used RenderablePrimitiveCreater and ZeroToOne coordinate system at third_triangle.cpp

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-03-22 19:41:06 +08:00
parent cde2d9f86b
commit 5d9aab7dda

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@ -4,6 +4,8 @@
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/mtl/2d/VertexColor2D.h>
using namespace hgl;
using namespace hgl::graph;
@ -15,9 +17,9 @@ constexpr uint32_t VERTEX_COUNT=3;
constexpr float position_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75}
{0.5, 0.25},
{0.25, 0.75},
{0.75, 0.75}
};
constexpr float color_data[VERTEX_COUNT][4]=
@ -42,12 +44,12 @@ private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
AutoDelete<MaterialCreateInfo> mci=mtl::CreateVertexColor2D(CoordinateSystem2D::ZeroToOne);
material_instance=db->CreateMaterialInstance(mci);
if(!material_instance)
return(false);
BindCameraUBO(material_instance);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
@ -57,13 +59,12 @@ private:
bool InitVBO()
{
Primitive *primitive=db->CreatePrimitive(VERTEX_COUNT);
if(!primitive)return(false);
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
if(!primitive->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data )))return(false);
if(!primitive->Set(VAN::Color, db->CreateVBO(VF_V4F,VERTEX_COUNT,color_data )))return(false);
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false);
render_obj=db->CreateRenderable(primitive,material_instance,pipeline);
render_obj=rpc.Create(material_instance,pipeline);
if(!render_obj)
return(false);