更新BillboardTest/PlaneGrid3D,支持新的CameraControl::SetPosition/SetTarget,简化初始化设置操作
This commit is contained in:
parent
0170a8d7c6
commit
6635d33461
@ -1 +1 @@
|
||||
Subproject commit d81a9f79f4f33a67d4c2938cb3acdd4ec18feeaf
|
||||
Subproject commit 23d74ac1676929b97d3292524a1457d0b3fb0419
|
@ -163,23 +163,15 @@ private:
|
||||
bool InitScene()
|
||||
{
|
||||
SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
|
||||
Camera *cur_camera=GetCamera(); //取得缺省相机
|
||||
|
||||
scene_root->Add(CreateSceneNode(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
|
||||
|
||||
scene_root->Add(new SceneNode(ro_billboard));
|
||||
|
||||
cur_camera->pos=Vector3f(32,32,32);
|
||||
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
if(camera_control
|
||||
&&camera_control->GetControlName()==FirstPersonCameraControl::StaticControlName())
|
||||
{
|
||||
FirstPersonCameraControl *fp_cam_ctl=(FirstPersonCameraControl *)camera_control;
|
||||
|
||||
fp_cam_ctl->SetTarget(Vector3f(0,0,0));
|
||||
}
|
||||
camera_control->SetPosition(Vector3f(32,32,32));
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
|
||||
return(true);
|
||||
}
|
||||
@ -193,7 +185,7 @@ public:
|
||||
SAFE_CLEAR(prim_plane_grid);
|
||||
}
|
||||
|
||||
bool Init()
|
||||
bool Init() override
|
||||
{
|
||||
if(!InitPlaneGridMP())
|
||||
return(false);
|
||||
|
@ -94,19 +94,10 @@ private:
|
||||
Add(scene_root,material_instance[1],rotate(HGL_RAD_90,0,1,0));
|
||||
Add(scene_root,material_instance[2],rotate(HGL_RAD_90,1,0,0));
|
||||
|
||||
Camera *cur_camera=GetCamera(); //取得缺省相机
|
||||
|
||||
cur_camera->pos=Vector3f(32,32,32);
|
||||
|
||||
CameraControl *camera_control=GetCameraControl();
|
||||
|
||||
if(camera_control
|
||||
&&camera_control->GetControlName()==FirstPersonCameraControl::StaticControlName())
|
||||
{
|
||||
FirstPersonCameraControl *fp_cam_ctl=(FirstPersonCameraControl *)camera_control;
|
||||
|
||||
fp_cam_ctl->SetTarget(Vector3f(0,0,0));
|
||||
}
|
||||
camera_control->SetPosition(Vector3f(32,32,32));
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
|
||||
// camera_control->SetReserveDirection(true,true); //反转x,y
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user