修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用
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@ -20,7 +20,7 @@ namespace hgl
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* X | Y X
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* X | Y X
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*/
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*/
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extern Matrix4f MATRIX_FROM_OPENGL_COORDINATE; //OpenGL坐标系数据到我方坐标系数据变换用矩阵
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const Matrix4f GetOpenGL2VulkanMatrix(); //OpenGL坐标系数据到我方坐标系数据变换用矩阵
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}//namespace graph
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}//namespace graph
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}//namespace hgl
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}//namespace hgl
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@ -4,8 +4,11 @@ namespace hgl
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{
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{
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namespace graph
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namespace graph
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{
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{
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Matrix4f MATRIX_FROM_OPENGL_COORDINATE=scale(1,-1,1)*rotate(HGL_RAD_90,Vector3f(1,0,0));
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const Matrix4f GetOpenGL2VulkanMatrix()
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{
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const Matrix4f MATRIX_FROM_OPENGL_COORDINATE=scale(1,-1,1)*rotate(HGL_RAD_90,Vector3f(1,0,0));
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return MATRIX_FROM_OPENGL_COORDINATE;
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}
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}//namespace graph
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}//namespace graph
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}//namespace hgl
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}//namespace hgl
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