update the LoadStaticMesh
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70c7679690
@ -1,7 +1,7 @@
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// 5.LoadModel
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// 加载纯色无贴图模型
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#include"ViewModelFramework.h"
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/RenderableInstance.h>
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@ -79,7 +79,7 @@ vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const
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return(render_obj);
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}
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class TestApp:public ViewModelFramework
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class TestApp:public CameraAppFramework
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{
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struct
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{
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@ -89,19 +89,23 @@ class TestApp:public ViewModelFramework
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Vector3f sun_direction;
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private:
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Buffer * ubo_color =nullptr;
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vulkan::Buffer * ubo_sun =nullptr;
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vulkan::Pipeline * pipeline_solid =nullptr;
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vulkan::Pipeline * pipeline_lines =nullptr;
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private:
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struct MP
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{
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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}mp_line,mp_solid;
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private:
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SceneNode render_root;
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RenderList render_list;
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ModelData *model_data;
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vulkan::Renderable **mesh_renderable;
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@ -115,20 +119,54 @@ private:
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private:
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bool InitMaterial()
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bool InitPipeline(MP *mp,VkPrimitiveTopology primitive)
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/LightPosition3D.vert"),
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OS_TEXT("res/shader/VertexColor.frag"));
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if(!material)
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,mp->material,sc_render_target);
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pipeline_creater->SetDepthTest(true);
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pipeline_creater->SetDepthWrite(true);
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pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(primitive);
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mp->pipeline=pipeline_creater->Create();
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if(!mp->pipeline)
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return(false);
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material_instance=material->CreateInstance();
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db->Add(material);
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db->Add(material_instance);
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db->Add(mp->pipeline);
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return(true);
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}
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bool InitMaterial(MP *mp,const OSString &vs_file,const OSString &fs_file)
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{
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mp->material=shader_manage->CreateMaterial(vs_file,fs_file);
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if(!mp->material)
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return(false);
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mp->material_instance=mp->material->CreateInstance();
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db->Add(mp->material);
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db->Add(mp->material_instance);
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return(true);
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}
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bool InitMP(MP *mp,VkPrimitiveTopology primitive,const OSString &vs_file,const OSString &fs_file)
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{
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if(!InitMaterial(mp,vs_file,fs_file))
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return(false);
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if(!InitPipeline(mp,primitive))
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return(false);
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return(true);
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}
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RenderableInstance *CreateRenderableInstance(const MP &mp,vulkan::Renderable *r)
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{
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return db->CreateRenderableInstance(mp.pipeline,mp.material_instance,r);
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}
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void CreateRenderObject()
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{
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const uint count=model_data->mesh_list.GetCount();
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@ -139,23 +177,25 @@ private:
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for(uint i=0;i<count;i++)
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{
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mesh_renderable[i]=CreateMeshRenderable(db,material,*md);
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mesh_renderable_instance[i]=db->CreateRenderableInstance(pipeline_solid,material_instance,mesh_renderable[i]);
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mesh_renderable[i]=CreateMeshRenderable(db,mp_solid.material,*md);
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mesh_renderable_instance[i]=CreateRenderableInstance(mp_solid,mesh_renderable[i]);
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++md;
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}
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{
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AxisCreateInfo aci(model_data->bounding_box);
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AxisCreateInfo aci;//(model_data->bounding_box);
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axis_renderable=CreateRenderableAxis(db,material,&aci);
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axis_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,axis_renderable);
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aci.size.Set(1000,1000,1000);
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axis_renderable=CreateRenderableAxis(db,mp_line.material,&aci);
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axis_renderable_instance=CreateRenderableInstance(mp_line,axis_renderable);
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}
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{
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CubeCreateInfo cci(model_data->bounding_box);
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bbox_renderable=CreateRenderableBoundingBox(db,material,&cci);
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bbox_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,bbox_renderable);
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bbox_renderable=CreateRenderableBoundingBox(db,mp_line.material,&cci);
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bbox_renderable_instance=CreateRenderableInstance(mp_line,bbox_renderable);
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}
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}
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@ -170,44 +210,20 @@ private:
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sun_direction=Vector3f::RandomDir(lcg);
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ubo_sun=device->CreateUBO(sizeof(sun_direction),&sun_direction);
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material_instance->BindUBO("world",GetCameraMatrixBuffer());
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material_instance->BindUBO("color_material",ubo_color);
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material_instance->BindUBO("sun",ubo_sun);
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material_instance->Update();
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mp_line.material_instance->BindUBO("world",GetCameraMatrixBuffer());
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mp_line.material_instance->Update();
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mp_solid.material_instance->BindUBO("world",GetCameraMatrixBuffer());
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mp_solid.material_instance->BindUBO("color_material",ubo_color);
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mp_solid.material_instance->BindUBO("sun",ubo_sun);
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mp_solid.material_instance->Update();
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db->Add(ubo_color);
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db->Add(ubo_sun);
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return(true);
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}
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bool InitPipeline()
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_TRIANGLES);
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pipeline_solid=pipeline_creater->Create();
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if(!pipeline_solid)
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return(false);
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db->Add(pipeline_solid);
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pipeline_creater->Set(PRIM_LINES);
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pipeline_lines=pipeline_creater->Create();
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if(!pipeline_lines)
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return(false);
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db->Add(pipeline_lines);
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return(true);
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}
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void CreateSceneNode(SceneNode *scene_node,SceneNodeData *node_data)
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{
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scene_node->SetLocalMatrix(node_data->local_matrix);
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@ -246,27 +262,40 @@ public:
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model_data=md;
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if(!ViewModelFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT,model_data->bounding_box))
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))//,model_data->bounding_box))
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return(false);
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if(!InitMaterial())
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camera.zfar=10240;
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if(!InitMP(&mp_solid, PRIM_TRIANGLES, OS_TEXT("res/shader/LightPosition3D.vert"),
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OS_TEXT("res/shader/VertexColor.frag")))
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return(false);
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if(!InitMP(&mp_line, PRIM_LINES, OS_TEXT("res/shader/PositionColor3D.vert"),
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OS_TEXT("res/shader/VertexColor.frag")))
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return(false);
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if(!InitUBO())
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return(false);
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if(!InitPipeline())
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return(false);
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CreateRenderObject();
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//render_root.Add(axis_renderable_instance);
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//render_root.Add(bbox_renderable_instance);
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render_root.Add(axis_renderable_instance);
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render_root.Add(bbox_renderable_instance);
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CreateSceneNode(render_root.CreateSubNode(),model_data->root_node);
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render_root.RefreshMatrix();
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render_list.Clear();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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void BuildCommandBuffer(uint32 index)
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{
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VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
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}
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};//class TestApp:public ViewModelFramework
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int os_main(const int argc,const os_char **argv)
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