added Normal.glsl BlinnPhongPureColor.mtl
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8a5711154f
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9
ShaderLibrary/Normal.glsl
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9
ShaderLibrary/Normal.glsl
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mat3 GetNormalMatrix()
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{
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return mat3(camera.view*GetLocalToWorld());
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}
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vec3 GetNormal(mat3 normal_matrix,vec3 normal)
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{
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return normalize(normal_matrix*normal);
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}
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32
ShaderLibrary/Std3D/BlinnPhongPureColor.mtl
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ShaderLibrary/Std3D/BlinnPhongPureColor.mtl
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#Material
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Name Blinn-phong shading model only color
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Base Std3D
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Require LocalToWorld,Camera,Sun
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#MaterialInstance
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Code
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{
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float Diffuse;
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float Intensity;
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}
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#VertexInput
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vec3 Normal
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#Vertex
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Output
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{
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vec3 Normal;
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}
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Code
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{
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gl_Position=GetPosition3D();
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}
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#Fragment
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