函数改名使得代码更容易理解
This commit is contained in:
parent
36156b0172
commit
60d31a4886
@ -224,7 +224,7 @@ public:
|
|||||||
VkCommandBuffer cb=*cmd_buf[index];
|
VkCommandBuffer cb=*cmd_buf[index];
|
||||||
|
|
||||||
device->SubmitDraw(&cb);
|
device->SubmitDraw(&cb);
|
||||||
device->QueuePresent();
|
device->PresentBackbuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Draw()
|
virtual void Draw()
|
||||||
|
@ -180,10 +180,10 @@ public: //Command Buffer 相关
|
|||||||
public: //提交相关
|
public: //提交相关
|
||||||
|
|
||||||
bool Wait (bool wait_all=VK_TRUE,uint64_t time_out=HGL_NANO_SEC_PER_SEC*0.1); ///<等待队列完成
|
bool Wait (bool wait_all=VK_TRUE,uint64_t time_out=HGL_NANO_SEC_PER_SEC*0.1); ///<等待队列完成
|
||||||
bool AcquireNextImage (); ///<请求切换到下一帧(注意此函数调用并不代表画面会出现)
|
bool AcquireNextImage (); ///<请求获得下一帧的索引
|
||||||
bool SubmitDraw (const VkCommandBuffer *,const uint32_t count=1); ///<提交绘制指令
|
bool SubmitDraw (const VkCommandBuffer *,const uint32_t count=1); ///<提交绘制指令
|
||||||
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
|
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
|
||||||
bool QueuePresent (); ///<等待队列完成,并将画面呈现出来
|
bool PresentBackbuffer (); ///<等待绘制队列完成,并将后台缓冲区呈现到前台
|
||||||
};//class Device
|
};//class Device
|
||||||
VK_NAMESPACE_END
|
VK_NAMESPACE_END
|
||||||
#endif//HGL_GRAPH_RENDER_SURFACE_INCLUDE
|
#endif//HGL_GRAPH_RENDER_SURFACE_INCLUDE
|
||||||
|
@ -197,7 +197,7 @@ bool Device::SubmitDraw(const VkCommandBuffer *cmd_bufs,const uint32_t count)
|
|||||||
return(result==VK_SUCCESS);
|
return(result==VK_SUCCESS);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Device::QueuePresent()
|
bool Device::PresentBackbuffer()
|
||||||
{
|
{
|
||||||
present_info.pImageIndices=¤t_frame;
|
present_info.pImageIndices=¤t_frame;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user