_BIT))
@ -72,8 +74,7 @@ public:
}
else
{
tci->origin_mipmaps=
tci->target_mipmaps=file_header.mipmaps;
tci->target_mipmaps=file_header.mipmaps;
}
tci->mipmap_zero_total_bytes=mipmap_zero_total_bytes;