Vertex format use VAF serials macro

This commit is contained in:
hyzboy 2020-09-21 12:36:55 +08:00
parent 35b522a992
commit 6854f37427

View File

@ -91,8 +91,8 @@ private:
render_obj =db->CreateRenderable(material_instance,VERTEX_COUNT);
if(!render_obj)return(false);
vertex_buffer =device->CreateVAB(FMT_RG32F, VERTEX_COUNT,vertex_data);
color_buffer =device->CreateVAB(FMT_RGB32F, VERTEX_COUNT,color_data);
vertex_buffer =device->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data);
color_buffer =device->CreateVAB(VAF_VEC3,VERTEX_COUNT,color_data);
if(!render_obj->Set(VAN::Position, vertex_buffer))return(false);
if(!render_obj->Set(VAN::Color, color_buffer))return(false);