Vertex format use VAF serials macro
This commit is contained in:
parent
35b522a992
commit
6854f37427
@ -91,8 +91,8 @@ private:
|
|||||||
render_obj =db->CreateRenderable(material_instance,VERTEX_COUNT);
|
render_obj =db->CreateRenderable(material_instance,VERTEX_COUNT);
|
||||||
if(!render_obj)return(false);
|
if(!render_obj)return(false);
|
||||||
|
|
||||||
vertex_buffer =device->CreateVAB(FMT_RG32F, VERTEX_COUNT,vertex_data);
|
vertex_buffer =device->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data);
|
||||||
color_buffer =device->CreateVAB(FMT_RGB32F, VERTEX_COUNT,color_data);
|
color_buffer =device->CreateVAB(VAF_VEC3,VERTEX_COUNT,color_data);
|
||||||
|
|
||||||
if(!render_obj->Set(VAN::Position, vertex_buffer))return(false);
|
if(!render_obj->Set(VAN::Position, vertex_buffer))return(false);
|
||||||
if(!render_obj->Set(VAN::Color, color_buffer))return(false);
|
if(!render_obj->Set(VAN::Color, color_buffer))return(false);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user