增加试验性质的gbuffer_composition shader

This commit is contained in:
hyzboy 2019-07-17 12:01:50 +08:00
parent e38d02f6e0
commit 7135b59134
2 changed files with 21 additions and 0 deletions

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#version 450 core
layout(location = 0) in vec2 FragmentPosition;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=vec4(normalize(FragmentPosition),0.0,1.0);
}

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#version 450 core
layout(location = 0) in vec2 Vertex;
layout(location = 0) out vec2 FragmentPosition;
void main()
{
gl_Position=vec4(Vertex,0.0,1.0);
FragmentPosition=Vertex;
}