added StaticMesh.cpp/.h in example, they should move to SceneGraph in future
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CMCore
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Subproject commit dcbb9ed7a29021cc75bfdd9fb38abaea273257b6
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Subproject commit 0f236d9bc06803cce037fb6391c123cc99e81b90
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CMUtil
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Subproject commit 39faf8b4751ad890bee3a0f5d827a0c619353c35
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Subproject commit 09965c1492755a00015f9f030043002c92edb9a5
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@ -14,6 +14,6 @@ CreateProject(01_PlaneGrid3D PlaneGrid3D.cpp)
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CreateProject(02_RayPicking RayPicking.cpp)
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CreateProject(03_MetricCellsGrid MetricCellsGrid.cpp)
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CreateProject(04_Gizmo3DTest GizmoTest.cpp Gizmo3DMove.cpp Gizmo.h GizmoResource.h GizmoResource.cpp)
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CreateProject(04_Gizmo3DTest GizmoTest.cpp Gizmo3DMove.cpp Gizmo.h GizmoResource.h GizmoResource.cpp StaticMesh.h StaticMesh.cpp)
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#CreateProject(03_BlenderAxis BlenderAxis.cpp)
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中心球半径为1
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*/
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#include"GizmoResource.h"
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VK_NAMESPACE_BEGIN
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struct StaticMesh
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{
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};
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namespace
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{
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}//namespace
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VK_NAMESPACE_END
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example/Gizmo/StaticMesh.cpp
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example/Gizmo/StaticMesh.cpp
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example/Gizmo/StaticMesh.h
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example/Gizmo/StaticMesh.h
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#pragma once
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/type/SortedSets.h>
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VK_NAMESPACE_BEGIN
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class StaticMesh
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{
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RenderResource *rr;
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SortedSets<Primitive *> prim_set;
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SortedSets<MaterialInstance *> mi_set;
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SortedSets<Pipeline *> pipeline_set;
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public:
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};
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VK_NAMESPACE_END
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