refactored RenderTarget
This commit is contained in:
parent
2576675265
commit
74a5847bbc
@ -55,7 +55,7 @@ protected:
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GPUDevice * device =nullptr;
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RenderPass * device_render_pass =nullptr;
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RTSwapchain * sc_render_target =nullptr;
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SwapchainRenderTarget * sc_render_target =nullptr;
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protected:
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@ -617,4 +617,4 @@ template<typename T> int RunApp(uint w,uint h)
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while(app.Run());
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return 0;
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}
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}
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@ -55,7 +55,7 @@ public:
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RenderTargetManager * GetRenderTargetManager (){return rt_manager;}
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SwapchainModule * GetSwapchainModule (){return sc_module;}
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RTSwapchain * GetSwapchainRenderTarget(){return sc_module?sc_module->GetRenderTarget():nullptr;}
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SwapchainRenderTarget * GetSwapchainRenderTarget(){return sc_module?sc_module->GetRenderTarget():nullptr;}
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public:
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@ -37,7 +37,7 @@ class ImageView;
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class Framebuffer;
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struct Swapchain;
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class RenderTarget;
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class RTSwapchain;
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class SwapchainRenderTarget;
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class Texture;
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class Texture1D;
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@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
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#define HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKRenderPass.h>
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@ -7,8 +6,9 @@
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#include<hgl/graph/VKSwapchain.h>
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#include<hgl/graph/VKQueue.h>
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#include<hgl/graph/VKPipeline.h>
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VK_NAMESPACE_BEGIN
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#include<hgl/graph/VKCommandBuffer.h>
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VK_NAMESPACE_BEGIN
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/**
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* RenderTarget 存在几种情况:
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*
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@ -21,67 +21,203 @@ VK_NAMESPACE_BEGIN
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class IRenderTarget
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{
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VkExtent2D extent;
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public:
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IRenderTarget(DeviceQueue *,Semaphore *);
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const VkExtent2D &GetExtent ()const{return extent;}
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virtual uint32_t GetColorCount ()=0;
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virtual bool hasDepth ()=0;
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public:
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IRenderTarget(const VkExtent2D &ext){extent=ext;}
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virtual ~IRenderTarget()=default;
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virtual Framebuffer * GetFramebuffer ()=0;
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virtual RenderPass * GetRenderPass ()=0;
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virtual Texture2D * GetColorTexture (const int index=0)=0;
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virtual Texture2D * GetDepthTexture ()=0;
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public: // Command Buffer
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virtual DeviceQueue * GetQueue ()=0;
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virtual Semaphore * GetRenderCompleteSemaphore()=0;
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virtual RenderCmdBuffer * GetRenderCmdBuffer ()=0;
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virtual bool Submit (Semaphore *wait_sem)=0;
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virtual bool Submit (){return Submit(nullptr);}
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virtual bool WaitQueue ()=0;
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virtual bool WaitFence ()=0;
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};//class IRenderTarget
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struct RenderTargetData
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{
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Framebuffer * fbo;
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DeviceQueue * queue;
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Semaphore * render_complete_semaphore;
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RenderCmdBuffer * cmd_buf;
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uint32_t color_count; ///<颜色成分数量
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Texture2D ** color_textures; ///<颜色成分纹理列表
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Texture2D * depth_texture; ///<深度成分纹理
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public:
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Texture2D *GetColorTexture(const uint32_t index)
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{
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if(index>=color_count)
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return(nullptr);
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return color_textures[index];
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}
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virtual void Clear();
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};//struct RenderTargetData
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/**
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* 渲染目标
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* 单帧渲染目标
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*/
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class RenderTarget
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class RenderTarget:public IRenderTarget
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{
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RenderTargetData *data;
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protected:
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friend class SwapchainModule;
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friend class RenderTargetManager;
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RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
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{
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data=rtd;
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}
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public:
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virtual ~RenderTarget()
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{
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if(data)
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{
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data->Clear();
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delete data;
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}
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}
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Framebuffer * GetFramebuffer ()override{return data->fbo;}
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RenderPass * GetRenderPass ()override{return data->fbo->GetRenderPass();}
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uint32_t GetColorCount ()override{return data->color_count;}
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bool hasDepth ()override{return data->depth_texture;}
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Texture2D * GetColorTexture (const int index=0) override{return data->GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return data->depth_texture;}
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public: // Command Buffer
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DeviceQueue * GetQueue ()override{return data->queue;}
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Semaphore * GetRenderCompleteSemaphore()override{return data->render_complete_semaphore;}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return data->cmd_buf;}
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virtual bool Submit (Semaphore *wait_sem)override
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{
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if(!data)
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return(false);
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return data->queue->Submit(*data->cmd_buf,wait_sem,data->render_complete_semaphore);
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}
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bool WaitQueue ()override{return data->queue->WaitQueue();}
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bool WaitFence ()override{return data->queue->WaitFence();}
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};//class RenderTarget
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/**
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* 多帧渲染目标
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*/
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class MFRenderTarget:public IRenderTarget
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{
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protected:
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DeviceQueue *queue;
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uint32_t frame_number;
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uint32_t current_frame;
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Framebuffer *fbo;
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VkExtent2D extent;
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Semaphore *render_complete_semaphore =nullptr;
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protected:
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uint32_t color_count;
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Texture2D **color_textures;
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Texture2D *depth_texture;
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RenderTarget **rt_list;
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protected:
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friend class RenderTargetManager;
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RenderTarget(DeviceQueue *,Semaphore *);
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RenderTarget(DeviceQueue *,Semaphore *,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture);
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MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
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{
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frame_number=fn;
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current_frame=0;
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rt_list=rtl;
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}
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public:
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virtual ~RenderTarget();
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virtual ~MFRenderTarget()
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{
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
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}
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virtual void NextFrame()
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{
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++current_frame;
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if(current_frame>=frame_number)
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current_frame=0;
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}
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DeviceQueue * GetQueue () {return queue;}
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const VkExtent2D & GetExtent ()const {return extent;}
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virtual RenderPass * GetRenderPass () {return GetFramebuffer()->GetRenderPass();}
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virtual uint32_t GetColorCount () {return GetFramebuffer()->GetColorCount();}
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uint32_t GetCurrentFrameIndices ()const{return current_frame;}
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uint32_t GetFrameCount ()const{return frame_number;}
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RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
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virtual Framebuffer * GetFramebuffer () {return fbo;}
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virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
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virtual Texture2D * GetDepthTexture (){return depth_texture;}
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public:
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public: // command buffer
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Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
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RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
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Semaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
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virtual bool Submit (RenderCmdBuffer *,Semaphore *present_complete_semaphore=nullptr);
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uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
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bool WaitQueue(){return queue->WaitQueue();}
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bool WaitFence(){return queue->WaitFence();}
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};//class RenderTarget
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Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
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bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
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public: // Command Buffer
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DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
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Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
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Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
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RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
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virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
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virtual bool Submit (Semaphore *wait_sem) override
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{
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return rt_list[current_frame]->Submit(wait_sem);
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}
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bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
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bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
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};//class MFRenderTarget
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/**
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* 交换链专用渲染目标
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*/
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class RTSwapchain:public RenderTarget
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class SwapchainRenderTarget:public MFRenderTarget
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{
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VkDevice device;
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Swapchain *swapchain;
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@ -89,47 +225,26 @@ class RTSwapchain:public RenderTarget
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Semaphore *present_complete_semaphore=nullptr;
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uint32_t current_frame;
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private:
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SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
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friend class SwapchainModule;
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friend class RenderTargetManager;
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public:
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RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs);
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~RTSwapchain();
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uint32_t GetColorCount () override {return 1;}
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uint32_t GetImageCount ()const {return swapchain->image_count;}
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uint32_t GetCurrentFrameIndices ()const {return current_frame;}
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Framebuffer * GetFramebuffer ()override {return swapchain->sc_image[current_frame].fbo;}
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Framebuffer * GetFramebuffer (int index) {return swapchain->sc_image[index].fbo;}
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virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_image[current_frame].color;}
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virtual Texture2D * GetDepthTexture () override{return swapchain->sc_image[current_frame].depth;}
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RenderCmdBuffer * GetRenderCmdBuffer (int index) {return swapchain->sc_image[index].cmd_buf;}
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~SwapchainRenderTarget();
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public:
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Semaphore * GetPresentSemaphore () {return present_complete_semaphore;}
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int AcquireNextImage(); ///<获取下一帧的索引
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public:
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bool PresentBackbuffer(); ///<推送后台画面到前台
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/**
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* 请求下一帧画面的索引
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* @param present_complete_semaphore 推送完成信号
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*/
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int AcquireNextImage();
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/**
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* 推送后台画面到前台
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* @param render_complete_semaphore 渲染完成信号
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*/
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bool PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t wait_semaphore_count);
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bool PresentBackbuffer();
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bool Submit(VkCommandBuffer);
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bool Submit(VkCommandBuffer,Semaphore *);
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};//class RTSwapchain:public RenderTarget
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bool Submit()override
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{
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return rt_list[current_frame]->Submit(present_complete_semaphore);
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}
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};//class SwapchainRenderTarget:public RenderTarget
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
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@ -18,7 +18,7 @@ GRAPH_MODULE_CLASS(SwapchainModule)
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RenderPass * sc_render_pass =nullptr;
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RTSwapchain * sc_render_target=nullptr;
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SwapchainRenderTarget * sc_render_target=nullptr;
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SwapchainImage * current_sc_image=nullptr;
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@ -43,11 +43,11 @@ public:
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public:
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RenderPass * GetRenderPass ()const{return sc_render_pass;}
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RenderPass * GetRenderPass ()const{return sc_render_pass;}
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const VkExtent2D & GetSwapchainSize()const{return sc_render_target->GetExtent();}
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const VkExtent2D & GetSwapchainSize()const{return sc_render_target->GetExtent();}
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RTSwapchain * GetRenderTarget ()const{return sc_render_target;}
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SwapchainRenderTarget * GetRenderTarget ()const{return sc_render_target;}
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};//class SwapchainModule:public GraphModule
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VK_NAMESPACE_END
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@ -1,64 +1,17 @@
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKSwapchain.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKSemaphore.h>
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#include<hgl/graph/VKFramebuffer.h>
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VK_NAMESPACE_BEGIN
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RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s)
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{
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queue=q;
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fbo=nullptr;
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color_count=0;
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color_textures=nullptr;
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depth_texture=nullptr;
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render_complete_semaphore=s;
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}
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RenderTarget::RenderTarget(DeviceQueue *q,Semaphore *s,Framebuffer *_fb,Texture2D **ctl,const uint32_t cc,Texture2D *dt)
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{
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queue=q;
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fbo=_fb;
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depth_texture=dt;
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color_count=cc;
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if(color_count>0)
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{
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color_textures=new Texture2D *[color_count];
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hgl_cpy(color_textures,ctl,color_count);
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extent.width=color_textures[0]->GetWidth();
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extent.height=color_textures[0]->GetHeight();
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}
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else
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{
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color_textures=nullptr;
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if(depth_texture)
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{
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extent.width=depth_texture->GetWidth();
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extent.height=depth_texture->GetHeight();
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}
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}
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render_complete_semaphore=s;
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}
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RenderTarget::~RenderTarget()
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void RenderTargetData::Clear()
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{
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SAFE_CLEAR(queue);
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SAFE_CLEAR(depth_texture);
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
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SAFE_CLEAR(render_complete_semaphore);
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SAFE_CLEAR(fbo);
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
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SAFE_CLEAR(depth_texture);
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}
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bool RenderTarget::Submit(RenderCmdBuffer *command_buffer,Semaphore *present_complete_semaphore)
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{
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return queue->Submit(*command_buffer,present_complete_semaphore,render_complete_semaphore);
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}
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VK_NAMESPACE_END
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@ -3,7 +3,7 @@
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#include<hgl/graph/VKSemaphore.h>
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VK_NAMESPACE_BEGIN
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RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs):RenderTarget(q,rcs)
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SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
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{
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device=dev;
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@ -14,32 +14,37 @@ RTSwapchain::RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rc
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present_info.swapchainCount = 1;
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present_info.pResults = nullptr;
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present_info.pSwapchains = &(swapchain->swap_chain);
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extent=swapchain->extent;
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current_frame=0;
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present_complete_semaphore=pcs;
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}
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RTSwapchain::~RTSwapchain()
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SwapchainRenderTarget::~SwapchainRenderTarget()
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{
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delete present_complete_semaphore;
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delete swapchain;
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}
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int RTSwapchain::AcquireNextImage()
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int SwapchainRenderTarget::AcquireNextImage()
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{
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if(vkAcquireNextImageKHR(device,swapchain->swap_chain,UINT64_MAX,*(this->present_complete_semaphore),VK_NULL_HANDLE,¤t_frame)==VK_SUCCESS)
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if(vkAcquireNextImageKHR(device,
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swapchain->swap_chain,
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UINT64_MAX,
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*present_complete_semaphore,
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VK_NULL_HANDLE,
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¤t_frame)==VK_SUCCESS)
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return current_frame;
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return -1;
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}
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bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t count)
|
||||
bool SwapchainRenderTarget::PresentBackbuffer()
|
||||
{
|
||||
present_info.waitSemaphoreCount =count;
|
||||
present_info.pWaitSemaphores =wait_semaphores;
|
||||
DeviceQueue *queue=GetQueue();
|
||||
|
||||
VkSemaphore wait_semaphores=*GetRenderCompleteSemaphore();
|
||||
|
||||
present_info.waitSemaphoreCount =1;
|
||||
present_info.pWaitSemaphores =&wait_semaphores;
|
||||
present_info.pImageIndices =¤t_frame;
|
||||
|
||||
VkResult result=queue->Present(&present_info);
|
||||
@ -55,21 +60,4 @@ bool RTSwapchain::PresentBackbuffer(VkSemaphore *wait_semaphores,const uint32_t
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool RTSwapchain::PresentBackbuffer()
|
||||
{
|
||||
VkSemaphore sem=*render_complete_semaphore;
|
||||
|
||||
return this->PresentBackbuffer(&sem,1);
|
||||
}
|
||||
|
||||
bool RTSwapchain::Submit(VkCommandBuffer cb)
|
||||
{
|
||||
return queue->Submit(cb,present_complete_semaphore,render_complete_semaphore);
|
||||
}
|
||||
|
||||
bool RTSwapchain::Submit(VkCommandBuffer cb,Semaphore *pce)
|
||||
{
|
||||
return queue->Submit(cb,pce,render_complete_semaphore);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@ -15,12 +15,12 @@ RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,RenderPas
|
||||
if(!fbi)return(nullptr);
|
||||
if(!rp)return(nullptr);
|
||||
|
||||
const uint32_t image_count=fbi->GetColorCount();
|
||||
const uint32_t color_count=fbi->GetColorCount();
|
||||
const VkExtent2D extent=fbi->GetExtent();
|
||||
const VkFormat depth_format=fbi->GetDepthFormat();
|
||||
|
||||
AutoDeleteObjectArray<Texture2D> color_texture_list(image_count);
|
||||
AutoDeleteArray<ImageView *> color_iv_list(image_count); //iv只是从Texture2D中取出来的,无需一个个delete
|
||||
AutoDeleteObjectArray<Texture2D> color_texture_list(color_count);
|
||||
AutoDeleteArray<ImageView *> color_iv_list(color_count); //iv只是从Texture2D中取出来的,无需一个个delete
|
||||
|
||||
Texture2D **tp=color_texture_list;
|
||||
ImageView **iv=color_iv_list;
|
||||
@ -38,19 +38,27 @@ RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,RenderPas
|
||||
|
||||
Texture2D *depth_texture=(depth_format!=PF_UNDEFINED)?tex_manager->CreateTexture2D(new DepthAttachmentTextureCreateInfo(depth_format,extent)):nullptr;
|
||||
|
||||
Framebuffer *fb=CreateFBO(rp,color_iv_list,image_count,depth_texture?depth_texture->GetImageView():nullptr);
|
||||
Framebuffer *fb=CreateFBO(rp,color_iv_list,color_count,depth_texture?depth_texture->GetImageView():nullptr);
|
||||
|
||||
if(fb)
|
||||
{
|
||||
auto *dev=GetDevice();
|
||||
RenderTargetData *rtd=new RenderTargetData{};
|
||||
|
||||
DeviceQueue *q=dev->CreateQueue(fence_count,false);
|
||||
Semaphore *render_complete_semaphore=dev->CreateGPUSemaphore();
|
||||
GPUDevice *dev=GetDevice();
|
||||
|
||||
RenderTarget *rt=new RenderTarget(q,render_complete_semaphore,fb,color_texture_list,image_count,depth_texture);
|
||||
rtd->fbo =fb;
|
||||
rtd->queue =dev->CreateQueue(fence_count,false);
|
||||
rtd->render_complete_semaphore =dev->CreateGPUSemaphore();
|
||||
|
||||
rtd->cmd_buf =dev->CreateRenderCommandBuffer("");
|
||||
|
||||
rtd->color_count =color_count;
|
||||
rtd->color_textures =hgl_new_copy<Texture2D *>(color_texture_list,color_count);
|
||||
rtd->depth_texture =depth_texture;
|
||||
|
||||
color_texture_list.DiscardObject();
|
||||
return rt;
|
||||
|
||||
return(new RenderTarget(rtd));
|
||||
}
|
||||
|
||||
SAFE_CLEAR(depth_texture);
|
||||
@ -60,7 +68,6 @@ RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,RenderPas
|
||||
RenderTarget *RenderTargetManager::CreateRT(const FramebufferInfo *fbi,const uint32_t fence_count)
|
||||
{
|
||||
if(!fbi)return(nullptr);
|
||||
if(!rp_manager)return(nullptr); //这个判断理论上不可能成立
|
||||
|
||||
RenderPass *rp=rp_manager->AcquireRenderPass(fbi);
|
||||
|
||||
|
@ -174,6 +174,20 @@ bool SwapchainModule::CreateSwapchain()
|
||||
return(false);
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
struct SwapchainRenderTargetData:public RenderTargetData
|
||||
{
|
||||
void Clear() override
|
||||
{
|
||||
delete render_complete_semaphore;
|
||||
delete queue;
|
||||
|
||||
delete[] color_textures;
|
||||
}
|
||||
};//
|
||||
}//namespace
|
||||
|
||||
bool SwapchainModule::CreateSwapchainRenderTarget()
|
||||
{
|
||||
if(!CreateSwapchain())
|
||||
@ -181,17 +195,35 @@ bool SwapchainModule::CreateSwapchainRenderTarget()
|
||||
|
||||
GPUDevice *device=GetDevice();
|
||||
|
||||
DeviceQueue *q=device->CreateQueue(swapchain->image_count,false);
|
||||
Semaphore *render_complete_semaphore=device->CreateGPUSemaphore();
|
||||
RenderTarget **rt_list=new RenderTarget*[swapchain->image_count];
|
||||
|
||||
Semaphore *present_complete_semaphore=device->CreateGPUSemaphore();
|
||||
SwapchainImage *sc_image=swapchain->sc_image;
|
||||
|
||||
sc_render_target=new RTSwapchain( device->GetDevice(),
|
||||
swapchain,
|
||||
q,
|
||||
render_complete_semaphore,
|
||||
present_complete_semaphore
|
||||
);
|
||||
for(uint32_t i=0;i<swapchain->image_count;i++)
|
||||
{
|
||||
RenderTargetData *rtd=new SwapchainRenderTargetData{};
|
||||
|
||||
rtd->fbo =sc_image->fbo;
|
||||
rtd->queue =device->CreateQueue(swapchain->image_count,false);
|
||||
rtd->render_complete_semaphore =device->CreateGPUSemaphore();
|
||||
|
||||
rtd->cmd_buf =sc_image->cmd_buf;
|
||||
|
||||
rtd->color_count =1;
|
||||
rtd->color_textures =new Texture2D*[1];
|
||||
rtd->color_textures[0] =sc_image->color;
|
||||
rtd->depth_texture =sc_image->depth;
|
||||
|
||||
rt_list[i]=new RenderTarget(rtd);
|
||||
|
||||
++sc_image;
|
||||
}
|
||||
|
||||
sc_render_target=new SwapchainRenderTarget( device->GetDevice(),
|
||||
swapchain,
|
||||
device->CreateGPUSemaphore(),
|
||||
rt_list
|
||||
);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -255,7 +287,7 @@ void SwapchainModule::EndRender()
|
||||
return;
|
||||
|
||||
current_sc_image->cmd_buf->End();
|
||||
sc_render_target->Submit(*(current_sc_image->cmd_buf));
|
||||
sc_render_target->Submit();
|
||||
sc_render_target->PresentBackbuffer();
|
||||
sc_render_target->WaitQueue();
|
||||
sc_render_target->WaitFence();
|
||||
|
Loading…
x
Reference in New Issue
Block a user