fixed a bug at vdm compare in PrimitiveDataBuffer
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2e2f306b6b
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7306581616
@ -398,7 +398,7 @@ void MaterialRenderList::ProcIndirectRender()
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void MaterialRenderList::Render(RenderItem *ri)
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{
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if(*(ri->pdb)!=*last_data_buffer) //换buf了
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if(!last_data_buffer||*(ri->pdb)!=*last_data_buffer) //换buf了
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{
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if(indirect_draw_count) //如果有间接绘制的数据,赶紧给画了
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ProcIndirectRender();
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@ -28,9 +28,12 @@ const int PrimitiveDataBuffer::compare(const PrimitiveDataBuffer &pdb)const
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{
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ptrdiff_t off;
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off=&vdm-&pdb.vdm;
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if(off)
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return off;
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if(vdm&&pdb.vdm)
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{
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off=(ptrdiff_t)vdm-(ptrdiff_t)pdb.vdm;
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if(off)
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return off;
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}
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off=vab_count-pdb.vab_count;
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if(off)
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