upgraded codes and then it can run.
This commit is contained in:
parent
df80b1af3b
commit
7967150722
2
CMCore
2
CMCore
@ -1 +1 @@
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Subproject commit ca3f7eb55f9e4c1fad44993b70a473f8e3c2ed00
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Subproject commit 116799bc4ea02ffe85e8cb071272b1cddc2753c1
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@ -1 +1 @@
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Subproject commit fdd40d7c7685c674541279154f0decb3fe156c36
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Subproject commit 618fda25036a1949de990d0588e87f838f15e6c8
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@ -1 +1 @@
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Subproject commit 65ef7052d162225a03e96a895586c3492ddd7447
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Subproject commit 1c67c9e3ac8d7ccf6c05e9b67ad525a8d94fc496
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2
CMUtil
2
CMUtil
@ -1 +1 @@
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Subproject commit f4d19fc898e9434e93f77843975369744e59350a
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Subproject commit 464272b3c156d66e6a574e5ac09e8ae08a540ecc
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@ -23,6 +23,7 @@
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#include<hgl/graph/mtl/UBOCommon.h>
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#include<hgl/color/Color.h>
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#include<hgl/Time.h>
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#include<hgl/log/LogInfo.h>
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//#include<hgl/graph/LookAtCameraControl.h>
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#include<hgl/graph/FirstPersonCameraControl.h>
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@ -1,7 +1,7 @@
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#ifndef HGL_GRAPH_SCENE_NODE_INCLUDE
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#define HGL_GRAPH_SCENE_NODE_INCLUDE
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#include<hgl/type/List.h>
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#include<hgl/type/ObjectList.h>
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#include<hgl/graph/SceneOrient.h>
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#include<hgl/graph/VK.h>
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#include<hgl/graph/AABB.h>
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@ -3,8 +3,8 @@
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#include<hgl/io/InputStream.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/Bitmap.h>
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#include<hgl/graph/VKFormat.h>
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#include<hgl/graph/BitmapData.h>
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namespace hgl
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{
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namespace graph
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@ -1,32 +1,17 @@
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#ifndef HGL_GRAPH_TILE_DATA_INCLUDE
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#define HGL_GRAPH_TILE_DATA_INCLUDE
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#include<hgl/type/Map.h>
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#include<hgl/type/Pool.h>
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#include<hgl/type/RectScope.h>
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#include<hgl/graph/Bitmap.h>
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#include<hgl/graph/BitmapData.h>
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#include<hgl/graph/ImageRegion.h>
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#include<hgl/graph/tile/TileObject.h>
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#include<hgl/graph/VKTexture.h>
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VK_NAMESPACE_USING
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namespace hgl
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{
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namespace graph
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{
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using TileUVPixel=RectScope2i;
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using TileUVFloat=RectScope2f;
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using TileUVFloatList=List<TileUVFloat>;
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using TileUVFloatMap=Map<u32char,TileUVFloat>;
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struct TileObject
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{
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int col,row; //当前tile在整个纹理中的tile位置
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TileUVPixel uv_pixel; //以象素为单位的tile位置和尺寸
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TileUVFloat uv_float; //以浮点为单位的tile位置和尺寸
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};//struct TileObject
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/**
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* TileData是一种处理大量等同尺寸及格式贴图的管理机制,程序会自动根据显卡最大贴图处理能力来创建尽可能符合需求的贴图。(注:Tile的大小不必符合2次幂)
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* Tile的增加或删除,程序会自动排序,尽可能小的减少I/O消耗。
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@ -1,6 +1,7 @@
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#ifndef HGL_GRAPH_VULKAN_INCLUDE
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#define HGL_GRAPH_VULKAN_INCLUDE
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#include<hgl/type/List.h>
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#include<hgl/math/Math.h>
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#include<hgl/type/String.h>
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#include<hgl/type/Map.h>
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@ -64,7 +64,7 @@ public:
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{
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if(index>=cv_count)return;
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hgl_cpy(clear_values[index].color.float32,cc.rgba,4);
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hgl_cpy(clear_values[index].stop_color.float32,cc.rgba,4);
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}
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void SetClearDepthStencil(uint32_t index,float d=1.0f,float s=0)
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@ -2,6 +2,7 @@
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#define HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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namespace hgl
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{
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@ -3,6 +3,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/ObjectList.h>
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#include<hgl/type/SortedSets.h>
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VK_NAMESPACE_BEGIN
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class DeviceBuffer;
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@ -5,8 +5,9 @@
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#include<hgl/type/String.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/RectScope.h>
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#include<hgl/graph/ImageRegion.h>
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#include<hgl/platform/Window.h>
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#include<hgl/graph/Bitmap.h>
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#include<hgl/graph/BitmapData.h>
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#include<hgl/graph/font/Font.h>
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKDeviceAttribute.h>
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@ -2,7 +2,7 @@
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#define HGL_GRAPH_VULKAN_INSTANCE_INCLUDE
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#include<hgl/type/String.h>
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#include<hgl/type/List.h>
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#include<hgl/type/ObjectList.h>
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#include<hgl/platform/Window.h>
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#include<hgl/graph/VKPhysicalDevice.h>
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#include<hgl/graph/VKDebugOut.h>
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@ -3,7 +3,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/type/List.h>
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#include<hgl/type/ObjectList.h>
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VK_NAMESPACE_BEGIN
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/**
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* RenderPass功能封装<br>
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@ -13,7 +13,7 @@
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#include<hgl/graph/VertexAttribData.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/font/TextPrimitive.h>
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#include<hgl/type/ResManage.h>
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#include<hgl/type/ObjectManage.h>
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#include<hgl/shadergen/MaterialCreateInfo.h>
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#include<hgl/graph/VKDescriptorBindingManage.h>
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@ -43,14 +43,14 @@ class RenderResource
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Map<AnsiString,Material *> material_by_name;
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Map<OSString,Texture *> texture_by_name;
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IDResManage<MaterialID, Material> rm_material; ///<材质合集
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IDResManage<MaterialInstanceID, MaterialInstance> rm_material_instance; ///<材质实例合集
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IDResManage<DescriptorSetID, DescriptorSet> rm_desc_sets; ///<描述符合集
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IDResManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
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IDResManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
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IDResManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
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IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
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IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
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IDObjectManage<MaterialID, Material> rm_material; ///<材质合集
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IDObjectManage<MaterialInstanceID, MaterialInstance> rm_material_instance; ///<材质实例合集
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IDObjectManage<DescriptorSetID, DescriptorSet> rm_desc_sets; ///<描述符合集
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IDObjectManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
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IDObjectManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
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IDObjectManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
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IDObjectManage<TextureID, Texture> rm_textures; ///<纹理合集
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IDObjectManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
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public:
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@ -4,7 +4,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKMemory.h>
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#include<hgl/graph/VKImageView.h>
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#include<hgl/graph/Bitmap.h>
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#include<hgl/graph/BitmapData.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/VKTextureCreateInfo.h>
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VK_NAMESPACE_BEGIN
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@ -9,6 +9,8 @@ namespace hgl
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{
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namespace graph
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{
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using TileUVFloatMap=Map<u32char,RectScope2f>;
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using TileResPool=ResPool<u32char,TileObject *>;
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/**
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@ -249,8 +249,30 @@ IF(WIN32)
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IF(FORCE_DISCETE_GPU)
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SET(RENDER_DEVICE_SOURCE ForceDiscreteGPU.c)
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ENDIF()
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SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/WinVulkan.cpp)
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ENDIF(WIN32)
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IF(UNIX)
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IF(ANDROID)
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SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/AndroidVulkan.cpp)
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ELSE()
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IF(APPLE)
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ELSE()
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SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/XCBVulkan.cpp)
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ENDIF()
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ENDIF()
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ENDIF(UNIX)
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SOURCE_GROUP("Vulkan\\Surface" FILES ${VULKAN_SURFACE_SOURCE})
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SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
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${VK_RR_SHADER_FILES}
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${VK_RR_MATERIAL_FILES}
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@ -288,4 +310,5 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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# ${FONT_LAYOUT_SOURCE}
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# ${TEXT_RENDERABLE_SOURCE}
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${VULKAN_RENDER_SOURCE})
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${VULKAN_RENDER_SOURCE}
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${VULKAN_SURFACE_SOURCE})
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|
@ -133,7 +133,7 @@ void MaterialRenderList::Stat()
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RenderNode *rn=rn_list.GetData();
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ri_list.ClearData();
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ri_list.PreMalloc(count);
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ri_list.PreAlloc(count);
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mi_set.ClearData();
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@ -22,7 +22,7 @@ namespace hgl
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tile_max_count=tile_rows*tile_cols;
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tile_count=0;
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to_pool.PreMalloc(tile_max_count);
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to_pool.PreAlloc(tile_max_count);
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{
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int col=0,row=0;
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TileObject **to=to_pool.GetInactiveData();
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|
@ -38,7 +38,7 @@ void DebugMaker::Begin(VkCommandBuffer cmdbuffer, const char * pMarkerName, cons
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
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memcpy(markerInfo.color, &color, sizeof(float) * 4);
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memcpy(markerInfo.stop_color, &color, sizeof(float) * 4);
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markerInfo.pMarkerName = pMarkerName;
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dmf.Begin(cmdbuffer, &markerInfo);
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@ -51,7 +51,7 @@ void DebugMaker::Insert(VkCommandBuffer cmdbuffer, const char *markerName, const
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|
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
|
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memcpy(markerInfo.color, &color, sizeof(float) * 4);
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memcpy(markerInfo.stop_color, &color, sizeof(float) * 4);
|
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markerInfo.pMarkerName = markerName;
|
||||
|
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dmf.Insert(cmdbuffer, &markerInfo);
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|
@ -40,10 +40,10 @@ struct DebugUtilsLabel:public VkDebugUtilsLabelEXT
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sType=VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
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||||
pNext=nullptr;
|
||||
pLabelName=n;
|
||||
color[0]=c.r;
|
||||
color[1]=c.g;
|
||||
color[2]=c.b;
|
||||
color[3]=c.a;
|
||||
stop_color[0]=c.r;
|
||||
stop_color[1]=c.g;
|
||||
stop_color[2]=c.b;
|
||||
stop_color[3]=c.a;
|
||||
}
|
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};//struct DebugUtilsLabel
|
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|
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|
29
src/SceneGraph/Vulkan/Platform/AndroidVulkan.cpp
Normal file
29
src/SceneGraph/Vulkan/Platform/AndroidVulkan.cpp
Normal file
@ -0,0 +1,29 @@
|
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#include<hgl/platform/Vulkan.h>
|
||||
#include"AndroidWindow.h"
|
||||
#include<vulkan/vulkan_android.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w)
|
||||
{
|
||||
if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE);
|
||||
if(!w)return(VK_NULL_HANDLE);
|
||||
|
||||
AndroidWindow *win=(Android *)w;
|
||||
|
||||
VkAndroidSurfaceCreateInfoKHR createInfo;
|
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createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
|
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createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.window = win->GetWindow();
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
VkResult res=CreateAndroidSurfaceKHR(vk_inst,&createInfo,nullptr,&surface);
|
||||
|
||||
if(res!=VK_SUCCESS)
|
||||
return(VK_NULL_HANDLE);
|
||||
|
||||
return(surface);
|
||||
}
|
||||
}//namespace hgl
|
29
src/SceneGraph/Vulkan/Platform/MacVulkan.cpp
Normal file
29
src/SceneGraph/Vulkan/Platform/MacVulkan.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include<hgl/platform/Vulkan.h>
|
||||
#include"MacWindow.h"
|
||||
#include<vulkan/vulkan_macos.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w)
|
||||
{
|
||||
if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE);
|
||||
if(!w)return(VK_NULL_HANDLE);
|
||||
|
||||
MacWindow *win=(MacWindow *)w;
|
||||
|
||||
VkMacOSSurfaceCreateInfoMVK createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.pView = win->GetView();
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
VkResult res = vkCreateMacOSSurfaceMVK(vk_inst, &createInfo, nullptr, &surface);
|
||||
|
||||
if (res != VK_SUCCESS)
|
||||
return(VK_NULL_HANDLE);
|
||||
|
||||
return(surface);
|
||||
}
|
||||
}//namespace hgl
|
30
src/SceneGraph/Vulkan/Platform/WaylandVulkan.cpp
Normal file
30
src/SceneGraph/Vulkan/Platform/WaylandVulkan.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include<hgl/platform/Vulkan.h>
|
||||
#include"WaylandWindow.h"
|
||||
#include<vulkan/vulkan_wayland.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w)
|
||||
{
|
||||
if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE);
|
||||
if(!w)return(VK_NULL_HANDLE);
|
||||
|
||||
WaylandWindow *win=(WaylandWindow *)w;
|
||||
|
||||
VkWaylandSurfaceCreateInfoKHR createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.display = win->GetDisplay();
|
||||
createInfo.surface = win->GetSurface();
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
VkResult res = vkCreateWaylandSurfaceKHR(vk_inst, &createInfo, nullptr, &surface);
|
||||
|
||||
if (res != VK_SUCCESS)
|
||||
return(VK_NULL_HANDLE);
|
||||
|
||||
return(surface);
|
||||
}
|
||||
}//namespace hgl
|
30
src/SceneGraph/Vulkan/Platform/WinVulkan.cpp
Normal file
30
src/SceneGraph/Vulkan/Platform/WinVulkan.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include<hgl/platform/Vulkan.h>
|
||||
#include<hgl/platform/WinWindow.h>
|
||||
#include<vulkan/vulkan_win32.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w)
|
||||
{
|
||||
if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE);
|
||||
if(!w)return(VK_NULL_HANDLE);
|
||||
|
||||
WinWindow *win=(WinWindow *)w;
|
||||
|
||||
VkWin32SurfaceCreateInfoKHR createInfo;
|
||||
createInfo.sType =VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
|
||||
createInfo.pNext =nullptr;
|
||||
createInfo.flags =0;
|
||||
createInfo.hinstance=win->GetInstance();
|
||||
createInfo.hwnd =win->GetWnd();
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
VkResult res=vkCreateWin32SurfaceKHR(vk_inst,&createInfo,nullptr,&surface);
|
||||
|
||||
if(res!=VK_SUCCESS)
|
||||
return(VK_NULL_HANDLE);
|
||||
|
||||
return(surface);
|
||||
}
|
||||
}//namespace hgl
|
30
src/SceneGraph/Vulkan/Platform/XCBVulkan.cpp
Normal file
30
src/SceneGraph/Vulkan/Platform/XCBVulkan.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include<hgl/platform/Vulkan.h>
|
||||
#include"XCBWindow.h"
|
||||
#include<vulkan/vulkan_xcb.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w)
|
||||
{
|
||||
if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE);
|
||||
if(!w)return(VK_NULL_HANDLE);
|
||||
|
||||
XCBWindow *win=(XCBWindow *)w;
|
||||
|
||||
VkXcbSurfaceCreateInfoKHR createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.connection = win->GetConnection();
|
||||
createInfo.window = win->GetWindow();
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
VkResult res = vkCreateXcbSurfaceKHR(vk_inst, &createInfo, nullptr, &surface);
|
||||
|
||||
if (res != VK_SUCCESS)
|
||||
return(VK_NULL_HANDLE);
|
||||
|
||||
return(surface);
|
||||
}
|
||||
}//namespace hgl
|
29
src/SceneGraph/Vulkan/Platform/iOSVulkan.cpp
Normal file
29
src/SceneGraph/Vulkan/Platform/iOSVulkan.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include<hgl/platform/Vulkan.h>
|
||||
#include"iOSWindow.h"
|
||||
#include<vulkan/vulkan_ios.h>
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w)
|
||||
{
|
||||
if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE);
|
||||
if(!w)return(VK_NULL_HANDLE);
|
||||
|
||||
iOSWindow *win=(iOSWindow *)w;
|
||||
|
||||
VkIOSSurfaceCreateInfoMVK createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.pView = win->GetView();
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
|
||||
VkResult res = vkCreateIOSSurfaceMVK(vk_inst, &createInfo, nullptr, &surface);
|
||||
|
||||
if (res != VK_SUCCESS)
|
||||
return(VK_NULL_HANDLE);
|
||||
|
||||
return(surface);
|
||||
}
|
||||
}//namespace hgl
|
@ -2,6 +2,7 @@
|
||||
#include<hgl/graph/VKIndexBuffer.h>
|
||||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||||
#include<hgl/graph/VKPhysicalDevice.h>
|
||||
#include<iostream>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
const VkDeviceSize GPUDevice::GetUBOAlign (){return attr->physical_device->GetUBOAlign();}
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKDebugMaker.h>
|
||||
|
||||
#include<iostream>
|
||||
#include<iomanip>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include<hgl/graph/VKShaderModuleMap.h>
|
||||
#include<hgl/graph/VKVertexInputLayout.h>
|
||||
#include"VKPipelineLayoutData.h"
|
||||
#include<hgl/log/LogInfo.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKDeviceAttribute.h>
|
||||
#include<hgl/graph/VKPhysicalDevice.h>
|
||||
#include<iostream>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
namespace
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include<hgl/graph/VKMaterialParameters.h>
|
||||
#include<hgl/graph/VKMaterial.h>
|
||||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||||
#include<hgl/log/LogInfo.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
VertexInputData::VertexInputData(const uint32_t c,const uint32_t vc,const IndexBufferData *ibd)
|
||||
|
@ -1,7 +1,9 @@
|
||||
#include<hgl/shadergen/ShaderCreateInfo.h>
|
||||
#include<hgl/shadergen/ShaderDescriptorInfo.h>
|
||||
#include"GLSLCompiler.h"
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
#include<hgl/log/LogInfo.h>
|
||||
|
||||
#include"GLSLCompiler.h"
|
||||
#include"common/MFCommon.h"
|
||||
|
||||
namespace hgl{namespace graph{
|
||||
|
Loading…
x
Reference in New Issue
Block a user