supported new Comparator<> and ItemComparator<>

This commit is contained in:
hyzboy 2024-12-12 13:30:11 +08:00
parent dd5a78cbaa
commit 6c160f5c53
8 changed files with 41 additions and 40 deletions

2
CMCore

@ -1 +1 @@
Subproject commit ae1be856b96aa3d26da8937cca416e8fe4360678
Subproject commit 7295d68a5e6f2b9bc9ad08dc397375850af50bf7

2
CMUtil

@ -1 +1 @@
Subproject commit a7f4afab8029f52dff43840062c8b6cb2008bd67
Subproject commit 6582b635c9b93284c29dd7e1bc6dc5ecf59a8705

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@ -8,14 +8,14 @@ class RenderAssignBuffer;
class SceneNode;
struct CameraInfo;
struct RenderPipelineIndex
struct RenderPipelineIndex:public Comparator<RenderPipelineIndex>
{
Material *material;
Pipeline *pipeline;
public:
const int Comp(const RenderPipelineIndex &rli)const
const int compare(const RenderPipelineIndex &rli)const override
{
if(material<rli.material)return(-1);
if(material>rli.material)return(1);
@ -26,8 +26,6 @@ public:
return(0);
}
CompOperator(const RenderPipelineIndex &,Comp)
public:
RenderPipelineIndex()

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@ -11,7 +11,7 @@ namespace hgl
class MaterialInstance;
class SceneNode;
struct RenderNode
struct RenderNode:public Comparator<RenderNode>
{
uint index; ///<在MaterialRenderList中的索引
@ -22,6 +22,11 @@ namespace hgl
Vector3f world_position;
float to_camera_distance;
public:
//该函数位于MaterialRenderList.cpp
const int compare(const RenderNode &)const override;
};
using RenderNodeList=List<RenderNode>;

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@ -12,7 +12,7 @@ VK_NAMESPACE_BEGIN
* <Br>
*
*/
struct PrimitiveDataBuffer
struct PrimitiveDataBuffer:public Comparator<PrimitiveDataBuffer>
{
uint32_t vab_count;
VkBuffer * vab_list;
@ -32,14 +32,14 @@ public:
PrimitiveDataBuffer(const uint32_t,IndexBuffer *,VertexDataManager *_v=nullptr);
~PrimitiveDataBuffer();
const bool Comp(const PrimitiveDataBuffer *pdb)const;
const int compare(const PrimitiveDataBuffer &pdb)const override;
};//struct PrimitiveDataBuffer
/**
* <Br>
*
*/
struct PrimitiveRenderData
struct PrimitiveRenderData:public ComparatorData<PrimitiveRenderData>
{
//因为要VAB是流式访问所以我们这个结构会被用做排序依据
//也因此把vertex_offset放在最前面
@ -59,9 +59,6 @@ public:
vertex_offset =vo;
first_index =fi;
}
CompOperatorMemcmp(const PrimitiveRenderData &);
CompOperatorMemcmpPointer(PrimitiveRenderData);
};
/**

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@ -12,7 +12,7 @@ namespace hgl
/**
*
*/
struct Font
struct Font:public ComparatorData<Font>
{
os_char name[MAX_FONT_NAME_LENGTH]; ///<字体名称
@ -28,8 +28,6 @@ namespace hgl
Font();
Font(const os_char *,int,int,bool b=false,bool i=false,bool=true);
CompOperatorMemcmp(const Font &); ///<比较操作符重载
};//struct Font
}//namespace graph
}//namespace hgl

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@ -26,13 +26,13 @@
VBOINDIRECT缓冲区便
*/
template<>
int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &obj_one,const hgl::graph::RenderNode &obj_two) const
VK_NAMESPACE_BEGIN
const int RenderNode::compare(const RenderNode &other)const
{
hgl::int64 off;
hgl::graph::Renderable *ri_one=obj_one.scene_node->GetRenderable();
hgl::graph::Renderable *ri_two=obj_two.scene_node->GetRenderable();
hgl::graph::Renderable *ri_one=other.scene_node->GetRenderable();
hgl::graph::Renderable *ri_two=scene_node->GetRenderable();
auto *prim_one=ri_one->GetPrimitive();
auto *prim_two=ri_two->GetPrimitive();
@ -63,8 +63,8 @@ int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &ob
//比较距离。。。。。。。。。。。。。。。。。。。。。还不知道这个是正了还是反了,等测出来确认后修改下面的返回值和这里的注释
float foff=obj_one.to_camera_distance
-obj_two.to_camera_distance;
float foff=other.to_camera_distance
-to_camera_distance;
if(foff>0)
return 1;
@ -72,7 +72,6 @@ int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &ob
return -1;
}
VK_NAMESPACE_BEGIN
MaterialRenderList::MaterialRenderList(GPUDevice *d,bool l2w,const RenderPipelineIndex &rpi)
{
device=d;
@ -280,8 +279,8 @@ void MaterialRenderList::Stat()
{
ro=rn->scene_node->GetRenderable();
if(last_data_buffer->Comp(ro->GetDataBuffer()))
if(last_render_data->_Comp(ro->GetRenderData())==0)
if(*last_data_buffer!=*ro->GetDataBuffer())
if(*last_render_data==*ro->GetRenderData())
{
++ri->instance_count;
++rn;
@ -399,7 +398,7 @@ void MaterialRenderList::ProcIndirectRender()
void MaterialRenderList::Render(RenderItem *ri)
{
if(!ri->pdb->Comp(last_data_buffer)) //换buf了
if(*(ri->pdb)!=*last_data_buffer) //换buf了
{
if(indirect_draw_count) //如果有间接绘制的数据,赶紧给画了
ProcIndirectRender();

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@ -24,25 +24,29 @@ PrimitiveDataBuffer::~PrimitiveDataBuffer()
delete[] vab_list;
}
const bool PrimitiveDataBuffer::Comp(const PrimitiveDataBuffer *pdb)const
const int PrimitiveDataBuffer::compare(const PrimitiveDataBuffer &pdb)const
{
if(!pdb)return(false);
ptrdiff_t off;
if(vdm&&pdb->vdm)
return (vdm==pdb->vdm);
off=&vdm-&pdb.vdm;
if(off)
return off;
if(vab_count!=pdb->vab_count)return(false);
off=vab_count-pdb.vab_count;
if(off)
return off;
for(uint32_t i=0;i<vab_count;i++)
{
if(vab_list[i]!=pdb->vab_list[i])return(false);
if(vab_offset[i]!=pdb->vab_offset[i])return(false);
}
off=hgl_cmp(vab_list,pdb.vab_list,vab_count);
if(off)
return off;
if(ibo!=pdb->ibo)
return(false);
off=hgl_cmp(vab_offset,pdb.vab_offset,vab_count);
if(off)
return off;
return(true);
off=ibo-pdb.ibo;
return off;
}
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDataBuffer *pdb,PrimitiveRenderData *prd)
@ -61,7 +65,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
const VIL *vil=mi->GetVIL();
if(vil->Comp(p->GetVIL()))
if(*vil!=*p->GetVIL())
return(nullptr);
const uint32_t input_count=vil->GetVertexAttribCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的