removed RenderFramework::device_render_pass

This commit is contained in:
hyzboy 2025-01-25 01:42:50 +08:00
parent c8adc9af24
commit 6141dbf4d5
3 changed files with 1 additions and 21 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 1bcd213b63ed080863fd4a51eaec5fe6205e7589
Subproject commit 11e32b77f1136bcb552abb406cf73db799720e11

View File

@ -35,7 +35,6 @@ protected:
GraphModuleManager * module_manager =nullptr;
RenderPassManager * render_pass_manager =nullptr;
RenderPass * device_render_pass =nullptr;
TextureManager * texture_manager =nullptr;
RenderTargetManager * rt_manager =nullptr;
@ -48,8 +47,6 @@ public:
GPUDevice * GetDevice (){return device;}
GPUDeviceAttribute * GetDeviceAttribute (){return device->GetDeviceAttribute();}
RenderPass * GetRenderPass (){return device_render_pass;}
public:
GraphModuleManager * GetModuleManager (){return module_manager;}

View File

@ -41,7 +41,6 @@ RenderFramework::RenderFramework(const OSString &an)
RenderFramework::~RenderFramework()
{
SAFE_CLEAR(device_render_pass);
SAFE_CLEAR(module_manager)
--RENDER_FRAMEWORK_COUNT;
@ -108,22 +107,6 @@ bool RenderFramework::Init(uint w,uint h)
swapchain_module=new SwapchainModule(device,texture_manager,rt_manager,render_pass_manager);
module_manager->Registry(swapchain_module);
{
auto *attr=GetDeviceAttribute();
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
device_render_pass=render_pass_manager->AcquireRenderPass(&rbi);
if(!device_render_pass)
return(false);
#ifdef _DEBUG
if(attr->debug_utils)
attr->debug_utils->SetRenderPass(device_render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
#endif//_DEBUG
}
OnResize(w,h);
return(true);