supported new Comparator<> and ItemComparator<>

This commit is contained in:
hyzboy 2024-12-12 13:30:11 +08:00
parent dd5a78cbaa
commit 6c160f5c53
8 changed files with 41 additions and 40 deletions

2
CMCore

@ -1 +1 @@
Subproject commit ae1be856b96aa3d26da8937cca416e8fe4360678 Subproject commit 7295d68a5e6f2b9bc9ad08dc397375850af50bf7

2
CMUtil

@ -1 +1 @@
Subproject commit a7f4afab8029f52dff43840062c8b6cb2008bd67 Subproject commit 6582b635c9b93284c29dd7e1bc6dc5ecf59a8705

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@ -8,14 +8,14 @@ class RenderAssignBuffer;
class SceneNode; class SceneNode;
struct CameraInfo; struct CameraInfo;
struct RenderPipelineIndex struct RenderPipelineIndex:public Comparator<RenderPipelineIndex>
{ {
Material *material; Material *material;
Pipeline *pipeline; Pipeline *pipeline;
public: public:
const int Comp(const RenderPipelineIndex &rli)const const int compare(const RenderPipelineIndex &rli)const override
{ {
if(material<rli.material)return(-1); if(material<rli.material)return(-1);
if(material>rli.material)return(1); if(material>rli.material)return(1);
@ -26,8 +26,6 @@ public:
return(0); return(0);
} }
CompOperator(const RenderPipelineIndex &,Comp)
public: public:
RenderPipelineIndex() RenderPipelineIndex()

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@ -11,7 +11,7 @@ namespace hgl
class MaterialInstance; class MaterialInstance;
class SceneNode; class SceneNode;
struct RenderNode struct RenderNode:public Comparator<RenderNode>
{ {
uint index; ///<在MaterialRenderList中的索引 uint index; ///<在MaterialRenderList中的索引
@ -22,6 +22,11 @@ namespace hgl
Vector3f world_position; Vector3f world_position;
float to_camera_distance; float to_camera_distance;
public:
//该函数位于MaterialRenderList.cpp
const int compare(const RenderNode &)const override;
}; };
using RenderNodeList=List<RenderNode>; using RenderNodeList=List<RenderNode>;

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@ -12,7 +12,7 @@ VK_NAMESPACE_BEGIN
* <Br> * <Br>
* *
*/ */
struct PrimitiveDataBuffer struct PrimitiveDataBuffer:public Comparator<PrimitiveDataBuffer>
{ {
uint32_t vab_count; uint32_t vab_count;
VkBuffer * vab_list; VkBuffer * vab_list;
@ -32,14 +32,14 @@ public:
PrimitiveDataBuffer(const uint32_t,IndexBuffer *,VertexDataManager *_v=nullptr); PrimitiveDataBuffer(const uint32_t,IndexBuffer *,VertexDataManager *_v=nullptr);
~PrimitiveDataBuffer(); ~PrimitiveDataBuffer();
const bool Comp(const PrimitiveDataBuffer *pdb)const; const int compare(const PrimitiveDataBuffer &pdb)const override;
};//struct PrimitiveDataBuffer };//struct PrimitiveDataBuffer
/** /**
* <Br> * <Br>
* *
*/ */
struct PrimitiveRenderData struct PrimitiveRenderData:public ComparatorData<PrimitiveRenderData>
{ {
//因为要VAB是流式访问所以我们这个结构会被用做排序依据 //因为要VAB是流式访问所以我们这个结构会被用做排序依据
//也因此把vertex_offset放在最前面 //也因此把vertex_offset放在最前面
@ -59,9 +59,6 @@ public:
vertex_offset =vo; vertex_offset =vo;
first_index =fi; first_index =fi;
} }
CompOperatorMemcmp(const PrimitiveRenderData &);
CompOperatorMemcmpPointer(PrimitiveRenderData);
}; };
/** /**

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@ -12,7 +12,7 @@ namespace hgl
/** /**
* *
*/ */
struct Font struct Font:public ComparatorData<Font>
{ {
os_char name[MAX_FONT_NAME_LENGTH]; ///<字体名称 os_char name[MAX_FONT_NAME_LENGTH]; ///<字体名称
@ -28,8 +28,6 @@ namespace hgl
Font(); Font();
Font(const os_char *,int,int,bool b=false,bool i=false,bool=true); Font(const os_char *,int,int,bool b=false,bool i=false,bool=true);
CompOperatorMemcmp(const Font &); ///<比较操作符重载
};//struct Font };//struct Font
}//namespace graph }//namespace graph
}//namespace hgl }//namespace hgl

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@ -26,13 +26,13 @@
VBOINDIRECT缓冲区便 VBOINDIRECT缓冲区便
*/ */
template<> VK_NAMESPACE_BEGIN
int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &obj_one,const hgl::graph::RenderNode &obj_two) const const int RenderNode::compare(const RenderNode &other)const
{ {
hgl::int64 off; hgl::int64 off;
hgl::graph::Renderable *ri_one=obj_one.scene_node->GetRenderable(); hgl::graph::Renderable *ri_one=other.scene_node->GetRenderable();
hgl::graph::Renderable *ri_two=obj_two.scene_node->GetRenderable(); hgl::graph::Renderable *ri_two=scene_node->GetRenderable();
auto *prim_one=ri_one->GetPrimitive(); auto *prim_one=ri_one->GetPrimitive();
auto *prim_two=ri_two->GetPrimitive(); auto *prim_two=ri_two->GetPrimitive();
@ -63,8 +63,8 @@ int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &ob
//比较距离。。。。。。。。。。。。。。。。。。。。。还不知道这个是正了还是反了,等测出来确认后修改下面的返回值和这里的注释 //比较距离。。。。。。。。。。。。。。。。。。。。。还不知道这个是正了还是反了,等测出来确认后修改下面的返回值和这里的注释
float foff=obj_one.to_camera_distance float foff=other.to_camera_distance
-obj_two.to_camera_distance; -to_camera_distance;
if(foff>0) if(foff>0)
return 1; return 1;
@ -72,7 +72,6 @@ int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &ob
return -1; return -1;
} }
VK_NAMESPACE_BEGIN
MaterialRenderList::MaterialRenderList(GPUDevice *d,bool l2w,const RenderPipelineIndex &rpi) MaterialRenderList::MaterialRenderList(GPUDevice *d,bool l2w,const RenderPipelineIndex &rpi)
{ {
device=d; device=d;
@ -280,8 +279,8 @@ void MaterialRenderList::Stat()
{ {
ro=rn->scene_node->GetRenderable(); ro=rn->scene_node->GetRenderable();
if(last_data_buffer->Comp(ro->GetDataBuffer())) if(*last_data_buffer!=*ro->GetDataBuffer())
if(last_render_data->_Comp(ro->GetRenderData())==0) if(*last_render_data==*ro->GetRenderData())
{ {
++ri->instance_count; ++ri->instance_count;
++rn; ++rn;
@ -399,7 +398,7 @@ void MaterialRenderList::ProcIndirectRender()
void MaterialRenderList::Render(RenderItem *ri) void MaterialRenderList::Render(RenderItem *ri)
{ {
if(!ri->pdb->Comp(last_data_buffer)) //换buf了 if(*(ri->pdb)!=*last_data_buffer) //换buf了
{ {
if(indirect_draw_count) //如果有间接绘制的数据,赶紧给画了 if(indirect_draw_count) //如果有间接绘制的数据,赶紧给画了
ProcIndirectRender(); ProcIndirectRender();

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@ -24,25 +24,29 @@ PrimitiveDataBuffer::~PrimitiveDataBuffer()
delete[] vab_list; delete[] vab_list;
} }
const bool PrimitiveDataBuffer::Comp(const PrimitiveDataBuffer *pdb)const const int PrimitiveDataBuffer::compare(const PrimitiveDataBuffer &pdb)const
{ {
if(!pdb)return(false); ptrdiff_t off;
if(vdm&&pdb->vdm) off=&vdm-&pdb.vdm;
return (vdm==pdb->vdm); if(off)
return off;
if(vab_count!=pdb->vab_count)return(false); off=vab_count-pdb.vab_count;
if(off)
return off;
for(uint32_t i=0;i<vab_count;i++) off=hgl_cmp(vab_list,pdb.vab_list,vab_count);
{ if(off)
if(vab_list[i]!=pdb->vab_list[i])return(false); return off;
if(vab_offset[i]!=pdb->vab_offset[i])return(false);
}
if(ibo!=pdb->ibo) off=hgl_cmp(vab_offset,pdb.vab_offset,vab_count);
return(false); if(off)
return off;
return(true); off=ibo-pdb.ibo;
return off;
} }
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDataBuffer *pdb,PrimitiveRenderData *prd) Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDataBuffer *pdb,PrimitiveRenderData *prd)
@ -61,7 +65,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
const VIL *vil=mi->GetVIL(); const VIL *vil=mi->GetVIL();
if(vil->Comp(p->GetVIL())) if(*vil!=*p->GetVIL())
return(nullptr); return(nullptr);
const uint32_t input_count=vil->GetVertexAttribCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的 const uint32_t input_count=vil->GetVertexAttribCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的