use multi depth in Swapchain FBO

This commit is contained in:
hyzboy 2025-01-24 23:45:37 +08:00
parent 6ca0cd2987
commit 6080422f3a
5 changed files with 70 additions and 58 deletions

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@ -26,9 +26,9 @@ protected:
protected:
uint32_t color_count;
Texture2D **color_textures;
Texture2D *depth_texture;
uint32_t color_count; ///<颜色成分数量
Texture2D **color_textures; ///<颜色成分纹理列表
Texture2D *depth_texture; ///<深度成分纹理
protected:
@ -45,9 +45,10 @@ public:
const VkExtent2D & GetExtent ()const {return extent;}
virtual RenderPass * GetRenderPass () {return render_pass;}
virtual const VkRenderPass GetVkRenderPass ()const {return render_pass->GetVkRenderPass();}
virtual const uint32_t GetColorCount ()const {return fbo->GetColorCount();}
virtual Framebuffer * GetFramebuffer () {return fbo;}
virtual const uint32_t GetColorCount ()const {return fbo->GetColorCount();}
virtual Framebuffer * GetFramebuffer () {return fbo;}
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
virtual Texture2D * GetDepthTexture (){return depth_texture;}
@ -78,14 +79,15 @@ public:
RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
~RTSwapchain();
Framebuffer * GetFramebuffer ()override {return swapchain->sc_fbo[current_frame];}
Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->sc_fbo[index];}
const uint32_t GetColorCount ()const override {return 1;} ///Swapchain的FBO颜色成份只有一个
const uint32_t GetColorCount ()const override {return 1;}
const uint32_t GetImageCount ()const {return swapchain->color_count;}
const uint32_t GetImageCount ()const {return swapchain->image_count;}
virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_color[index];}
virtual Texture2D * GetDepthTexture () override{return swapchain->sc_depth;}
Framebuffer * GetFramebuffer ()override {return swapchain->sc_image[current_frame].fbo;}
Framebuffer * GetFramebuffer (const int index) {return swapchain->sc_image[index].fbo;}
virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_image[current_frame].color;}
virtual Texture2D * GetDepthTexture () override{return swapchain->sc_image[current_frame].depth;}
public:

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@ -1,30 +1,47 @@
#ifndef HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
#define HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/type/List.h>
#include<hgl/graph/VKFramebuffer.h>
VK_NAMESPACE_BEGIN
struct SwapchainImage
{
Texture2D * color =nullptr;
Texture2D * depth =nullptr;
Framebuffer * fbo =nullptr;
public:
~SwapchainImage()
{
delete fbo;
delete depth;
delete color;
}
};//struct SwapchainImage
struct Swapchain
{
public:
VkDevice device =VK_NULL_HANDLE;
VkDevice device =VK_NULL_HANDLE;
VkExtent2D extent;
VkExtent2D extent;
VkSurfaceTransformFlagBitsKHR transform;
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
VkSurfaceFormatKHR surface_format;
VkFormat depth_format;
uint32_t color_count =0;
uint32_t image_count =0;
Texture2D ** sc_color =nullptr;
Texture2D * sc_depth =nullptr;
Framebuffer ** sc_fbo =nullptr;
SwapchainImage * sc_image =nullptr;
public:
virtual ~Swapchain();
};//struct Swapchain
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SWAP_CHAIN_INCLUDE

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@ -64,7 +64,7 @@ RTSwapchain *GPUDevice::CreateSwapchainRenderTarget()
if(!sc)
return(nullptr);
DeviceQueue *q=CreateQueue(sc->color_count,false);
DeviceQueue *q=CreateQueue(sc->image_count,false);
Semaphore *render_complete_semaphore=CreateGPUSemaphore();
Semaphore *present_complete_semaphore=CreateGPUSemaphore();

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@ -84,49 +84,41 @@ namespace
bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
{
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),nullptr)!=VK_SUCCESS)
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),nullptr)!=VK_SUCCESS)
return(false);
AutoDeleteArray<VkImage> sc_images(swapchain->color_count);
AutoDeleteArray<VkImage> sc_images(swapchain->image_count);
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),sc_images)!=VK_SUCCESS)
if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->image_count),sc_images)!=VK_SUCCESS)
return(false);
swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent));
swapchain->sc_image=hgl_zero_new<SwapchainImage>(swapchain->image_count);
if(!swapchain->sc_depth)
return(false);
#ifdef _DEBUG
if(attr->debug_utils)
{
attr->debug_utils->SetImage(swapchain->sc_depth->GetImage(),"SwapchainDepthImage");
attr->debug_utils->SetImageView(swapchain->sc_depth->GetVulkanImageView(),"SwapchainDepthImageView");
attr->debug_utils->SetDeviceMemory(swapchain->sc_depth->GetDeviceMemory(),"SwapchainDepthMemory");
}
#endif//_DEBUG
swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->color_count);
for(uint32_t i=0;i<swapchain->color_count;i++)
for(uint32_t i=0;i<swapchain->image_count;i++)
{
swapchain->sc_color[i]=CreateTexture2D(new SwapchainColorTextureCreateInfo(attr->surface_format.format,swapchain->extent,sc_images[i]));
swapchain->sc_image[i].color=CreateTexture2D(new SwapchainColorTextureCreateInfo(swapchain->surface_format.format,swapchain->extent,sc_images[i]));
if(!swapchain->sc_color[i])
if(!swapchain->sc_image[i].color)
return(false);
swapchain->sc_fbo[i]=CreateFBO( device_render_pass,
swapchain->sc_color[i]->GetImageView(),
swapchain->sc_depth->GetImageView());
swapchain->sc_image[i].depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(swapchain->depth_format,swapchain->extent));
if(!swapchain->sc_image[i].depth)
return(false);
swapchain->sc_image[i].fbo=CreateFBO( device_render_pass,
swapchain->sc_image[i].color->GetImageView(),
swapchain->sc_image[i].depth->GetImageView());
#ifdef _DEBUG
if(attr->debug_utils)
{
attr->debug_utils->SetImage(swapchain->sc_color[i]->GetImage(),"SwapchainColorImage_"+AnsiString::numberOf(i));
attr->debug_utils->SetImageView(swapchain->sc_color[i]->GetVulkanImageView(),"SwapchainColorImageView_"+AnsiString::numberOf(i));
AnsiString num=AnsiString::numberOf(i);
attr->debug_utils->SetFramebuffer(swapchain->sc_fbo[i]->GetFramebuffer(),"SwapchainFBO_"+AnsiString::numberOf(i));
attr->debug_utils->SetTexture(swapchain->sc_image[i].color,"SwapchainColor_"+num);
attr->debug_utils->SetTexture(swapchain->sc_image[i].depth,"SwapchainDepth_"+num);
attr->debug_utils->SetFramebuffer(swapchain->sc_image[i].fbo->GetFramebuffer(),"SwapchainFBO_"+num);
}
#endif//_DEBUG
}
@ -138,10 +130,13 @@ Swapchain *GPUDevice::CreateSwapchain(const VkExtent2D &acquire_extent)
{
Swapchain *swapchain=new Swapchain;
swapchain->device =attr->device;
swapchain->extent =acquire_extent;
swapchain->device =attr->device;
swapchain->extent =acquire_extent;
swapchain->transform =attr->surface_caps.currentTransform;
swapchain->surface_format =attr->surface_format;
swapchain->depth_format =attr->physical_device->GetDepthFormat();
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
swapchain->swap_chain =CreateSwapChain(attr,acquire_extent);
if(swapchain->swap_chain)
if(CreateSwapchainFBO(swapchain))

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@ -4,9 +4,7 @@
VK_NAMESPACE_BEGIN
Swapchain::~Swapchain()
{
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_fbo,color_count);
SAFE_CLEAR(sc_depth);
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(sc_color,color_count)
SAFE_CLEAR_ARRAY(sc_image);
if(swap_chain)
{
@ -14,6 +12,6 @@ Swapchain::~Swapchain()
swap_chain=VK_NULL_HANDLE;
}
color_count=0;
image_count=0;
}
VK_NAMESPACE_END