example 0/1 run OK on newly RenderTarget
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0706f27354
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774f106738
@ -1,6 +1,7 @@
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#pragma once
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#include<hgl/WorkObject.h>
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#include<hgl/graph/VKRenderTargetSwapchain.h>
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namespace hgl
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{
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@ -49,13 +50,13 @@ namespace hgl
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class SwapchainWorkManager:public WorkManager,public io::WindowEvent
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{
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graph::SwapchainModule *swpachain_module;
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graph::SwapchainModule *swapchain_module;
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public:
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SwapchainWorkManager(graph::RenderFramework *rf):WorkManager(rf)
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{
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swpachain_module=rf->GetSwapchainModule();
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swapchain_module=rf->GetSwapchainModule();
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render_framework->Join(this);
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}
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@ -35,6 +35,8 @@ struct VertexAttribDataPtr
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using BindingMap =Map<AnsiString,int>;
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using BindingMapArray =BindingMap[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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class DescriptorBinding;
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class GraphModule;
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class RenderFramework;
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@ -1,6 +1,6 @@
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#pragma once
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#include<hgl/graph/VKFramebuffer.h>
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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@ -26,6 +26,12 @@ public:
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return color_textures[index];
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}
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bool Submit(Semaphore *wait_sem);
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RenderCmdBuffer *BeginRender(DescriptorBinding *);
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void EndRender();
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virtual void Clear();
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};//struct RenderTargetData
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@ -31,64 +31,66 @@ protected:
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public:
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virtual ~MultiFrameRenderTarget() override;
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virtual ~MultiFrameRenderTarget() override
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{
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for(uint32_t i=0;i<frame_number;i++)
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rtd_list[i].Clear();
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virtual void NextFrame()
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delete[] rtd_list;
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}
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virtual bool NextFrame()
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{
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++current_frame;
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if(current_frame>=frame_number)
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current_frame=0;
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return(true);
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}
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uint32_t GetCurrentFrameIndices ()const{return current_frame;}
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uint32_t GetFrameCount ()const{return frame_number;}
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RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
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public:
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Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
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RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
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Framebuffer * GetFramebuffer ()override{return rtd_list[current_frame].fbo;}
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RenderPass * GetRenderPass ()override{return rtd_list[current_frame].fbo->GetRenderPass();}
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uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
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uint32_t GetColorCount ()override{return rtd_list[current_frame].color_count;}
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Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
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Texture2D * GetColorTexture (const int index=0) override{return rtd_list[current_frame].GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return rtd_list[current_frame].depth_texture;}
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bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
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bool hasDepth ()override{return rtd_list[current_frame].depth_texture;}
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public: // Command Buffer
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DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
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Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
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DeviceQueue * GetQueue ()override{return rtd_list[current_frame].queue;}
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Semaphore * GetRenderCompleteSemaphore ()override{return rtd_list[current_frame].render_complete_semaphore;}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return rtd_list[current_frame].cmd_buf;}
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Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
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RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
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Framebuffer * GetFramebuffer (const uint32_t index){return rtd_list[index].fbo;}
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RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rtd_list[index].cmd_buf;}
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virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
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virtual bool Submit (Semaphore *wait_sem)override{return rtd_list[current_frame].Submit(wait_sem);}
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virtual bool Submit (Semaphore *wait_sem) override
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{
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return rt_list[current_frame]->Submit(wait_sem);
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}
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bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
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bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
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bool WaitQueue ()override{return rtd_list[current_frame].queue->WaitQueue();}
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bool WaitFence ()override{return rtd_list[current_frame].queue->WaitFence();}
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public:
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virtual RenderCmdBuffer *BeginRender()override
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{
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//std::cout<<"Begin Render frame="<<current_frame<<std::endl;
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return rt_list[current_frame]->BeginRender();
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return rtd_list[current_frame].BeginRender(GetDescriptorBinding());
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}
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virtual void EndRender() override
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{
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//std::cout<<"End Render frame="<<current_frame<<std::endl;
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rt_list[current_frame]->EndRender();
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rtd_list[current_frame].EndRender();
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}
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};//class MultiFrameRenderTarget
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@ -57,7 +57,7 @@ public: // Command Buffer
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if(!data)
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return(false);
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return data->queue->Submit(data->cmd_buf,wait_sem,data->render_complete_semaphore);
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return data->Submit(wait_sem);
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}
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bool WaitQueue ()override{return data->queue->WaitQueue();}
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@ -67,21 +67,18 @@ public:
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virtual RenderCmdBuffer *BeginRender()override
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{
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if(!data->cmd_buf)
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if(!data)
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return(nullptr);
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data->cmd_buf->Begin();
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data->cmd_buf->SetDescriptorBinding(GetDescriptorBinding());
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data->cmd_buf->BindFramebuffer(data->fbo);
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return data->cmd_buf;
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return data->BeginRender(GetDescriptorBinding());
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}
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virtual void EndRender() override
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{
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if(!data->cmd_buf)
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if(!data)
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return;
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data->cmd_buf->End();
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data->EndRender();
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}
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};//class RenderTarget
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@ -16,7 +16,7 @@ class SwapchainRenderTarget:public MultiFrameRenderTarget
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private:
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SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
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SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTargetData *rtdl);
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friend class SwapchainModule;
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friend class RenderTargetManager;
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@ -27,7 +27,7 @@ public:
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public:
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IRenderTarget *AcquireNextImage(); ///<获取下一帧的索引
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bool NextFrame ()override; ///<获取下一帧的索引
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bool Submit ()override; ///<提交当前帧的渲染,交推送到前台
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};//class SwapchainRenderTarget:public MultiFrameRenderTarget
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@ -40,7 +40,7 @@ public:
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bool GetSwapchainSize(VkExtent2D *)const;
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SwapchainRenderTarget * GetRenderTarget ()const{return sc_render_target;}
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IRenderTarget * AcquireNextImage()const;
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bool AcquireNextImage()const;
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};//class SwapchainModule:public GraphModule
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VK_NAMESPACE_END
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@ -5,6 +5,33 @@
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VK_NAMESPACE_BEGIN
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bool RenderTargetData::Submit(Semaphore *wait_sem)
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{
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if(!queue||!cmd_buf||!render_complete_semaphore)
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return(false);
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return queue->Submit(cmd_buf,wait_sem,render_complete_semaphore);
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}
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RenderCmdBuffer *RenderTargetData::BeginRender(DescriptorBinding *db)
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{
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if(!cmd_buf)
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return(nullptr);
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cmd_buf->Begin();
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cmd_buf->SetDescriptorBinding(db);
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cmd_buf->BindFramebuffer(fbo);
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return cmd_buf;
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}
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void RenderTargetData::EndRender()
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{
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if(!cmd_buf)
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return;
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cmd_buf->End();
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}
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void RenderTargetData::Clear()
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{
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SAFE_CLEAR(queue);
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@ -1,10 +1,10 @@
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKRenderTargetSwapchain.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKSemaphore.h>
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//#include<iostream>
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VK_NAMESPACE_BEGIN
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SwapchainRenderTarget::SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MultiFrameRenderTarget(rf,sc->image_count,rtl)
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SwapchainRenderTarget::SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTargetData *rtl):MultiFrameRenderTarget(rf,sc->image_count,rtl)
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{
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swapchain=sc;
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@ -15,10 +15,6 @@ SwapchainRenderTarget::SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,S
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present_info.pSwapchains = &(swapchain->swap_chain);
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present_complete_semaphore=pcs;
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VkSemaphore sem=*present_complete_semaphore;
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// std::cout<<"present complete semaphore : "<<std::hex<<sem<<std::endl;
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}
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SwapchainRenderTarget::~SwapchainRenderTarget()
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@ -27,51 +23,37 @@ SwapchainRenderTarget::~SwapchainRenderTarget()
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delete swapchain;
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}
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IRenderTarget *SwapchainRenderTarget::AcquireNextImage()
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bool SwapchainRenderTarget::NextFrame()
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{
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VkSemaphore sem=*present_complete_semaphore;
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//std::cout<<"AcquireNextImage present_complete_semaphore : "<<std::hex<<sem<<std::endl;
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if(vkAcquireNextImageKHR(GetVkDevice(),
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return(vkAcquireNextImageKHR(GetVkDevice(),
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swapchain->swap_chain,
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UINT64_MAX,
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sem,
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*present_complete_semaphore,
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VK_NULL_HANDLE,
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¤t_frame)!=VK_SUCCESS)
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return(nullptr);
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//std::cerr<<"AcquireNextImage current_frame="<<current_frame<<std::endl;
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return rt_list[current_frame];
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¤t_frame)==VK_SUCCESS);
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}
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bool SwapchainRenderTarget::Submit()
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{
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IRenderTarget *rt=rt_list[current_frame];
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RenderTargetData *rtd=rtd_list+current_frame;
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//std::cout<<"submit frame="<<current_frame<<std::endl;
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if(!rt->Submit(present_complete_semaphore))
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if(!rtd->Submit(present_complete_semaphore))
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return(false);
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DeviceQueue *queue=GetQueue();
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VkSemaphore wait_semaphores=*rt->GetRenderCompleteSemaphore();
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VkSemaphore wait_semaphores=*rtd->render_complete_semaphore;
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present_info.waitSemaphoreCount =1;
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present_info.pWaitSemaphores =&wait_semaphores;
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present_info.pImageIndices =¤t_frame;
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// std::cout<<"present frame="<<current_frame<<std::endl;
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VkResult result=queue->Present(&present_info);
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if (!((result == VK_SUCCESS) || (result == VK_SUBOPTIMAL_KHR)))
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{
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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// Swap chain is no longer compatible with the surface and needs to be recreated
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if (result == VK_ERROR_OUT_OF_DATE_KHR)
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{
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return false;
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}
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}
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@ -199,14 +199,13 @@ bool SwapchainModule::CreateSwapchainRenderTarget()
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GPUDevice *device=GetDevice();
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RenderTarget **rt_list=new RenderTarget*[swapchain->image_count];
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SwapchainRenderTargetData *rtd_list=new SwapchainRenderTargetData[swapchain->image_count];
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SwapchainRenderTargetData *rtd=rtd_list;
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SwapchainImage *sc_image=swapchain->sc_image;
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for(uint32_t i=0;i<swapchain->image_count;i++)
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{
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RenderTargetData *rtd=new SwapchainRenderTargetData{};
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rtd->fbo =sc_image->fbo;
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rtd->queue =device->CreateQueue(swapchain->image_count,false);
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rtd->render_complete_semaphore =device->CreateGPUSemaphore();
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@ -218,15 +217,14 @@ bool SwapchainModule::CreateSwapchainRenderTarget()
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rtd->color_textures[0] =sc_image->color;
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rtd->depth_texture =sc_image->depth;
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rt_list[i]=new RenderTarget(GetRenderFramework(),rtd);
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++rtd;
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++sc_image;
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}
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sc_render_target=new SwapchainRenderTarget( GetRenderFramework(),
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swapchain,
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device->CreateGPUSemaphore(),
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rt_list
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rtd_list
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);
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return true;
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@ -293,12 +291,12 @@ void SwapchainModule::OnResize(const VkExtent2D &extent)
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return(true);
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}
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IRenderTarget * SwapchainModule::AcquireNextImage()const
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bool SwapchainModule::AcquireNextImage()const
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{
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if(!sc_render_target)
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return(nullptr);
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return(false);
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return sc_render_target->AcquireNextImage();
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return sc_render_target->NextFrame();
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}
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VK_NAMESPACE_END
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@ -1,6 +1,6 @@
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#pragma once
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#include<hgl/WorkManager.h>
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKRenderTargetSwapchain.h>
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namespace hgl
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{
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@ -40,7 +40,10 @@ namespace hgl
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void SwapchainWorkManager::Render(WorkObject *wo)
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{
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graph::IRenderTarget *rt=swpachain_module->AcquireNextImage();
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if(!swapchain_module->AcquireNextImage())
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return;
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graph::SwapchainRenderTarget *rt=swapchain_module->GetRenderTarget();
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wo->MarkRenderDirty(); //临时的,未来会被更好的机制替代
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WorkManager::Render(wo);
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