Merge branch 'devel_37_RenderFramework' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_37_RenderFramework

# Conflicts:
#	CMSceneGraph
#	CMUtil
#	inc/hgl/graph/module/GraphModule.h
This commit is contained in:
hyzboy 2024-12-13 22:15:02 +08:00
commit 7dd075b495
17 changed files with 84 additions and 85 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 680b7717fc9253b138108b5f59b985f6bbc5b4e3
Subproject commit 7295d68a5e6f2b9bc9ad08dc397375850af50bf7

@ -1 +1 @@
Subproject commit 7bb7dbc31d3cb0d8556ce78d10243e852211326f
Subproject commit 441ca9ce5558d6825c92c7dd1b9f93b80404fb41

2
CMUtil

@ -1 +1 @@
Subproject commit 289cf37a6f893aa706988118b2d15edfb4f97dec
Subproject commit 6582b635c9b93284c29dd7e1bc6dc5ecf59a8705

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@ -8,14 +8,14 @@ class RenderAssignBuffer;
class SceneNode;
struct CameraInfo;
struct RenderPipelineIndex
struct RenderPipelineIndex:public Comparator<RenderPipelineIndex>
{
Material *material;
Pipeline *pipeline;
public:
const int Comp(const RenderPipelineIndex &rli)const
const int compare(const RenderPipelineIndex &rli)const override
{
if(material<rli.material)return(-1);
if(material>rli.material)return(1);
@ -26,8 +26,6 @@ public:
return(0);
}
CompOperator(const RenderPipelineIndex &,Comp)
public:
RenderPipelineIndex()

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@ -11,7 +11,7 @@ namespace hgl
class MaterialInstance;
class SceneNode;
struct RenderNode
struct RenderNode:public Comparator<RenderNode>
{
uint index; ///<在MaterialRenderList中的索引
@ -22,6 +22,11 @@ namespace hgl
Vector3f world_position;
float to_camera_distance;
public:
//该函数位于MaterialRenderList.cpp
const int compare(const RenderNode &)const override;
};
using RenderNodeList=List<RenderNode>;

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@ -12,7 +12,7 @@ VK_NAMESPACE_BEGIN
* <Br>
*
*/
struct PrimitiveDataBuffer
struct PrimitiveDataBuffer:public Comparator<PrimitiveDataBuffer>
{
uint32_t vab_count;
VkBuffer * vab_list;
@ -32,14 +32,14 @@ public:
PrimitiveDataBuffer(const uint32_t,IndexBuffer *,VertexDataManager *_v=nullptr);
~PrimitiveDataBuffer();
const bool Comp(const PrimitiveDataBuffer *pdb)const;
const int compare(const PrimitiveDataBuffer &pdb)const override;
};//struct PrimitiveDataBuffer
/**
* <Br>
*
*/
struct PrimitiveRenderData
struct PrimitiveRenderData:public ComparatorData<PrimitiveRenderData>
{
//因为要VAB是流式访问所以我们这个结构会被用做排序依据
//也因此把vertex_offset放在最前面
@ -59,9 +59,6 @@ public:
vertex_offset =vo;
first_index =fi;
}
CompOperatorMemcmp(const PrimitiveRenderData &);
CompOperatorMemcmpPointer(PrimitiveRenderData);
};
/**

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@ -12,7 +12,7 @@ namespace hgl
/**
*
*/
struct Font
struct Font:public ComparatorData<Font>
{
os_char name[MAX_FONT_NAME_LENGTH]; ///<字体名称
@ -28,8 +28,6 @@ namespace hgl
Font();
Font(const os_char *,int,int,bool b=false,bool i=false,bool=true);
CompOperatorMemcmp(const Font &); ///<比较操作符重载
};//struct Font
}//namespace graph
}//namespace hgl

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@ -1,12 +1,15 @@
#pragma once
#pragma once
#include<hgl/graph/module/GraphModule.h>
#include<hgl/type/Map.h>
#include<hgl/util/hash/Hash.h>
VK_NAMESPACE_BEGIN
using RenderPassHASHCode=util::HashCodeXXH3_128;
#define CreateRenderPassHash util::CreateXXH3_128Hash
using RenderPassHASHCode=util::HashCode<128/8>;
inline util::Hash *CreateRenderPassHash()
{
return util::CreateHash(util::HASH::xxH3_128);
}
class RenderPassManager:public GraphModule
{

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDevice.h>
@ -59,12 +59,15 @@ public: //事件
GraphModuleManager *GetGraphModuleManager(GPUDevice *);
class GraphModule
class GraphModule:public Comparator<GraphModule>
{
GraphModuleManager *module_manager;
AnsiIDName module_name;
SortedSet<AnsiIDName> dependent_module; ///<依赖的模块
bool module_init;
bool module_enable;
bool module_ready;
@ -89,6 +92,9 @@ public:
static const AnsiIDName * GetModuleName (){return nullptr;} ///<取得模块名称(标准通用的名称比如Upscale供通用模块使用)
virtual const AnsiIDName * GetName ()const{return &module_name;} ///<取得名称(完整的私有名称比如FSR3Upscale,DLSS3Upscale)
virtual const bool IsRender (){return false;} ///<是否为渲染模块
const bool IsInit ()const{return module_init;} ///<是否已经初始化
const bool IsEnable ()const noexcept{return module_enable;} ///<当前模块是否启用
const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好
@ -99,7 +105,12 @@ public:
GraphModule(GraphModuleManager *gmm,const AnsiIDName &name);
virtual ~GraphModule();
virtual bool Init(){return true;} ///<初始化当前模块
virtual bool Init(){module_init=true;return true;} ///<初始化当前模块
const int compare(const GraphModule &gm)const override
{
return(dependent_module.Contains(gm.module_name)?1:-1); //如果我依赖于他,那么我比他大
}
public:

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include<hgl/graph/VKNamespace.h>
@ -42,4 +42,4 @@ public:
#define REGISTRY_GRAPH_MODULE(Class) {RegistryGraphModuleFactory(#Class,new RegistryGraphModule<Class>);}
VK_NAMESPACE_END
VK_NAMESPACE_END

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@ -6,7 +6,7 @@
#include<hgl/graph/VertexAttrib.h>
STD_MTL_NAMESPACE_BEGIN
struct Material2DCreateConfig:public MaterialCreateConfig
struct Material2DCreateConfig:public MaterialCreateConfig,public Comparator<Material2DCreateConfig>
{
CoordinateSystem2D coordinate_system; ///<使用的坐标系
@ -32,9 +32,9 @@ public:
position_format=VAT_VEC2;
}
int Comp(const Material2DCreateConfig &cfg)const
const int compare(const Material2DCreateConfig &cfg)const override
{
int off=MaterialCreateConfig::Comp(cfg);
int off=MaterialCreateConfig::compare(cfg);
if(off)return off;
@ -48,8 +48,6 @@ public:
return off;
}
CompOperator(const Material2DCreateConfig &,Comp)
};//struct Material2DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);

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@ -6,7 +6,7 @@
STD_MTL_NAMESPACE_BEGIN
struct Material3DCreateConfig:public MaterialCreateConfig
struct Material3DCreateConfig:public MaterialCreateConfig,public Comparator<Material3DCreateConfig>
{
bool camera; ///<包含摄像机矩阵信息
@ -32,9 +32,9 @@ public:
// reverse_depth=false;
}
int Comp(const Material3DCreateConfig &cfg)const
const int compare(const Material3DCreateConfig &cfg)const override
{
int off=MaterialCreateConfig::Comp(cfg);
int off=MaterialCreateConfig::compare(cfg);
if(off)return off;
@ -48,8 +48,6 @@ public:
return off;
}
CompOperator(const Material3DCreateConfig &,Comp)
};//struct Material3DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);

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@ -13,7 +13,7 @@ class MaterialCreateInfo;
/**
*
*/
struct MaterialCreateConfig
struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
{
const GPUDeviceAttribute *dev_attr;
@ -42,7 +42,7 @@ public:
prim=p;
}
virtual int Comp(const MaterialCreateConfig &cfg)const
const int compare(const MaterialCreateConfig &cfg)const override
{
int off;
@ -59,8 +59,6 @@ public:
return off;
}
CompOperator(const MaterialCreateConfig &,Comp)
};//struct MaterialCreateConfig
STD_MTL_NAMESPACE_END
#endif//HGL_GRAPH_MTL_CONFIG_INCLUDE

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@ -6,7 +6,7 @@
#include<hgl/graph/VKInterpolation.h>
#include<hgl/graph/VKSamplerType.h>
#include<hgl/graph/VKImageType.h>
#include<hgl/CompOperator.h>
#include<hgl/Comparator.h>
namespace hgl
{
@ -28,7 +28,7 @@ namespace hgl
#pragma pack(push,1)
struct ShaderVariableType
struct ShaderVariableType:public Comparator<ShaderVariableType>
{
union
{
@ -158,9 +158,7 @@ namespace hgl
const bool Check()const;
int Comp(const ShaderVariableType &svt)const;
CompOperator(const ShaderVariableType &,Comp)
const int compare(const ShaderVariableType &svt)const override;
const char *GetTypename()const;
@ -281,7 +279,7 @@ namespace hgl
using SVList=List<ShaderVariable>;
struct ShaderVariableArray
struct ShaderVariableArray:public Comparator<ShaderVariableArray>
{
uint count;
@ -304,44 +302,36 @@ namespace hgl
Clear();
}
int Comp(const ShaderVariableArray *sva)const
const int compare(const ShaderVariableArray &sva)const override
{
if(!sva)
return 1;
int off=count-sva->count;
int off=count-sva.count;
if(off)return off;
for(uint i=0;i<count;i++)
{
off=items[i].location-sva->items[i].location;
off=items[i].location-sva.items[i].location;
if(off)
return off;
if(items[i].type.ToCode()>sva->items[i].type.ToCode())
if(items[i].type.ToCode()>sva.items[i].type.ToCode())
return 1;
//ToCode返回的是uint64可能差值超大所以不能直接用-的结果
if(items[i].type.ToCode()<sva->items[i].type.ToCode())
if(items[i].type.ToCode()<sva.items[i].type.ToCode())
return -1;
off=int(items[i].interpolation)-int(sva->items[i].interpolation);
off=int(items[i].interpolation)-int(sva.items[i].interpolation);
if(off)
return off;
off=hgl::strcmp(items[i].name,sva->items[i].name);
off=hgl::strcmp(items[i].name,sva.items[i].name);
if(off)
return off;
}
return 0;
}
int Comp(const ShaderVariableArray &sva)const{return Comp(&sva);}
CompOperator(const ShaderVariableArray *,Comp)
CompOperator(const ShaderVariableArray &,Comp)
bool Init(const uint c=0)
{

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@ -26,13 +26,13 @@
VBOINDIRECT缓冲区便
*/
template<>
int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &obj_one,const hgl::graph::RenderNode &obj_two) const
VK_NAMESPACE_BEGIN
const int RenderNode::compare(const RenderNode &other)const
{
hgl::int64 off;
hgl::graph::Renderable *ri_one=obj_one.scene_node->GetRenderable();
hgl::graph::Renderable *ri_two=obj_two.scene_node->GetRenderable();
hgl::graph::Renderable *ri_one=other.scene_node->GetRenderable();
hgl::graph::Renderable *ri_two=scene_node->GetRenderable();
auto *prim_one=ri_one->GetPrimitive();
auto *prim_two=ri_two->GetPrimitive();
@ -63,8 +63,8 @@ int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &ob
//比较距离。。。。。。。。。。。。。。。。。。。。。还不知道这个是正了还是反了,等测出来确认后修改下面的返回值和这里的注释
float foff=obj_one.to_camera_distance
-obj_two.to_camera_distance;
float foff=other.to_camera_distance
-to_camera_distance;
if(foff>0)
return 1;
@ -72,7 +72,6 @@ int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &ob
return -1;
}
VK_NAMESPACE_BEGIN
MaterialRenderList::MaterialRenderList(GPUDevice *d,bool l2w,const RenderPipelineIndex &rpi)
{
device=d;
@ -280,8 +279,8 @@ void MaterialRenderList::Stat()
{
ro=rn->scene_node->GetRenderable();
if(last_data_buffer->Comp(ro->GetDataBuffer()))
if(last_render_data->_Comp(ro->GetRenderData())==0)
if(*last_data_buffer!=*ro->GetDataBuffer())
if(*last_render_data==*ro->GetRenderData())
{
++ri->instance_count;
++rn;
@ -399,7 +398,7 @@ void MaterialRenderList::ProcIndirectRender()
void MaterialRenderList::Render(RenderItem *ri)
{
if(!ri->pdb->Comp(last_data_buffer)) //换buf了
if(*(ri->pdb)!=*last_data_buffer) //换buf了
{
if(indirect_draw_count) //如果有间接绘制的数据,赶紧给画了
ProcIndirectRender();

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@ -24,25 +24,29 @@ PrimitiveDataBuffer::~PrimitiveDataBuffer()
delete[] vab_list;
}
const bool PrimitiveDataBuffer::Comp(const PrimitiveDataBuffer *pdb)const
const int PrimitiveDataBuffer::compare(const PrimitiveDataBuffer &pdb)const
{
if(!pdb)return(false);
ptrdiff_t off;
if(vdm&&pdb->vdm)
return (vdm==pdb->vdm);
off=&vdm-&pdb.vdm;
if(off)
return off;
if(vab_count!=pdb->vab_count)return(false);
off=vab_count-pdb.vab_count;
if(off)
return off;
for(uint32_t i=0;i<vab_count;i++)
{
if(vab_list[i]!=pdb->vab_list[i])return(false);
if(vab_offset[i]!=pdb->vab_offset[i])return(false);
}
off=hgl_cmp(vab_list,pdb.vab_list,vab_count);
if(off)
return off;
if(ibo!=pdb->ibo)
return(false);
off=hgl_cmp(vab_offset,pdb.vab_offset,vab_count);
if(off)
return off;
return(true);
off=ibo-pdb.ibo;
return off;
}
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDataBuffer *pdb,PrimitiveRenderData *prd)
@ -61,7 +65,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
const VIL *vil=mi->GetVIL();
if(vil->Comp(p->GetVIL()))
if(*vil!=*p->GetVIL())
return(nullptr);
const uint32_t input_count=vil->GetVertexAttribCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的

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@ -85,7 +85,7 @@ const bool ShaderVariableType::Check()const
return(true);
}
int ShaderVariableType::Comp(const ShaderVariableType &svt)const
const int ShaderVariableType::compare(const ShaderVariableType &svt)const
{
int off=(int)base_type-(int)svt.base_type;