renamed to Image2DRegion from ImageRegion
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156f6e98a8
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75e25d16c7
@ -1 +1 @@
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Subproject commit f2ac1fea2f0b7961400bd7f2744afb82f3b1c927
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Subproject commit 7c8a5888a72d091e6bf6192226dec16d84d50245
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@ -160,7 +160,7 @@ public: //Texture
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void Clear(TextureCreateInfo *);
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bool ChangeTexture2D(Texture2D *,GPUBuffer *buf,const List<ImageRegion> &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool ChangeTexture2D(Texture2D *,GPUBuffer *buf,const List<Image2DRegion> &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool ChangeTexture2D(Texture2D *,GPUBuffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool ChangeTexture2D(Texture2D *,void *data, uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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@ -108,7 +108,7 @@ namespace hgl
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memcpy(commit_ptr,data,bytes);
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commit_ptr+=bytes;
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ImageRegion ir;
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Image2DRegion ir;
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ir.left =obj->uv_pixel.GetLeft();
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ir.top =obj->uv_pixel.GetTop();
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@ -48,7 +48,7 @@ namespace
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#define FEATURE_COPY(name) features->name=pdf.name;
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FEATURE_COPY(geometryShader);
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// FEATURE_COPY(multiDrawIndirect);
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FEATURE_COPY(multiDrawIndirect);
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// FEATURE_COPY(imageCubeArray);
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FEATURE_COPY(samplerAnisotropy);
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@ -67,7 +67,7 @@ namespace
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queue_info.pQueuePriorities =queue_priorities;
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queue_info.flags =0; //如果这里写VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT,会导致vkGetDeviceQueue调用崩溃
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VkDeviceCreateInfo create_info={};
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VkDeviceCreateInfo create_info;
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CharPointerList ext_list;
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VkPhysicalDeviceFeatures features={};
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@ -76,6 +76,7 @@ namespace
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create_info.sType =VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.pNext =nullptr;
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create_info.flags =0;
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create_info.queueCreateInfoCount =1;
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create_info.pQueueCreateInfos =&queue_info;
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create_info.enabledExtensionCount =ext_list.GetCount();
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@ -37,7 +37,7 @@ namespace
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imageSubresource.layerCount=layer_count;
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}
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void Set(ImageRegion *ir)
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void Set(Image2DRegion *ir)
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{
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imageOffset.x=ir->left;
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imageOffset.y=ir->top;
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@ -326,7 +326,7 @@ bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,GPUBuffer *buf,uint32_t wi
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return CommitTexture2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<ImageRegion> &ir_list,VkPipelineStageFlags destinationStage)
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bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf||ir_list.GetCount()<=0)
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return(false);
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@ -339,7 +339,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<ImageRe
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VkDeviceSize offset=0;
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for(const ImageRegion &sp:ir_list)
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for(const Image2DRegion &sp:ir_list)
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{
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tp->bufferOffset = offset;
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tp->bufferRowLength = 0;
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