[BUG FIXED] Fix Bug that to use matrix2f storage local to world matrix.
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@ -47,7 +47,7 @@ namespace hgl
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// if (scene_matrix.IsNewestVersion()) //自己不变,不代表下面不变
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// if (scene_matrix.IsNewestVersion()) //自己不变,不代表下面不变
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//return;
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//return;
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const Matrix2f &l2w=scene_matrix.GetLocalToWorldMatrix();
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const Matrix4f &l2w=scene_matrix.GetLocalToWorldMatrix();
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const int count=SubNode.GetCount();
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const int count=SubNode.GetCount();
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