将CreateMemory,CreateTexture2D函数独立出来以方便调用
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@ -13,7 +13,7 @@ class Memory
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private:
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friend class Device;
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friend Memory *CreateMemory(VkDevice device,const PhysicalDevice *pd,const VkMemoryRequirements &req,uint32_t properties);
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Memory(VkDevice dev,VkDeviceMemory dm,const VkMemoryRequirements &mr,const uint32 i,const uint32_t p)
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{
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@ -44,5 +44,7 @@ public:
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bool Bind(VkImage image);
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};//class Memory
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Memory *CreateMemory(VkDevice device,const PhysicalDevice *pd,const VkMemoryRequirements &req,uint32_t properties);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MEMORY_INCLUDE
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@ -95,5 +95,8 @@ public:
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//{
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// uint32_t width,height,count;
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//};//class TextureCubemapArray:public Texture
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Texture2D *CreateTexture2D(VkDevice device,const PhysicalDevice *pd,const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_TEXTURE_INCLUDE
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@ -36,7 +36,6 @@ SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
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VKDeviceAttribute.cpp
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VKDeviceCreater.cpp
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VKDevice.cpp
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VKDeviceMemory.cpp
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VKDeviceBuffer.cpp
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VKDeviceTexture.cpp
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VKDeviceRenderPass.cpp
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@ -1,25 +0,0 @@
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKMemory.h>
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VK_NAMESPACE_BEGIN
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Memory *Device::CreateMemory(const VkMemoryRequirements &req,uint32_t properties)
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{
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uint32_t index;
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if(!attr->CheckMemoryType(req.memoryTypeBits,properties,&index))
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return(false);
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VkMemoryAllocateInfo alloc_info;
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alloc_info.sType =VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.pNext =nullptr;
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alloc_info.memoryTypeIndex =index;
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alloc_info.allocationSize =req.size;
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VkDeviceMemory memory;
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if(vkAllocateMemory(attr->device,&alloc_info,nullptr,&memory)!=VK_SUCCESS)
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return(nullptr);
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return(new Memory(attr->device,memory,req,index,properties));
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}
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VK_NAMESPACE_END
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@ -20,78 +20,20 @@ namespace
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}
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}//namespace
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Texture2D *Device::CreateTexture2D(const VkFormat video_format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
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Texture2D *Device::CreateTexture2D(const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
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{
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if(video_format<VK_FORMAT_BEGIN_RANGE||video_format>VK_FORMAT_END_RANGE)return(nullptr);
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if(width<1||height<1)return(nullptr);
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const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format);
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const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
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if(!(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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&&!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
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return(nullptr);
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VkImageCreateInfo imageCreateInfo;
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageCreateInfo.pNext = nullptr;
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imageCreateInfo.flags = 0;
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = video_format;
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imageCreateInfo.extent.width = width;
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imageCreateInfo.extent.height = height;
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imageCreateInfo.extent.depth = 1;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.usage = usage;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.queueFamilyIndexCount = 0;
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imageCreateInfo.pQueueFamilyIndices = nullptr;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageCreateInfo.tiling = (fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)?VK_IMAGE_TILING_OPTIMAL:VK_IMAGE_TILING_LINEAR;
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VkImage image;
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if(vkCreateImage(attr->device, &imageCreateInfo, nullptr, &image)!=VK_SUCCESS)
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return(nullptr);
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VkMemoryRequirements memReqs;
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vkGetImageMemoryRequirements(attr->device, image, &memReqs);
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Memory *dm=CreateMemory(memReqs,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if(dm&&dm->Bind(image))
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{
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ImageView *image_view=CreateImageView2D(attr->device,video_format,aspectMask,image);
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if(image_view)
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{
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TextureData *tex_data=new TextureData;
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tex_data->ref = false;
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tex_data->mip_levels = 0;
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tex_data->memory = dm;
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tex_data->image_layout = image_layout;
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tex_data->image = image;
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tex_data->image_view = image_view;
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tex_data->format = video_format;
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tex_data->aspect = aspectMask;
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tex_data->extent = imageCreateInfo.extent;
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return(new Texture2D(width,height,attr->device,tex_data));
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}
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}
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delete dm;
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vkDestroyImage(attr->device,image,nullptr);
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return(nullptr);
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return VK_NAMESPACE::CreateTexture2D(attr->device,attr->physical_device,format,width,height,aspectMask,usage,image_layout,(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)?VK_IMAGE_TILING_OPTIMAL:VK_IMAGE_TILING_LINEAR);
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}
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Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
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Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout)
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{
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Texture2D *tex=CreateTexture2D(video_format,width,height,aspectMask,usage,image_layout);
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Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout);
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if(!tex)return(nullptr);
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@ -1,5 +1,28 @@
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#include<hgl/graph/vulkan/VKMemory.h>
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#include<hgl/graph/vulkan/VKPhysicalDevice.h>
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VK_NAMESPACE_BEGIN
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Memory *CreateMemory(VkDevice device,const PhysicalDevice *pd,const VkMemoryRequirements &req,uint32_t properties)
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{
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uint32_t index;
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if(!pd->CheckMemoryType(req.memoryTypeBits,properties,&index))
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return(false);
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VkMemoryAllocateInfo alloc_info;
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alloc_info.sType =VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.pNext =nullptr;
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alloc_info.memoryTypeIndex =index;
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alloc_info.allocationSize =req.size;
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VkDeviceMemory memory;
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if(vkAllocateMemory(device,&alloc_info,nullptr,&memory)!=VK_SUCCESS)
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return(nullptr);
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return(new Memory(device,memory,req,index,properties));
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}
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Memory::~Memory()
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{
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vkFreeMemory(device,memory,nullptr);
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@ -17,4 +17,67 @@ Texture::~Texture()
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if(data->memory)
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delete data->memory;
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}
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Texture2D *CreateTexture2D(VkDevice device,const PhysicalDevice *pd,const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling)
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{
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if(format<VK_FORMAT_BEGIN_RANGE||format>VK_FORMAT_END_RANGE)return(nullptr);
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if(width<1||height<1)return(nullptr);
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VkImageCreateInfo imageCreateInfo;
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageCreateInfo.pNext = nullptr;
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imageCreateInfo.flags = 0;
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent.width = width;
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imageCreateInfo.extent.height = height;
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imageCreateInfo.extent.depth = 1;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.usage = usage;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.queueFamilyIndexCount = 0;
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imageCreateInfo.pQueueFamilyIndices = nullptr;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageCreateInfo.tiling = tiling;
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VkImage image;
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if(vkCreateImage(device, &imageCreateInfo, nullptr, &image)!=VK_SUCCESS)
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return(nullptr);
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VkMemoryRequirements memReqs;
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vkGetImageMemoryRequirements(device, image, &memReqs);
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Memory *dm=CreateMemory(device,pd,memReqs,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if(dm&&dm->Bind(image))
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{
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ImageView *image_view=CreateImageView2D(device,format,aspectMask,image);
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if(image_view)
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{
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TextureData *tex_data=new TextureData;
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tex_data->ref = false;
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tex_data->mip_levels = 0;
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tex_data->memory = dm;
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tex_data->image_layout = image_layout;
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tex_data->image = image;
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tex_data->image_view = image_view;
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tex_data->format = format;
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tex_data->aspect = aspectMask;
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tex_data->extent = imageCreateInfo.extent;
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return(new Texture2D(width,height,device,tex_data));
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}
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}
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delete dm;
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vkDestroyImage(device,image,nullptr);
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return(nullptr);
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}
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VK_NAMESPACE_END
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