added VKRenderContext.cpp/.h
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36
inc/hgl/graph/VKRenderContext.h
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36
inc/hgl/graph/VKRenderContext.h
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#ifndef HGL_VULKAN_RENDER_CONTEXT_INCLUDE
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#define HGL_VULKAN_RENDER_CONTEXT_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKSwapchain.h>
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VK_NAMESPACE_BEGIN
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/**
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* äÖȾ¿ØÖÆÉÏÏÂÎÄ
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*/
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class RenderContext
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{
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protected:
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GPUDevice *device;
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VkExtent2D extent;
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public:
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RenderContext(GPUDevice *,const VkExtent2D &);
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virtual ~RenderContext();
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void Prepare(
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};//class RenderContext
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class RenderContextSwapchain:public RenderContext
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{
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Swapchain *swapchain;
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public:
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void RequestPresentMode(const VkPresentModeKHR present_mode);
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void RequestImageFormat(const VkFormat format);
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};//class RenderContextSwapchain:public RenderContext
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VK_NAMESPACE_END
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#endif//HGL_VULKAN_RENDER_CONTEXT_INCLUDE
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@ -167,6 +167,10 @@ SOURCE_GROUP("Vulkan\\Material" FILES ${VK_MATERIAL_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SET(VK_RENDER_CONTEXT_SOURCE ${SG_INCLUDE_PATH}/VKRenderContext.h
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${SG_INCLUDE_PATH}/VKSubpass.h
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Vulkan/VKRenderContext.cpp)
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SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
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SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
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${SG_INCLUDE_PATH}/VKPipeline.h
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${SG_INCLUDE_PATH}/VKPipeline.h
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${SG_INCLUDE_PATH}/VKRenderPass.h
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${SG_INCLUDE_PATH}/VKRenderPass.h
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@ -180,13 +184,16 @@ SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
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Vulkan/VKFramebuffer.cpp
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Vulkan/VKFramebuffer.cpp
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Vulkan/VKPipeline.cpp
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Vulkan/VKPipeline.cpp
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Vulkan/VKPipelineCache.cpp
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Vulkan/VKPipelineCache.cpp
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#Vulkan/VKSubpass.cpp
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Vulkan/VKRenderPass.cpp
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Vulkan/VKRenderPass.cpp
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Vulkan/VKRenderTarget.cpp
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Vulkan/VKRenderTarget.cpp
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Vulkan/VKSwapchainRenderTarget.cpp
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Vulkan/VKSwapchainRenderTarget.cpp
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Vulkan/VKSwapchain.cpp
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Vulkan/VKSwapchain.cpp
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)
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)
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SOURCE_GROUP("Vulkan\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SOURCE_GROUP("Vulkan\\Render Context\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE})
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SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
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SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
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Vulkan/VKCommandBuffer.cpp
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Vulkan/VKCommandBuffer.cpp
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@ -226,6 +233,7 @@ SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
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${VK_TEXTURE_SOURCE}
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${VK_TEXTURE_SOURCE}
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${VK_MATERIAL_SOURCE}
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${VK_MATERIAL_SOURCE}
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${VK_RENDER_PASS_SOURCE}
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${VK_RENDER_PASS_SOURCE}
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${VK_RENDER_CONTEXT_SOURCE}
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${VK_CMD_BUFFER_SOURCE}
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${VK_CMD_BUFFER_SOURCE}
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${VK_RENDERABLE_SOURCE}
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${VK_RENDERABLE_SOURCE}
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${VK_RENDER_DEVICE_SOURCE})
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${VK_RENDER_DEVICE_SOURCE})
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0
src/SceneGraph/Vulkan/VKRenderContext.cpp
Normal file
0
src/SceneGraph/Vulkan/VKRenderContext.cpp
Normal file
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