修正内置几何体生成的数据

This commit is contained in:
hyzboy 2019-07-18 14:56:10 +08:00
parent 39db360b4a
commit 6da3df75df
5 changed files with 61 additions and 65 deletions

1
3rdpty/dl_glslang.sh Normal file
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@ -0,0 +1 @@
git clone https://github.com/KhronosGroup/glslang.git

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@ -1 +1,3 @@
git clone https://github.com/juj/MathGeoLib.git
cd MathGeoLib
git.exe reset --hard ae6dc5e9b1ec83429af3b3ba17a7d61a046d3400 --

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@ -84,21 +84,21 @@ private:
{
vulkan::Material * material;
vulkan::DescriptorSets *desc_sets;
vulkan::Pipeline * pipeline_line;
vulkan::Pipeline * pipeline_solid;
vulkan::Pipeline * pipeline_fan;
vulkan::Pipeline * pipeline_triangles;
};//
SubpassParam sp_gbuffer;
SubpassParam sp_composition;
vulkan::Renderable *ro_plane_grid,
vulkan::Renderable *ro_plane,
*ro_cube,
*ro_sphere,
*ro_torus,
*ro_cylinder,
*ro_cone,
*ro_plane;
*ro_gbc_plane;
vulkan::Sampler * sampler=nullptr;
@ -238,24 +238,28 @@ private:
bool InitGBufferPipeline(SubpassParam *sp)
{
AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,gbuffer.rt);
{
pipeline_creater->Set(PRIM_TRIANGLES);
sp->pipeline_solid=pipeline_creater->Create();
sp->pipeline_triangles=pipeline_creater->Create();
if(!sp->pipeline_solid)
if(!sp->pipeline_triangles)
return(false);
db->Add(sp->pipeline_solid);
db->Add(sp->pipeline_triangles);
}
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_LINES);
{
pipeline_creater->Set(PRIM_TRIANGLE_FAN);
sp->pipeline_line=pipeline_creater->Create();
sp->pipeline_fan=pipeline_creater->Create();
if(!sp->pipeline_line)
if(!sp->pipeline_fan)
return(false);
db->Add(sp->pipeline_line);
db->Add(sp->pipeline_fan);
}
return(true);
}
@ -267,12 +271,12 @@ private:
pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
pipeline_creater->Set(PRIM_TRIANGLE_FAN);
sp->pipeline_solid=pipeline_creater->Create();
sp->pipeline_triangles=pipeline_creater->Create();
if(!sp->pipeline_solid)
if(!sp->pipeline_triangles)
return(false);
db->Add(sp->pipeline_solid);
db->Add(sp->pipeline_triangles);
return(true);
}
@ -328,23 +332,9 @@ private:
void CreateRenderObject(vulkan::Material *mtl)
{
{
struct PlaneGridCreateInfo pgci;
struct PlaneCreateInfo pci;
pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
pgci.step.u=20;
pgci.step.v=20;
pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.color.Set(0.75,0,0,1);
pgci.side_color.Set(1,0,0,1);
ro_plane_grid=CreateRenderablePlaneGrid(db,mtl,&pgci);
ro_plane=CreateRenderablePlane(db,mtl,&pci);
}
{
@ -392,20 +382,20 @@ private:
bool InitCompositionRenderable()
{
ro_plane=CreateRenderableGBufferComposition(db,sp_composition.material);
ro_gbc_plane=CreateRenderableGBufferComposition(db,sp_composition.material);
return ro_plane;
return ro_gbc_plane;
}
bool InitScene(SubpassParam *sp)
{
CreateRenderObject(sp->material);
render_root.Add(db->CreateRenderableInstance(sp->pipeline_line,sp->desc_sets,ro_plane_grid));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_torus ),translate(0,0,25));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_sphere ),scale(25,25,25));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_cube ),translate(-16, 0,15)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_cylinder ),translate( 16, 16,10)*scale(1,1,2));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_cone ),translate( 0,-16, 0)*scale(1,1,2));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_fan,sp->desc_sets,ro_plane),scale(100,100,1));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_torus ),translate(0,0,0));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_sphere ),scale(20,20,20));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_cube ),translate(-30, 0,10)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_cylinder ),translate( 30, 30,10)*scale(1,1,2));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_cone ),translate( 0,-30, 0)*scale(1,1,2));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
@ -472,9 +462,9 @@ public:
void BuildCommandBuffer(uint32_t index) override
{
VulkanApplicationFramework::BuildCommandBuffer( index,
sp_composition.pipeline_solid,
sp_composition.pipeline_triangles,
sp_composition.desc_sets,
ro_plane);
ro_gbc_plane);
}
};//class TestApp:public CameraAppFramework

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@ -1,4 +1,7 @@
#include<hgl/graph/InlineGeometry.h>
// sphere、cylinear、cone、tours code from McNopper,website: https://github.com/McNopper/GLUS
// GL to VK: swap Y/Z of position/normal/tangent/index
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VertexBuffer.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKShaderModule.h>
@ -307,8 +310,8 @@ namespace hgl
vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
{
const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, -0.5f,+0.5f,0.0f, +0.5f,+0.5f,0.0f};
float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f,0.0f, 0.0f,1.0f, 1.0f, 1.0f};
const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
const Vector3f xy_normal(0.0f,0.0f,1.0f);
const Vector3f xy_tangent(1.0f,0.0f,0.0f);
@ -336,7 +339,7 @@ namespace hgl
if(tex_coord)
{
xy_tex_coord[2]=xy_tex_coord[6]=pci->tile.x;
xy_tex_coord[2]=xy_tex_coord[4]=pci->tile.x;
xy_tex_coord[5]=xy_tex_coord[7]=pci->tile.y;
tex_coord->BufferData(xy_tex_coord);
@ -426,12 +429,12 @@ namespace hgl
for (uint j = 0; j < numberSlices; j++)
{
*tp= i * (numberSlices + 1) + j; ++tp;
*tp=(i + 1) * (numberSlices + 1) + (j + 1); ++tp;
*tp=(i + 1) * (numberSlices + 1) + j; ++tp;
*tp=(i + 1) * (numberSlices + 1) + (j + 1); ++tp;
*tp= i * (numberSlices + 1) + j; ++tp;
*tp= i * (numberSlices + 1) + (j + 1); ++tp;
*tp=(i + 1) * (numberSlices + 1) + (j + 1); ++tp;
*tp= i * (numberSlices + 1) + (j + 1); ++tp;
}
}
}
@ -543,8 +546,8 @@ namespace hgl
for (uint j = 0; j < numberSlices + 1; j++)
{
float x= sin(angleStep * (double) i) * sin(angleStep * (double) j);
float y= sin(angleStep * (double) i) * cos(angleStep * (double) j);
float z=-cos(angleStep * (double) i);
float y= cos(angleStep * (double) i);
float z= sin(angleStep * (double) i) * cos(angleStep * (double) j);
*vp=x;++vp;
*vp=y;++vp;
@ -1093,13 +1096,13 @@ namespace hgl
*vp = 0.0f; ++vp;
*vp = 0.0f; ++vp;
*vp = cci->halfExtend; ++vp;
*vp = -cci->halfExtend; ++vp;
if(np)
{
*np = 0.0f;++np;
*np = -1.0f;++np;
*np = 0.0f;++np;
*np =-1.0f;++np;
}
if(tp)
@ -1121,13 +1124,13 @@ namespace hgl
*vp = cosf(currentAngle) * cci->radius;++vp;
*vp = -sinf(currentAngle) * cci->radius;++vp;
*vp = cci->halfExtend; ++vp;
*vp = -cci->halfExtend; ++vp;
if(np)
{
*np = 0.0f;++np;
*np = -1.0f;++np;
*np = 0.0f;++np;
*np =-1.0f;++np;
}
if(tp)
@ -1154,13 +1157,13 @@ namespace hgl
*vp = cosf(currentAngle) * cci->radius * (1.0f - level); ++vp;
*vp = -sinf(currentAngle) * cci->radius * (1.0f - level); ++vp;
*vp = cci->halfExtend + 2.0f * cci->halfExtend * level; ++vp;
*vp = -cci->halfExtend + 2.0f * cci->halfExtend * level; ++vp;
if(np)
{
*np = h / l * cosf(currentAngle); ++np;
*np = r / l; ++np;
*np = h / l * -sinf(currentAngle); ++np;
*np = r / l; ++np;
}
if(tp)