VKRenderable and CommandBufferRender supported newly VertexInputLayout

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-05-04 19:11:18 +08:00
parent 6bdbf87446
commit 7031270476
9 changed files with 87 additions and 67 deletions

2
CMCore

@ -1 +1 @@
Subproject commit d4d8af1bdcba53acc70fb6b2edf3b21a3a7245d9 Subproject commit fbe4815c748346fae03d08bed7d228f45f02ac79

@ -1 +1 @@
Subproject commit 405da4aa758983c99e3bf07b7de6a0d889731820 Subproject commit 2d8ec257c213376d4c945da7eaf486fe5648e943

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@ -37,9 +37,9 @@ private:
MaterialInstance * material_instance =nullptr; MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr; Renderable * render_obj =nullptr;
DeviceBuffer * ubo_camera_info =nullptr; DeviceBuffer * ubo_camera_info =nullptr;
DeviceBuffer * ubo_color_material =nullptr; DeviceBuffer * ubo_color_material =nullptr;
DeviceBuffer * ubo_line_config =nullptr; DeviceBuffer * ubo_line_config =nullptr;
Pipeline * pipeline =nullptr; Pipeline * pipeline =nullptr;

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@ -48,9 +48,9 @@ private:
AutoDelete<MaterialCreateInfo> mci; AutoDelete<MaterialCreateInfo> mci;
#ifdef USE_ZERO2ONE_COORD #ifdef USE_ZERO2ONE_COORD
mci=mtl::CreateVertexColor2D(CoordinateSystem2D::ZeroToOne); mci=mtl::CreateVertexColor2D(mtl::CoordinateSystem2D::ZeroToOne);
#else #else
mci=mtl::CreateVertexColor2D(CoordinateSystem2D::Ortho); mci=mtl::CreateVertexColor2D(mtl::CoordinateSystem2D::Ortho);
#endif//USE_ZERO2ONE_COORD #endif//USE_ZERO2ONE_COORD
//material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D")); //material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));

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@ -55,7 +55,7 @@ public:
const UTF8String & GetName ()const{return data->name;} const UTF8String & GetName ()const{return data->name;}
const VertexInput * GetVertexInput ()const{return data->vertex_input;} // const VertexInput * GetVertexInput ()const{return data->vertex_input;}
const ShaderStageCreateInfoList & GetStageList ()const{return data->shader_stage_list;} const ShaderStageCreateInfoList & GetStageList ()const{return data->shader_stage_list;}

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@ -7,22 +7,27 @@
#include<hgl/graph/VKMaterial.h> #include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h> #include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialInstance.h> #include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VertexAttrib.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
struct VertexInputData struct VertexInputData
{ {
uint32_t count; uint32_t first_binding;
uint32_t binding_count;
const char **name_list;
const VkVertexInputBindingDescription *bind_list;
const VkVertexInputAttributeDescription *attr_list;
VkBuffer *buffer_list; VkBuffer *buffer_list;
VkDeviceSize *buffer_offset; VkDeviceSize *buffer_offset;
};
struct VertexInputDataGroup
{
const VIL *vil;
VertexInputData vid[size_t(VertexInputGroup::RANGE_SIZE)];
public: public:
VertexInputData(const VIL *vil); VertexInputDataGroup(const VIL *);
~VertexInputData(); ~VertexInputDataGroup();
}; };
/** /**
@ -34,15 +39,13 @@ class Renderable
MaterialInstance * mat_inst; MaterialInstance * mat_inst;
Primitive * primitive; Primitive * primitive;
VertexInputData * vertex_input_data; VertexInputDataGroup *vid_group;
uint32_t buffer_hash;
private: private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *); friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputData *); Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputDataGroup *);
public: public:
@ -57,14 +60,17 @@ public:
Primitive * GetPrimitive (){return primitive;} Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();} const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const VertexInputData * GetVertexInputData ()const{return vertex_input_data;} const VertexInputData * GetVertexInputData (const VertexInputGroup &vig)const
{
RANGE_CHECK_RETURN_NULLPTR(vig)
return vid_group->vid+size_t(vig);
}
IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();} IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();}
const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();} const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();}
const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();} const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();}
const uint32_t GetBufferHash ()const{return buffer_hash;}
MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);} MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);}
public: //instance support public: //instance support

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@ -37,9 +37,9 @@ namespace hgl
} }
const VkFormat GetVulkanFormat ()const{return vk_format;} ///<取得数据类型 const VkFormat GetVulkanFormat ()const{return vk_format;} ///<取得数据类型
const uint32_t GetVecSize ()const{return vec_size;} ///<取数缓冲区元数据成份数量 // const uint32_t GetVecSize ()const{return vec_size;} ///<取数缓冲区元数据成份数量
const uint32_t GetCount ()const{return count;} ///<取得数据数量 const uint32_t GetCount ()const{return count;} ///<取得数据数量
const uint32_t GetStride ()const{return stride;} ///<取得每一组数据字节数 // const uint32_t GetStride ()const{return stride;} ///<取得每一组数据字节数
void * GetData ()const{return mem_data;} ///<取得数据指针 void * GetData ()const{return mem_data;} ///<取得数据指针
const uint32_t GetTotalBytes ()const{return total_bytes;} ///<取得数据字节数 const uint32_t GetTotalBytes ()const{return total_bytes;} ///<取得数据字节数
};//class VertexAttribData };//class VertexAttribData

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@ -138,13 +138,23 @@ bool RenderCmdBuffer::BindVBO(Renderable *ri)
if(!ri) if(!ri)
return(false); return(false);
const VertexInputData *vid=ri->GetVertexInputData(); uint count=0;
if(vid->count<=0) ENUM_CLASS_FOR(VertexInputGroup,uint,i)
{
const VertexInputData *vid=ri->GetVertexInputData(VertexInputGroup(i));
if(vid->binding_count<=0)
continue;
vkCmdBindVertexBuffers(cmd_buf,vid->first_binding,vid->binding_count,vid->buffer_list,vid->buffer_offset);
count+=vid->binding_count;
}
if(count==0)
return(false); return(false);
vkCmdBindVertexBuffers(cmd_buf,0,vid->count,vid->buffer_list,vid->buffer_offset);
IndexBuffer *indices_buffer=ri->GetIndexBuffer(); IndexBuffer *indices_buffer=ri->GetIndexBuffer();
if(indices_buffer) if(indices_buffer)

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@ -3,48 +3,52 @@
#include<hgl/graph/VKMaterialParameters.h> #include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterial.h> #include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKVertexAttribBuffer.h> #include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/util/hash/Hash.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
using namespace util; VertexInputDataGroup::VertexInputDataGroup(const VIL *vd)
VertexInputData::VertexInputData(const VIL *vil)
{ {
count=vil->GetAttrCount(); vil=vd;
name_list=vil->GetNameList(); uint first_binding=0;
bind_list=vil->GetBindingList();
attr_list=vil->GetAttributeList();
buffer_list=new VkBuffer[count]; for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
buffer_offset=new VkDeviceSize[count]; {
vid[i].binding_count=vil->GetCount(VertexInputGroup(i));
if(vid[i].binding_count>0)
{
vid[i].first_binding=vil->GetFirstBinding(VertexInputGroup(i));
vid[i].buffer_list=new VkBuffer[vid[i].binding_count];
vid[i].buffer_offset=new VkDeviceSize[vid[i].binding_count];
}
}
} }
VertexInputData::~VertexInputData() VertexInputDataGroup::~VertexInputDataGroup()
{ {
delete[] buffer_list; for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
delete[] buffer_offset; if(vid[i].binding_count>0)
{
delete[] vid[i].buffer_list;
delete[] vid[i].buffer_offset;
}
} }
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vid) Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputDataGroup *vidg)
{ {
primitive=r; primitive=r;
pipeline=p; pipeline=p;
mat_inst=mi; mat_inst=mi;
vertex_input_data=vid; vid_group=vidg;
if(vertex_input_data->count>0)
CountHash<HASH::Adler32>(vertex_input_data->buffer_list,vertex_input_data->count*sizeof(VkBuffer),(void *)&buffer_hash);
else
buffer_hash=0;
} }
Renderable::~Renderable() Renderable::~Renderable()
{ {
//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码 //需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
delete vertex_input_data; delete vid_group;
} }
Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p) Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
@ -52,7 +56,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
if(!prim||!mi||!p)return(nullptr); if(!prim||!mi||!p)return(nullptr);
const VIL *vil=mi->GetVIL(); const VIL *vil=mi->GetVIL();
const int input_count=vil->GetAttrCount(); const uint input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
const UTF8String &mtl_name=mi->GetMaterial()->GetName(); const UTF8String &mtl_name=mi->GetMaterial()->GetName();
if(prim->GetBufferCount()<input_count) //小于材质要求的数量?那自然是不行的 if(prim->GetBufferCount()<input_count) //小于材质要求的数量?那自然是不行的
@ -63,47 +67,47 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
} }
VBO *vbo; VBO *vbo;
const char *name;
VertexInputData *vid=new VertexInputData(vil); VertexInputDataGroup *vid_group=new VertexInputDataGroup(vil);
for(int i=0;i<input_count;i++) VertexInputData &vid=vid_group->vid[size_t(VertexInputGroup::Basic)];
const VertexInputFormat *vif=vil->GetFormatList(VertexInputGroup::Basic);
for(uint i=0;i<input_count;i++)
{ {
vbo=prim->GetVBO(vid->name_list[i],vid->buffer_offset+i); vbo=prim->GetVBO(vif->name,vid.buffer_offset+i);
name=vid->name_list[i];
if(!vbo) if(!vbo)
{ {
LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(vid->name_list[i])+"\" in Material: "+mtl_name); LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(vif->name)+"\" in Material: "+mtl_name);
return(nullptr); return(nullptr);
} }
if(vbo->GetFormat()!=vid->attr_list[i].format) if(vbo->GetFormat()!=vif->format)
{ {
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(name)+ LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(vif->name)+
UTF8String("\" format can't match Renderable, Material(")+mtl_name+ UTF8String("\" format can't match Renderable, Material(")+mtl_name+
UTF8String(") Format(")+GetVulkanFormatName(vid->attr_list[i].format)+ UTF8String(") Format(")+GetVulkanFormatName(vif->format)+
UTF8String("), VBO Format(")+GetVulkanFormatName(vbo->GetFormat())+ UTF8String("), VBO Format(")+GetVulkanFormatName(vbo->GetFormat())+
")"); ")");
delete vid;
return(nullptr); return(nullptr);
} }
if(vbo->GetStride()!=vid->bind_list[i].stride) if(vbo->GetStride()!=vif->stride)
{ {
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(name)+ LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(vif->name)+
UTF8String("\" stride can't match Renderable, Material(")+mtl_name+ UTF8String("\" stride can't match Renderable, Material(")+mtl_name+
UTF8String(") stride(")+UTF8String::numberOf(vid->bind_list[i].stride)+ UTF8String(") stride(")+UTF8String::numberOf(vif->stride)+
UTF8String("), VBO stride(")+UTF8String::numberOf(vbo->GetStride())+ UTF8String("), VBO stride(")+UTF8String::numberOf(vbo->GetStride())+
")"); ")");
delete vid;
return(nullptr); return(nullptr);
} }
vid->buffer_list[i]=vbo->GetBuffer(); vid.buffer_list[i]=vbo->GetBuffer();
++vif;
} }
return(new Renderable(prim,mi,p,vid)); return(new Renderable(prim,mi,p,vid_group));
} }
VK_NAMESPACE_END VK_NAMESPACE_END