diff --git a/res/shader/gbuffer_composition.frag b/res/shader/gbuffer_composition.frag new file mode 100644 index 00000000..b86a2266 --- /dev/null +++ b/res/shader/gbuffer_composition.frag @@ -0,0 +1,9 @@ +#version 450 core + +layout(location = 0) in vec2 FragmentPosition; +layout(location = 0) out vec4 FragColor; + +void main() +{ + FragColor=vec4(normalize(FragmentPosition),0.0,1.0); +} diff --git a/res/shader/gbuffer_composition.vert b/res/shader/gbuffer_composition.vert new file mode 100644 index 00000000..0323f6ab --- /dev/null +++ b/res/shader/gbuffer_composition.vert @@ -0,0 +1,12 @@ +#version 450 core + +layout(location = 0) in vec2 Vertex; + +layout(location = 0) out vec2 FragmentPosition; + +void main() +{ + gl_Position=vec4(Vertex,0.0,1.0); + + FragmentPosition=Vertex; +}