OK!OK!OK! Draw Gizmo3DMove model was correct.
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@ -74,30 +74,37 @@ bool InitGizmoMoveStaticMesh()
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{
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SceneNode *root_node=new SceneNode(sphere);
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root_node->CreateSubNode(scale(9,1,1),cylinder[0]);
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{
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Transform tm;
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constexpr const Vector3f one_scale(1);
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constexpr const Vector3f cylinder_scale(0.35f,0.35f,4.5f);
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tm.SetTranslation(Vector3f(0,0,4.5f));
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tm.SetScale(cylinder_scale);
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root_node->CreateSubNode(tm.GetMatrix(),cylinder[2]); //Z 向上圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(Vector3f(0,0,9.5f));
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root_node->CreateSubNode(tm.GetMatrix(),cone[2]); //Z 向上圆锥
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::Y,90);
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tm.SetTranslation(Vector3f(4.5f,0,0));
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root_node->CreateSubNode(tm.GetMatrix(),cylinder[0]); //X 向右圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(Vector3f(9.5f,0,0));
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root_node->CreateSubNode(tm.GetMatrix(),cone[0]); //X 向右圆锥
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tm.SetRotation(AxisVector::X,90);
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::X,-90);
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tm.SetTranslation(Vector3f(0,4.5f,0));
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root_node->CreateSubNode(tm.GetMatrix(),cylinder[1]); //Y 向前圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(Vector3f(0,9.5f,0));
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root_node->CreateSubNode(tm.GetMatrix(),cone[1]); //Y 向前圆锥
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}
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@ -198,7 +198,7 @@ namespace
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}
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{
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InitGizmoRenderable(GizmoShape::Sphere,CreateSphere(gizmo_triangle.prim_creater,8),gizmo_triangle.pipeline);
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InitGizmoRenderable(GizmoShape::Sphere,CreateSphere(gizmo_triangle.prim_creater,32),gizmo_triangle.pipeline);
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}
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{
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@ -206,8 +206,8 @@ namespace
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cci.radius =1; //圆锥半径
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cci.halfExtend =1; //圆锤一半高度
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cci.numberSlices=8; //圆锥底部分割数
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cci.numberStacks=1; //圆锥高度分割数
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cci.numberSlices=32; //圆锥底部分割数
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cci.numberStacks=8; //圆锥高度分割数
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InitGizmoRenderable(GizmoShape::Cone,CreateCone(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
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}
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@ -216,7 +216,7 @@ namespace
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struct CylinderCreateInfo cci;
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cci.halfExtend =1; //圆柱一半高度
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cci.numberSlices=8; //圆柱底部分割数
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cci.numberSlices=32; //圆柱底部分割数
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cci.radius =1; //圆柱半径
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InitGizmoRenderable(GizmoShape::Cylinder,CreateCylinder(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
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