fragment shader output use "FragColor" instead of "Color".

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-10-08 10:40:01 +08:00
parent 0524c51feb
commit 5e795c4a7f
7 changed files with 14 additions and 14 deletions

View File

@ -24,7 +24,7 @@ Code
#Fragment
Output
{
vec4 Color
vec4 FragColor
}
Code
@ -33,6 +33,6 @@ Code
{
MaterialInstance mi=GetMI();
Color=mi.Color;
FragColor=mi.Color;
}
}

View File

@ -29,13 +29,13 @@ Sampler2D TextureColor
Output
{
vec4 Color;
vec4 FragColor;
}
Code
{
void main()
{
Color=texture(TextureColor,Input.TexCoord);
FragColor=texture(TextureColor,Input.TexCoord);
}
}

View File

@ -58,13 +58,13 @@ Sampler2D TextureColor
Output
{
vec4 Color;
vec4 FragColor;
}
Code
{
void main()
{
Color=texture(TextureColor,Input.TexCoord);
FragColor=texture(TextureColor,Input.TexCoord);
}
}

View File

@ -67,7 +67,7 @@ Sampler2DArray TextureColor
Output
{
vec4 Color;
vec4 FragColor;
}
Code
@ -76,6 +76,6 @@ Code
{
MaterialInstance mi=GetMI();
Color=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
FragColor=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
}
}

View File

@ -27,13 +27,13 @@ Code
Output
{
vec4 Color;
vec4 FragColor
}
Code
{
void main()
{
Color=Input.Color;
FragColor=Input.Color;
}
}

View File

@ -27,13 +27,13 @@ Code
Output
{
vec4 Color;
vec4 FragColor;
}
Code
{
void main()
{
Color=Input.Color;
FragColor=Input.Color;
}
}

View File

@ -37,13 +37,13 @@ Code
Output
{
vec4 Color;
vec4 FragColor;
}
Code
{
void main()
{
Color=Input.Color;
FragColor=Input.Color;
}
}