将CreateMemory,CreateTexture2D函数独立出来以方便调用

This commit is contained in:
hyzboy 2019-06-26 15:45:20 +08:00
parent 4083306b67
commit 6cdb573221
7 changed files with 97 additions and 90 deletions

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@ -13,7 +13,7 @@ class Memory
private:
friend class Device;
friend Memory *CreateMemory(VkDevice device,const PhysicalDevice *pd,const VkMemoryRequirements &req,uint32_t properties);
Memory(VkDevice dev,VkDeviceMemory dm,const VkMemoryRequirements &mr,const uint32 i,const uint32_t p)
{
@ -44,5 +44,7 @@ public:
bool Bind(VkImage image);
};//class Memory
Memory *CreateMemory(VkDevice device,const PhysicalDevice *pd,const VkMemoryRequirements &req,uint32_t properties);
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MEMORY_INCLUDE

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@ -95,5 +95,8 @@ public:
//{
// uint32_t width,height,count;
//};//class TextureCubemapArray:public Texture
Texture2D *CreateTexture2D(VkDevice device,const PhysicalDevice *pd,const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling);
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_TEXTURE_INCLUDE

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@ -36,7 +36,6 @@ SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
VKDeviceAttribute.cpp
VKDeviceCreater.cpp
VKDevice.cpp
VKDeviceMemory.cpp
VKDeviceBuffer.cpp
VKDeviceTexture.cpp
VKDeviceRenderPass.cpp

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@ -1,25 +0,0 @@
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKMemory.h>
VK_NAMESPACE_BEGIN
Memory *Device::CreateMemory(const VkMemoryRequirements &req,uint32_t properties)
{
uint32_t index;
if(!attr->CheckMemoryType(req.memoryTypeBits,properties,&index))
return(false);
VkMemoryAllocateInfo alloc_info;
alloc_info.sType =VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext =nullptr;
alloc_info.memoryTypeIndex =index;
alloc_info.allocationSize =req.size;
VkDeviceMemory memory;
if(vkAllocateMemory(attr->device,&alloc_info,nullptr,&memory)!=VK_SUCCESS)
return(nullptr);
return(new Memory(attr->device,memory,req,index,properties));
}
VK_NAMESPACE_END

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@ -20,78 +20,20 @@ namespace
}
}//namespace
Texture2D *Device::CreateTexture2D(const VkFormat video_format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
Texture2D *Device::CreateTexture2D(const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
{
if(video_format<VK_FORMAT_BEGIN_RANGE||video_format>VK_FORMAT_END_RANGE)return(nullptr);
if(width<1||height<1)return(nullptr);
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format);
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
if(!(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
&&!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
return(nullptr);
VkImageCreateInfo imageCreateInfo;
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.pNext = nullptr;
imageCreateInfo.flags = 0;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = video_format;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.usage = usage;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.queueFamilyIndexCount = 0;
imageCreateInfo.pQueueFamilyIndices = nullptr;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.tiling = (fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)?VK_IMAGE_TILING_OPTIMAL:VK_IMAGE_TILING_LINEAR;
VkImage image;
if(vkCreateImage(attr->device, &imageCreateInfo, nullptr, &image)!=VK_SUCCESS)
return(nullptr);
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(attr->device, image, &memReqs);
Memory *dm=CreateMemory(memReqs,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if(dm&&dm->Bind(image))
{
ImageView *image_view=CreateImageView2D(attr->device,video_format,aspectMask,image);
if(image_view)
{
TextureData *tex_data=new TextureData;
tex_data->ref = false;
tex_data->mip_levels = 0;
tex_data->memory = dm;
tex_data->image_layout = image_layout;
tex_data->image = image;
tex_data->image_view = image_view;
tex_data->format = video_format;
tex_data->aspect = aspectMask;
tex_data->extent = imageCreateInfo.extent;
return(new Texture2D(width,height,attr->device,tex_data));
}
}
delete dm;
vkDestroyImage(attr->device,image,nullptr);
return(nullptr);
return VK_NAMESPACE::CreateTexture2D(attr->device,attr->physical_device,format,width,height,aspectMask,usage,image_layout,(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)?VK_IMAGE_TILING_OPTIMAL:VK_IMAGE_TILING_LINEAR);
}
Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
{
Texture2D *tex=CreateTexture2D(video_format,width,height,aspectMask,usage,image_layout);
Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout);
if(!tex)return(nullptr);

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@ -1,5 +1,28 @@
#include<hgl/graph/vulkan/VKMemory.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
VK_NAMESPACE_BEGIN
Memory *CreateMemory(VkDevice device,const PhysicalDevice *pd,const VkMemoryRequirements &req,uint32_t properties)
{
uint32_t index;
if(!pd->CheckMemoryType(req.memoryTypeBits,properties,&index))
return(false);
VkMemoryAllocateInfo alloc_info;
alloc_info.sType =VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext =nullptr;
alloc_info.memoryTypeIndex =index;
alloc_info.allocationSize =req.size;
VkDeviceMemory memory;
if(vkAllocateMemory(device,&alloc_info,nullptr,&memory)!=VK_SUCCESS)
return(nullptr);
return(new Memory(device,memory,req,index,properties));
}
Memory::~Memory()
{
vkFreeMemory(device,memory,nullptr);

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@ -17,4 +17,67 @@ Texture::~Texture()
if(data->memory)
delete data->memory;
}
Texture2D *CreateTexture2D(VkDevice device,const PhysicalDevice *pd,const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling)
{
if(format<VK_FORMAT_BEGIN_RANGE||format>VK_FORMAT_END_RANGE)return(nullptr);
if(width<1||height<1)return(nullptr);
VkImageCreateInfo imageCreateInfo;
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.pNext = nullptr;
imageCreateInfo.flags = 0;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.usage = usage;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.queueFamilyIndexCount = 0;
imageCreateInfo.pQueueFamilyIndices = nullptr;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.tiling = tiling;
VkImage image;
if(vkCreateImage(device, &imageCreateInfo, nullptr, &image)!=VK_SUCCESS)
return(nullptr);
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, image, &memReqs);
Memory *dm=CreateMemory(device,pd,memReqs,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if(dm&&dm->Bind(image))
{
ImageView *image_view=CreateImageView2D(device,format,aspectMask,image);
if(image_view)
{
TextureData *tex_data=new TextureData;
tex_data->ref = false;
tex_data->mip_levels = 0;
tex_data->memory = dm;
tex_data->image_layout = image_layout;
tex_data->image = image;
tex_data->image_view = image_view;
tex_data->format = format;
tex_data->aspect = aspectMask;
tex_data->extent = imageCreateInfo.extent;
return(new Texture2D(width,height,device,tex_data));
}
}
delete dm;
vkDestroyImage(device,image,nullptr);
return(nullptr);
}
VK_NAMESPACE_END