[WIP] preparing UBO/SSBO<>

This commit is contained in:
hyzboy 2025-02-01 16:32:08 +08:00
parent 3807d9fcbf
commit 7ec1c095cc
10 changed files with 174 additions and 61 deletions

@ -1 +1 @@
Subproject commit 2370ba12d7656da491f65be66d9e134484377866
Subproject commit 72fd3649f3c95966d7e87cefd6a0fc2faf564cd6

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@ -151,5 +151,5 @@ public:
int os_main(int,os_char **)
{
return RunFramework<TestApp>(OS_TEXT("RenderFramework Test"));
return RunFramework<TestApp>(OS_TEXT("Draw triangle in NDC space"));
}

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@ -1,6 +1,6 @@
// 该范例主要演示使用2D坐系统直接绘制一个渐变色的三角形,使用UBO传递Viewport信息
#include"VulkanAppFramework.h"
#include<hgl/WorkManager.h>
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/PrimitiveCreater.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
@ -28,10 +28,20 @@ constexpr uint8 color_data[VERTEX_COUNT*4]=
//#define USE_ZERO2ONE_COORD //使用左上角0,0右下角1,1的坐标系
class TestApp:public VulkanApplicationFramework
#ifdef USE_ZERO2ONE_COORD
constexpr VkFormat PositionFormat=VF_V2F;
#define position_data position_data_float
#else
constexpr VkFormat PositionFormat=VF_V2U16;
#define position_data position_data_u16
#endif//
class TestApp:public WorkObject
{
private:
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
@ -41,7 +51,7 @@ private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
VILConfig vil_config;
@ -55,6 +65,14 @@ private:
// + 这上下两种格式要配套,否则会出错
// v
vil_config.Add(VAN::Position,VF_V2U16); //这里指定VAB中使用RG16U当做顶点数据格式
const auto ext=GetExtent2D();
for(uint i=0;i<VERTEX_COUNT;i++)
{
position_data_u16[i][0]=position_data_float[i][0]*ext.width;
position_data_u16[i][1]=position_data_float[i][1]*ext.height;
}
#endif//USE_ZERO2ONE_COORD
vil_config.Add(VAN::Color,VF_V4UN8); //这里指定VAB中使用RGBA8UNorm当做颜色数据格式
@ -76,58 +94,38 @@ private:
bool InitVBO()
{
PrimitiveCreater rpc(device,material_instance->GetVIL());
rpc.Init("Triangle",VERTEX_COUNT);
#ifdef USE_ZERO2ONE_COORD //使用0 to 1坐标系
if(!rpc.WriteVAB(VAN::Position, VF_V2F, position_data_float ))return(false);
#else //使用ortho坐标系
if(!rpc.WriteVAB(VAN::Position, VF_V2U16, position_data_u16 ))return(false);
#endif//USE_ZERO2ONE_COORD
if(!rpc.WriteVAB(VAN::Color, VF_V4UN8, color_data ))return(false);
render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
return(true);
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,PositionFormat, position_data},
{VAN::Color, VF_V4UN8, color_data}
});
return(render_obj);
}
public:
bool Init(uint w,uint h)
TestApp(RenderFramework *rf):WorkObject(rf,rf->GetSwapchainRenderTarget())
{
if(!VulkanApplicationFramework::Init(w,h))
return(false);
#ifndef USE_ZERO2ONE_COORD
for(uint i=0;i<VERTEX_COUNT;i++)
{
position_data_u16[i][0]=position_data_float[i][0]*w;
position_data_u16[i][1]=position_data_float[i][1]*h;
}
#endif//
if(!InitMaterial())
return(false);
return;
if(!InitVBO())
return(false);
if(!BuildCommandBuffer(render_obj))
return(false);
return(true);
return;
}
void Resize(uint w,uint h)override
void Tick(double)override{}
void Render(double delta_time,graph::RenderCmdBuffer *cmd)
{
VulkanApplicationFramework::Resize(w,h);
cmd->SetClearColor(0,clear_color);
BuildCommandBuffer(render_obj);
cmd->BeginRenderPass();
cmd->Render(render_obj);
cmd->EndRenderPass();
}
};//class TestApp:public VulkanApplicationFramework
};//class TestApp:public WorkObject
int main(int,char **)
int os_main(int,os_char **)
{
return RunApp<TestApp>(1280,720);
return RunFramework<TestApp>(OS_TEXT("Draw triangle use UBO"));
}

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@ -38,6 +38,8 @@ namespace hgl
graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
public:
const bool IsDestroy()const{return destroy_flag;}

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@ -9,6 +9,7 @@
#include<hgl/graph/VKFormat.h>
#include<hgl/graph/VKPrimitiveType.h>
#include<hgl/graph/VKStruct.h>
#include<hgl/graph/ViewportInfo.h>
#include<hgl/graph/VKRenderbufferInfo.h>
VK_NAMESPACE_BEGIN

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@ -1,8 +1,8 @@
#ifndef HGL_GRAPH_VULKAN_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_BUFFER_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKMemory.h>
VK_NAMESPACE_BEGIN
struct DeviceBufferData
{
@ -50,5 +50,66 @@ public:
virtual bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
bool Write (const void *ptr) {return buf.memory->Write(ptr);}
};//class DeviceBuffer
template<typename T> struct DeviceBufferData
{
T *data; ///<CPU端数据
// 数据如何被设置为不可以在CPU端访问那么不会在CPU端保存备份。
// 这种情况的话将不会允许CPU端随机读写只能写入
VkDeviceSize size;
DeviceBuffer *dev_buffer;
};
template<typename T> class DeviceBufferRandomAccess
{
DeviceBufferData<T> *dbd;
public:
operator T *(){return dbd->data;}
public:
DeviceBufferRandomAccess(DeviceBufferData<T> *obj)
{
dbd=obj;
}
virtual ~DeviceBufferAccess()
{
if(!dbd)return;
delete dbd->dev_buffer;
delete dbd;
}
bool Write(const T *ptr)
{
return dbd->dev_buffer->Write(ptr);
}
};
template<typename T> class DeviceBufferObject
{
DeviceBufferData<T> *dbd;
public:
DeviceBufferObject(DeviceBufferData<T> *obj)
{
dbd=obj;
}
virtual ~DeviceBufferObject()
{
if(!dbd)return;
delete dbd->dev_buffer;
delete dbd;
}
};//template<typename T> class DeviceBufferObject
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_BUFFER_INCLUDE

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@ -10,6 +10,9 @@
//#include<iostream>
VK_NAMESPACE_BEGIN
class RenderFramework;
/**
* RenderTarget
*
@ -20,12 +23,30 @@ VK_NAMESPACE_BEGIN
* RenderTarget的其实是一个多态类
*/
template<typename T> class DeviceBufferObject
{
T data;
DeviceBuffer *dev_buffer;
public:
};
class IRenderTarget
{
RenderFramework *render_framework;
VkExtent2D extent;
graph::ViewportInfo vp_info;
graph::DeviceBuffer *ubo_vp_info;
public:
RenderFramework * GetRenderFramework ()const{return render_framework;}
GPUDevice * GetDevice ()const{return render_framework->GetDevice();}
VkDevice GetVkDevice ()const{return render_framework->GetDevice()->GetDevice();}
const VkExtent2D &GetExtent ()const{return extent;}
virtual uint32_t GetColorCount ()=0;
@ -33,8 +54,12 @@ public:
public:
IRenderTarget(const VkExtent2D &ext){extent=ext;}
virtual ~IRenderTarget()=default;
void OnResize(const VkExtent2D &ext);
public:
IRenderTarget(RenderFramework *,const VkExtent2D &);
virtual ~IRenderTarget();
virtual Framebuffer * GetFramebuffer ()=0;
virtual RenderPass * GetRenderPass ()=0;
@ -97,14 +122,14 @@ protected:
friend class SwapchainModule;
friend class RenderTargetManager;
RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
RenderTarget(RenderFramework *rf,RenderTargetData *rtd):IRenderTarget(rf,rtd->fbo->GetExtent())
{
data=rtd;
}
public:
virtual ~RenderTarget()
virtual ~RenderTarget() override
{
if(data)
{
@ -178,7 +203,7 @@ protected:
friend class RenderTargetManager;
MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
MFRenderTarget(RenderFramework *rf,const uint32_t fn,RenderTarget **rtl):IRenderTarget(rf,rtl[0]->GetFramebuffer()->GetExtent())
{
frame_number=fn;
current_frame=0;
@ -188,7 +213,7 @@ protected:
public:
virtual ~MFRenderTarget()
virtual ~MFRenderTarget() override
{
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
}
@ -257,7 +282,6 @@ public:
*/
class SwapchainRenderTarget:public MFRenderTarget
{
VkDevice device;
Swapchain *swapchain;
PresentInfo present_info;
@ -265,14 +289,14 @@ class SwapchainRenderTarget:public MFRenderTarget
private:
SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
friend class SwapchainModule;
friend class RenderTargetManager;
public:
~SwapchainRenderTarget();
~SwapchainRenderTarget() override;
public:

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@ -2,9 +2,35 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKSemaphore.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/VKBuffer.h>
VK_NAMESPACE_BEGIN
GPUDevice *IRenderTarget::GetDevice ()const{return render_framework->GetDevice();}
VkDevice IRenderTarget::GetVkDevice()const{return render_framework->GetDevice()->GetDevice();}
IRenderTarget::IRenderTarget(RenderFramework *rf,const VkExtent2D &ext)
{
render_framework=rf;
ubo_vp_info=GetDevice()->CreateUBO(sizeof(ViewportInfo),&vp_info);
OnResize(ext);
}
IRenderTarget::~IRenderTarget()
{
SAFE_CLEAR(ubo_vp_info);
}
void IRenderTarget::OnResize(const VkExtent2D &ext)
{
extent=ext;
vp_info.Set(ext.width,ext.height);
ubo_vp_info->Write(&vp_info);
}
void RenderTargetData::Clear()
{
SAFE_CLEAR(queue);

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@ -4,10 +4,8 @@
//#include<iostream>
VK_NAMESPACE_BEGIN
SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
SwapchainRenderTarget::SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(rf,sc->image_count,rtl)
{
device=dev;
swapchain=sc;
present_info.waitSemaphoreCount = 0;
@ -35,7 +33,7 @@ IRenderTarget *SwapchainRenderTarget::AcquireNextImage()
//std::cout<<"AcquireNextImage present_complete_semaphore : "<<std::hex<<sem<<std::endl;
if(vkAcquireNextImageKHR(device,
if(vkAcquireNextImageKHR(GetVkDevice(),
swapchain->swap_chain,
UINT64_MAX,
sem,

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@ -33,6 +33,9 @@ namespace hgl
wo->MarkRenderDirty(); //临时的,未来会被更好的机制替代
WorkManager::Render(wo);
if(!rt)
return;
rt->WaitQueue();
rt->WaitFence();
}