修正内置几何体生成的数据
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3rdpty/dl_glslang.sh
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1
3rdpty/dl_glslang.sh
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@ -0,0 +1 @@
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git clone https://github.com/KhronosGroup/glslang.git
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@ -1 +1,3 @@
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git clone https://github.com/juj/MathGeoLib.git
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cd MathGeoLib
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git.exe reset --hard ae6dc5e9b1ec83429af3b3ba17a7d61a046d3400 --
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@ -84,21 +84,21 @@ private:
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{
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vulkan::Material * material;
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vulkan::DescriptorSets *desc_sets;
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vulkan::Pipeline * pipeline_line;
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vulkan::Pipeline * pipeline_solid;
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vulkan::Pipeline * pipeline_fan;
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vulkan::Pipeline * pipeline_triangles;
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};//
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SubpassParam sp_gbuffer;
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SubpassParam sp_composition;
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vulkan::Renderable *ro_plane_grid,
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vulkan::Renderable *ro_plane,
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*ro_cube,
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*ro_sphere,
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*ro_torus,
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*ro_cylinder,
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*ro_cone,
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*ro_plane;
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*ro_gbc_plane;
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vulkan::Sampler * sampler=nullptr;
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@ -238,24 +238,28 @@ private:
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bool InitGBufferPipeline(SubpassParam *sp)
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{
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AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,gbuffer.rt);
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{
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pipeline_creater->Set(PRIM_TRIANGLES);
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sp->pipeline_solid=pipeline_creater->Create();
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sp->pipeline_triangles=pipeline_creater->Create();
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if(!sp->pipeline_solid)
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if(!sp->pipeline_triangles)
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return(false);
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db->Add(sp->pipeline_solid);
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db->Add(sp->pipeline_triangles);
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}
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_LINES);
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{
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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sp->pipeline_line=pipeline_creater->Create();
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sp->pipeline_fan=pipeline_creater->Create();
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if(!sp->pipeline_line)
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if(!sp->pipeline_fan)
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return(false);
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db->Add(sp->pipeline_line);
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db->Add(sp->pipeline_fan);
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}
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return(true);
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}
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@ -267,12 +271,12 @@ private:
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pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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sp->pipeline_solid=pipeline_creater->Create();
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sp->pipeline_triangles=pipeline_creater->Create();
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if(!sp->pipeline_solid)
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if(!sp->pipeline_triangles)
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return(false);
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db->Add(sp->pipeline_solid);
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db->Add(sp->pipeline_triangles);
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return(true);
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}
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@ -328,23 +332,9 @@ private:
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void CreateRenderObject(vulkan::Material *mtl)
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{
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{
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struct PlaneGridCreateInfo pgci;
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struct PlaneCreateInfo pci;
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pgci.coord[0].Set(-100,-100,0);
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pgci.coord[1].Set( 100,-100,0);
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pgci.coord[2].Set( 100, 100,0);
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pgci.coord[3].Set(-100, 100,0);
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pgci.step.u=20;
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pgci.step.v=20;
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pgci.side_step.u=10;
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pgci.side_step.v=10;
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pgci.color.Set(0.75,0,0,1);
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pgci.side_color.Set(1,0,0,1);
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ro_plane_grid=CreateRenderablePlaneGrid(db,mtl,&pgci);
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ro_plane=CreateRenderablePlane(db,mtl,&pci);
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}
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{
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@ -392,20 +382,20 @@ private:
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bool InitCompositionRenderable()
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{
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ro_plane=CreateRenderableGBufferComposition(db,sp_composition.material);
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ro_gbc_plane=CreateRenderableGBufferComposition(db,sp_composition.material);
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return ro_plane;
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return ro_gbc_plane;
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}
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bool InitScene(SubpassParam *sp)
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{
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CreateRenderObject(sp->material);
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_line,sp->desc_sets,ro_plane_grid));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_torus ),translate(0,0,25));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_sphere ),scale(25,25,25));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_cube ),translate(-16, 0,15)*scale(10,10,10));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_cylinder ),translate( 16, 16,10)*scale(1,1,2));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_solid,sp->desc_sets,ro_cone ),translate( 0,-16, 0)*scale(1,1,2));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_fan,sp->desc_sets,ro_plane),scale(100,100,1));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_torus ),translate(0,0,0));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_sphere ),scale(20,20,20));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_cube ),translate(-30, 0,10)*scale(10,10,10));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_cylinder ),translate( 30, 30,10)*scale(1,1,2));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->desc_sets,ro_cone ),translate( 0,-30, 0)*scale(1,1,2));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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@ -472,9 +462,9 @@ public:
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void BuildCommandBuffer(uint32_t index) override
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{
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VulkanApplicationFramework::BuildCommandBuffer( index,
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sp_composition.pipeline_solid,
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sp_composition.pipeline_triangles,
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sp_composition.desc_sets,
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ro_plane);
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ro_gbc_plane);
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}
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};//class TestApp:public CameraAppFramework
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@ -1,4 +1,7 @@
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#include<hgl/graph/InlineGeometry.h>
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// sphere、cylinear、cone、tours code from McNopper,website: https://github.com/McNopper/GLUS
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// GL to VK: swap Y/Z of position/normal/tangent/index
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VertexBuffer.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKShaderModule.h>
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@ -307,8 +310,8 @@ namespace hgl
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vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci)
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{
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const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, -0.5f,+0.5f,0.0f, +0.5f,+0.5f,0.0f};
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float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f,0.0f, 0.0f,1.0f, 1.0f, 1.0f};
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const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
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float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
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const Vector3f xy_normal(0.0f,0.0f,1.0f);
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const Vector3f xy_tangent(1.0f,0.0f,0.0f);
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@ -336,7 +339,7 @@ namespace hgl
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if(tex_coord)
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{
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xy_tex_coord[2]=xy_tex_coord[6]=pci->tile.x;
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xy_tex_coord[2]=xy_tex_coord[4]=pci->tile.x;
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xy_tex_coord[5]=xy_tex_coord[7]=pci->tile.y;
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tex_coord->BufferData(xy_tex_coord);
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@ -426,12 +429,12 @@ namespace hgl
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for (uint j = 0; j < numberSlices; j++)
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{
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*tp= i * (numberSlices + 1) + j; ++tp;
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*tp=(i + 1) * (numberSlices + 1) + (j + 1); ++tp;
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*tp=(i + 1) * (numberSlices + 1) + j; ++tp;
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*tp=(i + 1) * (numberSlices + 1) + (j + 1); ++tp;
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*tp= i * (numberSlices + 1) + j; ++tp;
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*tp= i * (numberSlices + 1) + (j + 1); ++tp;
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*tp=(i + 1) * (numberSlices + 1) + (j + 1); ++tp;
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*tp= i * (numberSlices + 1) + (j + 1); ++tp;
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}
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}
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}
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@ -543,8 +546,8 @@ namespace hgl
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for (uint j = 0; j < numberSlices + 1; j++)
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{
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float x= sin(angleStep * (double) i) * sin(angleStep * (double) j);
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float y= sin(angleStep * (double) i) * cos(angleStep * (double) j);
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float z=-cos(angleStep * (double) i);
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float y= cos(angleStep * (double) i);
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float z= sin(angleStep * (double) i) * cos(angleStep * (double) j);
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*vp=x;++vp;
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*vp=y;++vp;
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@ -1093,13 +1096,13 @@ namespace hgl
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*vp = 0.0f; ++vp;
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*vp = 0.0f; ++vp;
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*vp = cci->halfExtend; ++vp;
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*vp = -cci->halfExtend; ++vp;
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if(np)
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{
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*np = 0.0f;++np;
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*np = -1.0f;++np;
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*np = 0.0f;++np;
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*np =-1.0f;++np;
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}
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if(tp)
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@ -1121,13 +1124,13 @@ namespace hgl
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*vp = cosf(currentAngle) * cci->radius;++vp;
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*vp = -sinf(currentAngle) * cci->radius;++vp;
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*vp = cci->halfExtend; ++vp;
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*vp = -cci->halfExtend; ++vp;
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if(np)
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{
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*np = 0.0f;++np;
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*np = -1.0f;++np;
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*np = 0.0f;++np;
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*np =-1.0f;++np;
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}
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if(tp)
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@ -1154,13 +1157,13 @@ namespace hgl
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*vp = cosf(currentAngle) * cci->radius * (1.0f - level); ++vp;
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*vp = -sinf(currentAngle) * cci->radius * (1.0f - level); ++vp;
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*vp = cci->halfExtend + 2.0f * cci->halfExtend * level; ++vp;
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*vp = -cci->halfExtend + 2.0f * cci->halfExtend * level; ++vp;
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if(np)
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{
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*np = h / l * cosf(currentAngle); ++np;
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*np = r / l; ++np;
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*np = h / l * -sinf(currentAngle); ++np;
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*np = r / l; ++np;
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}
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if(tp)
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