fragment shader output use "FragColor" instead of "Color".

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-10-08 10:40:01 +08:00
parent 0524c51feb
commit 5e795c4a7f
7 changed files with 14 additions and 14 deletions

View File

@ -24,7 +24,7 @@ Code
#Fragment #Fragment
Output Output
{ {
vec4 Color vec4 FragColor
} }
Code Code
@ -33,6 +33,6 @@ Code
{ {
MaterialInstance mi=GetMI(); MaterialInstance mi=GetMI();
Color=mi.Color; FragColor=mi.Color;
} }
} }

View File

@ -29,13 +29,13 @@ Sampler2D TextureColor
Output Output
{ {
vec4 Color; vec4 FragColor;
} }
Code Code
{ {
void main() void main()
{ {
Color=texture(TextureColor,Input.TexCoord); FragColor=texture(TextureColor,Input.TexCoord);
} }
} }

View File

@ -58,13 +58,13 @@ Sampler2D TextureColor
Output Output
{ {
vec4 Color; vec4 FragColor;
} }
Code Code
{ {
void main() void main()
{ {
Color=texture(TextureColor,Input.TexCoord); FragColor=texture(TextureColor,Input.TexCoord);
} }
} }

View File

@ -67,7 +67,7 @@ Sampler2DArray TextureColor
Output Output
{ {
vec4 Color; vec4 FragColor;
} }
Code Code
@ -76,6 +76,6 @@ Code
{ {
MaterialInstance mi=GetMI(); MaterialInstance mi=GetMI();
Color=texture(TextureColor,vec3(Input.TexCoord,mi.id.x)); FragColor=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
} }
} }

View File

@ -27,13 +27,13 @@ Code
Output Output
{ {
vec4 Color; vec4 FragColor
} }
Code Code
{ {
void main() void main()
{ {
Color=Input.Color; FragColor=Input.Color;
} }
} }

View File

@ -27,13 +27,13 @@ Code
Output Output
{ {
vec4 Color; vec4 FragColor;
} }
Code Code
{ {
void main() void main()
{ {
Color=Input.Color; FragColor=Input.Color;
} }
} }

View File

@ -37,13 +37,13 @@ Code
Output Output
{ {
vec4 Color; vec4 FragColor;
} }
Code Code
{ {
void main() void main()
{ {
Color=Input.Color; FragColor=Input.Color;
} }
} }