[WIP] preparing UBO/SSBO<>
This commit is contained in:
parent
3807d9fcbf
commit
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@ -1 +1 @@
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Subproject commit 2370ba12d7656da491f65be66d9e134484377866
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Subproject commit 72fd3649f3c95966d7e87cefd6a0fc2faf564cd6
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@ -151,5 +151,5 @@ public:
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int os_main(int,os_char **)
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{
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return RunFramework<TestApp>(OS_TEXT("RenderFramework Test"));
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return RunFramework<TestApp>(OS_TEXT("Draw triangle in NDC space"));
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}
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@ -1,6 +1,6 @@
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// 该范例主要演示使用2D坐系统直接绘制一个渐变色的三角形,使用UBO传递Viewport信息
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#include"VulkanAppFramework.h"
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#include<hgl/WorkManager.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/mtl/Material2DCreateConfig.h>
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@ -28,10 +28,20 @@ constexpr uint8 color_data[VERTEX_COUNT*4]=
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//#define USE_ZERO2ONE_COORD //使用左上角0,0右下角1,1的坐标系
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class TestApp:public VulkanApplicationFramework
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#ifdef USE_ZERO2ONE_COORD
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constexpr VkFormat PositionFormat=VF_V2F;
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#define position_data position_data_float
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#else
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constexpr VkFormat PositionFormat=VF_V2U16;
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#define position_data position_data_u16
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#endif//
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class TestApp:public WorkObject
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{
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private:
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Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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@ -41,7 +51,7 @@ private:
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bool InitMaterial()
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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VILConfig vil_config;
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@ -55,6 +65,14 @@ private:
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// + 这上下两种格式要配套,否则会出错
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// v
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vil_config.Add(VAN::Position,VF_V2U16); //这里指定VAB中使用RG16U当做顶点数据格式
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const auto ext=GetExtent2D();
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for(uint i=0;i<VERTEX_COUNT;i++)
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{
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position_data_u16[i][0]=position_data_float[i][0]*ext.width;
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position_data_u16[i][1]=position_data_float[i][1]*ext.height;
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}
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#endif//USE_ZERO2ONE_COORD
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vil_config.Add(VAN::Color,VF_V4UN8); //这里指定VAB中使用RGBA8UNorm当做颜色数据格式
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@ -76,58 +94,38 @@ private:
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bool InitVBO()
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{
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PrimitiveCreater rpc(device,material_instance->GetVIL());
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rpc.Init("Triangle",VERTEX_COUNT);
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#ifdef USE_ZERO2ONE_COORD //使用0 to 1坐标系
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if(!rpc.WriteVAB(VAN::Position, VF_V2F, position_data_float ))return(false);
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#else //使用ortho坐标系
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if(!rpc.WriteVAB(VAN::Position, VF_V2U16, position_data_u16 ))return(false);
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#endif//USE_ZERO2ONE_COORD
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if(!rpc.WriteVAB(VAN::Color, VF_V4UN8, color_data ))return(false);
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render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
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return(true);
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render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
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{
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{VAN::Position,PositionFormat, position_data},
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{VAN::Color, VF_V4UN8, color_data}
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});
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return(render_obj);
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}
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public:
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bool Init(uint w,uint h)
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TestApp(RenderFramework *rf):WorkObject(rf,rf->GetSwapchainRenderTarget())
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{
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if(!VulkanApplicationFramework::Init(w,h))
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return(false);
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#ifndef USE_ZERO2ONE_COORD
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for(uint i=0;i<VERTEX_COUNT;i++)
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{
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position_data_u16[i][0]=position_data_float[i][0]*w;
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position_data_u16[i][1]=position_data_float[i][1]*h;
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}
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#endif//
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if(!InitMaterial())
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return(false);
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return;
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if(!InitVBO())
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return(false);
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if(!BuildCommandBuffer(render_obj))
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return(false);
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return(true);
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return;
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}
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void Resize(uint w,uint h)override
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void Tick(double)override{}
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void Render(double delta_time,graph::RenderCmdBuffer *cmd)
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{
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VulkanApplicationFramework::Resize(w,h);
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cmd->SetClearColor(0,clear_color);
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BuildCommandBuffer(render_obj);
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cmd->BeginRenderPass();
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cmd->Render(render_obj);
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cmd->EndRenderPass();
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}
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};//class TestApp:public VulkanApplicationFramework
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};//class TestApp:public WorkObject
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int main(int,char **)
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int os_main(int,os_char **)
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{
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return RunApp<TestApp>(1280,720);
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return RunFramework<TestApp>(OS_TEXT("Draw triangle use UBO"));
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}
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@ -38,6 +38,8 @@ namespace hgl
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graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
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graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
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public:
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const bool IsDestroy()const{return destroy_flag;}
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@ -9,6 +9,7 @@
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#include<hgl/graph/VKFormat.h>
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#include<hgl/graph/VKPrimitiveType.h>
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#include<hgl/graph/VKStruct.h>
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#include<hgl/graph/ViewportInfo.h>
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#include<hgl/graph/VKRenderbufferInfo.h>
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VK_NAMESPACE_BEGIN
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@ -1,8 +1,8 @@
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#ifndef HGL_GRAPH_VULKAN_BUFFER_INCLUDE
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#define HGL_GRAPH_VULKAN_BUFFER_INCLUDE
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKMemory.h>
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VK_NAMESPACE_BEGIN
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struct DeviceBufferData
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{
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@ -50,5 +50,66 @@ public:
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virtual bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
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bool Write (const void *ptr) {return buf.memory->Write(ptr);}
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};//class DeviceBuffer
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template<typename T> struct DeviceBufferData
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{
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T *data; ///<CPU端数据
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// 数据如何被设置为不可以在CPU端访问,那么不会在CPU端保存备份。
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// 这种情况的话,将不会允许CPU端随机读写,只能写入
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VkDeviceSize size;
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DeviceBuffer *dev_buffer;
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};
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template<typename T> class DeviceBufferRandomAccess
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{
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DeviceBufferData<T> *dbd;
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public:
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operator T *(){return dbd->data;}
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public:
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DeviceBufferRandomAccess(DeviceBufferData<T> *obj)
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{
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dbd=obj;
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}
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virtual ~DeviceBufferAccess()
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{
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if(!dbd)return;
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delete dbd->dev_buffer;
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delete dbd;
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}
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bool Write(const T *ptr)
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{
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return dbd->dev_buffer->Write(ptr);
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}
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};
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template<typename T> class DeviceBufferObject
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{
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DeviceBufferData<T> *dbd;
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public:
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DeviceBufferObject(DeviceBufferData<T> *obj)
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{
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dbd=obj;
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}
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virtual ~DeviceBufferObject()
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{
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if(!dbd)return;
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delete dbd->dev_buffer;
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delete dbd;
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}
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};//template<typename T> class DeviceBufferObject
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_BUFFER_INCLUDE
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//#include<iostream>
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VK_NAMESPACE_BEGIN
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class RenderFramework;
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/**
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* RenderTarget 存在几种情况:
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*
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@ -20,12 +23,30 @@ VK_NAMESPACE_BEGIN
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* 所以RenderTarget的其实是一个多态类,根据不同的情况,有不同的实现
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*/
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template<typename T> class DeviceBufferObject
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{
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T data;
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DeviceBuffer *dev_buffer;
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public:
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};
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class IRenderTarget
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{
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RenderFramework *render_framework;
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VkExtent2D extent;
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graph::ViewportInfo vp_info;
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graph::DeviceBuffer *ubo_vp_info;
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public:
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RenderFramework * GetRenderFramework ()const{return render_framework;}
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GPUDevice * GetDevice ()const{return render_framework->GetDevice();}
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VkDevice GetVkDevice ()const{return render_framework->GetDevice()->GetDevice();}
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const VkExtent2D &GetExtent ()const{return extent;}
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virtual uint32_t GetColorCount ()=0;
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@ -33,8 +54,12 @@ public:
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public:
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IRenderTarget(const VkExtent2D &ext){extent=ext;}
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virtual ~IRenderTarget()=default;
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void OnResize(const VkExtent2D &ext);
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public:
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IRenderTarget(RenderFramework *,const VkExtent2D &);
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virtual ~IRenderTarget();
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virtual Framebuffer * GetFramebuffer ()=0;
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virtual RenderPass * GetRenderPass ()=0;
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@ -97,14 +122,14 @@ protected:
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friend class SwapchainModule;
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friend class RenderTargetManager;
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RenderTarget(RenderTargetData *rtd):IRenderTarget(rtd->fbo->GetExtent())
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RenderTarget(RenderFramework *rf,RenderTargetData *rtd):IRenderTarget(rf,rtd->fbo->GetExtent())
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{
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data=rtd;
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}
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public:
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virtual ~RenderTarget()
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virtual ~RenderTarget() override
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{
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if(data)
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{
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@ -178,7 +203,7 @@ protected:
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friend class RenderTargetManager;
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MFRenderTarget(const uint32_t fn,RenderTarget **rtl):IRenderTarget(rtl[0]->GetFramebuffer()->GetExtent())
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MFRenderTarget(RenderFramework *rf,const uint32_t fn,RenderTarget **rtl):IRenderTarget(rf,rtl[0]->GetFramebuffer()->GetExtent())
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{
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frame_number=fn;
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current_frame=0;
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@ -188,7 +213,7 @@ protected:
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public:
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virtual ~MFRenderTarget()
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virtual ~MFRenderTarget() override
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{
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
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}
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@ -257,7 +282,6 @@ public:
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*/
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class SwapchainRenderTarget:public MFRenderTarget
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{
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VkDevice device;
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Swapchain *swapchain;
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PresentInfo present_info;
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@ -265,14 +289,14 @@ class SwapchainRenderTarget:public MFRenderTarget
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private:
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SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
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SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
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friend class SwapchainModule;
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friend class RenderTargetManager;
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public:
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~SwapchainRenderTarget();
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~SwapchainRenderTarget() override;
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public:
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@ -2,9 +2,35 @@
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKSemaphore.h>
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#include<hgl/graph/VKFramebuffer.h>
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#include<hgl/graph/RenderFramework.h>
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#include<hgl/graph/VKBuffer.h>
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VK_NAMESPACE_BEGIN
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GPUDevice *IRenderTarget::GetDevice ()const{return render_framework->GetDevice();}
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VkDevice IRenderTarget::GetVkDevice()const{return render_framework->GetDevice()->GetDevice();}
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IRenderTarget::IRenderTarget(RenderFramework *rf,const VkExtent2D &ext)
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{
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render_framework=rf;
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ubo_vp_info=GetDevice()->CreateUBO(sizeof(ViewportInfo),&vp_info);
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OnResize(ext);
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}
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IRenderTarget::~IRenderTarget()
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{
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SAFE_CLEAR(ubo_vp_info);
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}
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void IRenderTarget::OnResize(const VkExtent2D &ext)
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{
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extent=ext;
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vp_info.Set(ext.width,ext.height);
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ubo_vp_info->Write(&vp_info);
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}
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void RenderTargetData::Clear()
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{
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SAFE_CLEAR(queue);
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//#include<iostream>
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VK_NAMESPACE_BEGIN
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SwapchainRenderTarget::SwapchainRenderTarget(VkDevice dev,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(sc->image_count,rtl)
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SwapchainRenderTarget::SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(rf,sc->image_count,rtl)
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{
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device=dev;
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swapchain=sc;
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present_info.waitSemaphoreCount = 0;
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@ -35,7 +33,7 @@ IRenderTarget *SwapchainRenderTarget::AcquireNextImage()
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//std::cout<<"AcquireNextImage present_complete_semaphore : "<<std::hex<<sem<<std::endl;
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if(vkAcquireNextImageKHR(device,
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if(vkAcquireNextImageKHR(GetVkDevice(),
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swapchain->swap_chain,
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UINT64_MAX,
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sem,
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@ -33,6 +33,9 @@ namespace hgl
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wo->MarkRenderDirty(); //临时的,未来会被更好的机制替代
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WorkManager::Render(wo);
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if(!rt)
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return;
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rt->WaitQueue();
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rt->WaitFence();
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}
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