improved VKBufferMap and added newly IBMap/VABMap

This commit is contained in:
hyzboy 2024-06-12 00:23:09 +08:00
parent cd4733a491
commit 7f8fbbd3a0
10 changed files with 364 additions and 365 deletions

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@ -3,6 +3,7 @@
#include<hgl/graph/VKBufferMap.h> #include<hgl/graph/VKBufferMap.h>
#include<hgl/graph/VKShaderModule.h> #include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKVertexAttribBuffer.h> #include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/VKIndexBuffer.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
/** /**
@ -24,17 +25,17 @@ protected:
uint32_t vertices_number; ///<顶点数量 uint32_t vertices_number; ///<顶点数量
VKBufferMap * vab_map_list; VABMap * vab_map_list;
uint32_t index_number; ///<索引数量 uint32_t index_number; ///<索引数量
IndexType index_type; ///<索引类型 IndexType index_type; ///<索引类型
IndexBuffer * ibo; ///<索引缓冲区 IndexBuffer * ibo; ///<索引缓冲区
VKBufferMap ibo_map; IBMap ibo_map;
protected: protected:
const int GetVABIndex (const AnsiString &name,const VkFormat &format); ///<取得顶点属性索引 const int GetVABIndex (const AnsiString &name); ///<取得顶点属性索引
public: public:
@ -59,7 +60,7 @@ public: //顶点缓冲区
const uint32_t GetVertexCount()const{ return vertices_number; } ///<取得顶点数量 const uint32_t GetVertexCount()const{ return vertices_number; } ///<取得顶点数量
VKBufferMap * MapVAB (const AnsiString &name,const VkFormat &format); VABMap * MapVAB (const AnsiString &name);
bool WriteVAB (const AnsiString &name,const VkFormat &format,const void *data); ///<直接写入顶点属性数据 bool WriteVAB (const AnsiString &name,const VkFormat &format,const void *data); ///<直接写入顶点属性数据
@ -68,7 +69,7 @@ public: //索引缓冲区
const IndexType GetIndexType()const{return index_type;} ///<取得索引类型 const IndexType GetIndexType()const{return index_type;} ///<取得索引类型
const uint32_t GetIndexCount()const{return index_number;} ///<取得索引数量 const uint32_t GetIndexCount()const{return index_number;} ///<取得索引数量
VKBufferMap * MapIBO(); IBMap * MapIBO();
bool WriteIBO(const void *data,const uint32_t count); bool WriteIBO(const void *data,const uint32_t count);
@ -79,159 +80,4 @@ public: //创建可渲染对象
Primitive * Create(); ///<创建一个可渲染对象,并清除创建器数据 Primitive * Create(); ///<创建一个可渲染对象,并清除创建器数据
};//class PrimitiveCreater };//class PrimitiveCreater
/**
* 访
*/
template<typename T> class VABRawMap
{
VKBufferMap *buf_map;
T *map_ptr;
public:
VABRawMap(PrimitiveCreater *pc,const VkFormat &format,const AnsiString &name)
{
buf_map=pc->MapVAB(name,format);
if(buf_map)
map_ptr=(T *)(buf_map->Map());
else
map_ptr=nullptr;
}
~VABRawMap()
{
if(map_ptr)
buf_map->Unmap();
}
const bool IsValid()const{ return buf_map?buf_map->IsValid():false; }
operator T *(){ return map_ptr; }
T *operator->(){ return map_ptr; }
};//template<typename T> class VABRawMap
typedef VABRawMap<int8> VABMapI8, VABMapByte;
typedef VABRawMap<int16> VABMapI16, VABMapShort;
typedef VABRawMap<int32> VABMapI32, VABMapInt;
typedef VABRawMap<uint8> VABMapU8, VABMapUByte;
typedef VABRawMap<uint16> VABMapU16, VABMapUShort;
typedef VABRawMap<uint32> VABMapU32, VABMapUInt;
typedef VABRawMap<float> VABMapFloat;
typedef VABRawMap<double> VABMapDouble;
/**
* 访
*/
template<typename T> class VABMap
{
VKBufferMap *buf_map;
T *map_ptr;
public:
VABMap(PrimitiveCreater *pc,const AnsiString &name)
{
buf_map=pc->MapVAB(name,T::GetVulkanFormat());
if(buf_map)
{
map_ptr=T::Create(buf_map->GetSize(),buf_map->Map());
map_ptr->Begin();
}
else
map_ptr=nullptr;
}
~VABMap()
{
if(map_ptr)
{
buf_map->Unmap();
delete map_ptr;
}
}
const bool IsValid()const{ return map_ptr; }
void Restart()
{
if(map_ptr)
map_ptr->Begin();
}
T *operator->(){ return map_ptr; }
};//template<typename T> class VABMap
typedef VABMap<VB1i8> VABMap1i8 ,VABMap1b;
typedef VABMap<VB1i16> VABMap1i16,VABMap1s;
typedef VABMap<VB1i32> VABMap1i32,VABMap1i;
typedef VABMap<VB1u8> VABMap1u8 ,VABMap1ub;
typedef VABMap<VB1u16> VABMap1u16,VABMap1us;
typedef VABMap<VB1u32> VABMap1u32,VABMap1ui;
typedef VABMap<VB1f> VABMap1f;
typedef VABMap<VB1d> VABMap1d;
typedef VABMap<VB2i8> VABMap2i8 ,VABMap2b;
typedef VABMap<VB2i16> VABMap2i16,VABMap2s;
typedef VABMap<VB2i32> VABMap2i32,VABMap2i;
typedef VABMap<VB2u8> VABMap2u8 ,VABMap2ub;
typedef VABMap<VB2u16> VABMap2u16,VABMap2us;
typedef VABMap<VB2u32> VABMap2u32,VABMap2ui;
typedef VABMap<VB2f> VABMap2f;
typedef VABMap<VB2d> VABMap2d;
typedef VABMap<VB3i32> VABMap3i32,VABMap3i;
typedef VABMap<VB3u32> VABMap3u32,VABMap3ui;
typedef VABMap<VB3f> VABMap3f;
typedef VABMap<VB3d> VABMap3d;
typedef VABMap<VB4i8> VABMap4i8 ,VABMap4b;
typedef VABMap<VB4i16> VABMap4i16,VABMap4s;
typedef VABMap<VB4i32> VABMap4i32,VABMap4i;
typedef VABMap<VB4u8> VABMap4u8, VABMap4ub;
typedef VABMap<VB4u16> VABMap4u16,VABMap4us;
typedef VABMap<VB4u32> VABMap4u32,VABMap4ui;
typedef VABMap<VB4f> VABMap4f;
typedef VABMap<VB4d> VABMap4d;
/**
* 访
*/
template<typename T> class IBMap
{
VKBufferMap *buf_map;
T *map_ptr;
public:
IBMap(PrimitiveCreater *pc)
{
buf_map=pc->MapIBO();
if(buf_map)
map_ptr=(T *)(buf_map->Map());
else
map_ptr=nullptr;
}
~IBMap()
{
if(map_ptr)
buf_map->Unmap();
}
const bool IsValid()const{ return map_ptr; }
operator T *(){ return map_ptr; }
T *operator->(){ return map_ptr; }
};//template<typename T> class IBMap
using IBMapU8 =IBMap<uint8>;
using IBMapU16=IBMap<uint16>;
using IBMapU32=IBMap<uint32>;
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -4,29 +4,75 @@
#include<hgl/graph/VertexAttribDataAccess.h> #include<hgl/graph/VertexAttribDataAccess.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
class VKBufferMap template<typename T> class VKBufferMap
{ {
protected: protected:
DeviceBuffer *buffer; T *buffer;
VkDeviceSize offset; int32_t offset;
VkDeviceSize size; uint32_t stride;
uint32_t count;
void *map_ptr; void *map_ptr;
public: public:
VKBufferMap(); VKBufferMap()
VKBufferMap(DeviceBuffer *buf,VkDeviceSize off,VkDeviceSize s); {
~VKBufferMap(); buffer=nullptr;
offset=0;
stride=count=0;
}
void Set(DeviceBuffer *buf_ptr,VkDeviceSize off,VkDeviceSize s); virtual ~VKBufferMap()
{
Unmap();
}
void Set(T *buf,const int32_t off,const uint32_t s,const uint32_t c)
{
buffer=buf;
offset=off;
stride=s;
count=c;
map_ptr=nullptr;
}
const int32_t GetOffset ()const{ return offset;}
const uint32_t GetStride ()const{ return stride;}
const uint32_t GetCount ()const{ return count; }
const VkDeviceSize GetSize()const{ return size; }
const bool IsValid()const{ return buffer; } const bool IsValid()const{ return buffer; }
void Clear();
void *Map(); void Clear()
void Unmap(); {
Unmap();
buffer=nullptr;
offset=0;
stride=count=0;
}
void *Map()
{
if(map_ptr)
return(map_ptr);
if(!buffer)
return(nullptr);
map_ptr=buffer->Map(offset,count);
return map_ptr;
}
void Unmap()
{
if(buffer&&map_ptr)
{
buffer->Unmap();
map_ptr=nullptr;
}
}
};//class VKBufferMap };//class VKBufferMap
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -1,50 +1,98 @@
#ifndef HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE #pragma once
#define HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h> #include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKBufferMap.h>
namespace hgl VK_NAMESPACE_BEGIN
class IndexBuffer:public DeviceBuffer
{ {
namespace graph IndexType index_type;
uint stride;
uint32_t count;
private:
friend class GPUDevice;
IndexBuffer(VkDevice d,const DeviceBufferData &vb,IndexType it,uint32_t _count):DeviceBuffer(d,vb)
{ {
class IndexBuffer:public DeviceBuffer index_type=it;
{ count=_count;
IndexType index_type;
uint stride;
uint32_t count;
private: if(index_type==IndexType::U16)stride=2;else
if(index_type==IndexType::U32)stride=4;else
if(index_type==IndexType::U8)stride=1;else
stride=0;
}
friend class GPUDevice; public:
IndexBuffer(VkDevice d,const DeviceBufferData &vb,IndexType it,uint32_t _count):DeviceBuffer(d,vb) ~IndexBuffer()=default;
{
index_type=it;
count=_count;
if(index_type==IndexType::U16)stride=2;else const IndexType GetType ()const{return index_type;}
if(index_type==IndexType::U32)stride=4;else const uint GetStride ()const{return stride;}
if(index_type==IndexType::U8)stride=1;else const uint32 GetCount ()const{return count;}
stride=0;
}
public: public:
~IndexBuffer()=default; void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride); }
const IndexType GetType ()const{return index_type;} void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
const uint GetStride ()const{return stride;}
const uint32 GetCount ()const{return count;}
public:
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride); }
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);} bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);} bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
};//class IndexBuffer:public DeviceBuffer };//class IndexBuffer:public DeviceBuffer
}//namespace graph
}//namespace hgl class IBMap:public VKBufferMap<IndexBuffer>
#endif//HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE {
public:
using VKBufferMap<IndexBuffer>::VKBufferMap;
virtual ~IBMap()=default;
const IndexType GetType()const{return buffer->GetType();}
void Set(IndexBuffer *ib,const int32_t index_offset,const uint32_t count)
{
VKBufferMap<IndexBuffer>::Set(ib,index_offset,ib->GetStride(),count);
}
};//class IBMap
/**
* 访
*/
template<typename T> class IBTypeMap
{
IBMap *ib_map;
T *map_ptr;
public:
IBTypeMap(IBMap *ibm)
{
ib_map=ibm;
if(ib_map&&ib_map->GetStride()==sizeof(T))
map_ptr=(T *)(ib_map->Map());
else
map_ptr=nullptr;
}
~IBTypeMap()
{
if(map_ptr)
ib_map->Unmap();
}
const bool IsValid()const{ return map_ptr; }
operator T *(){ return map_ptr; }
T *operator->(){ return map_ptr; }
};//template<typename T> class IBTypeMap
using IBMapU8 =IBTypeMap<uint8>;
using IBMapU16=IBTypeMap<uint16>;
using IBMapU32=IBTypeMap<uint32>;
VK_NAMESPACE_END

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@ -1,50 +1,179 @@
#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE #pragma once
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h> #include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKBufferMap.h>
namespace hgl VK_NAMESPACE_BEGIN
class VertexAttribBuffer:public DeviceBuffer
{ {
namespace graph VkFormat format; ///<数据格式
uint32_t stride; ///<单个数据字节数
uint32_t count; ///<数据数量
private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const DeviceBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):DeviceBuffer(d,vb)
{ {
class VertexAttribBuffer:public DeviceBuffer format=fmt;
stride=_stride;
count=_count;
}
public:
~VertexAttribBuffer()=default;
const VkFormat GetFormat()const { return format; }
const uint32_t GetStride()const { return stride; }
const uint32_t GetCount ()const { return count; }
const VkDeviceSize GetTotalBytes()const { return stride*count; }
public:
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);}
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
};//class VertexAttribBuffer:public DeviceBuffer
using VAB=VertexAttribBuffer;
class VABMap:public VKBufferMap<VAB>
{
public:
using VKBufferMap<VAB>::VKBufferMap;
virtual ~VABMap()=default;
const VkFormat GetFormat()const { return buffer->GetFormat(); }
void Set(VAB *vab,const VkDeviceSize off,const uint32_t count)
{
VKBufferMap<VAB>::Set(vab,off,vab->GetStride(),count);
}
};//class VABMap
/**
* 访
*/
template<typename T> class VABRawMap
{
VABMap *vab_map;
T *map_ptr;
public:
VABRawMap(VABMap *map,const VkFormat check_format=VK_FORMAT_UNDEFINED)
{
vab_map=map;
map_ptr=nullptr;
if(vab_map)
if(check_format==VK_FORMAT_UNDEFINED
||check_format==vab_map->GetFormat())
map_ptr=(T *)(vab_map->Map());
}
~VABRawMap()
{
if(map_ptr)
vab_map->Unmap();
}
const bool IsValid()const{ return vab_map?vab_map->IsValid():false; }
operator T *(){ return map_ptr; }
T *operator->(){ return map_ptr; }
};//template<typename T> class VABRawMap
typedef VABRawMap<int8> VABMapI8, VABMapByte;
typedef VABRawMap<int16> VABMapI16, VABMapShort;
typedef VABRawMap<int32> VABMapI32, VABMapInt;
typedef VABRawMap<uint8> VABMapU8, VABMapUByte;
typedef VABRawMap<uint16> VABMapU16, VABMapUShort;
typedef VABRawMap<uint32> VABMapU32, VABMapUInt;
typedef VABRawMap<float> VABMapFloat;
typedef VABRawMap<double> VABMapDouble;
/**
* 访
*/
template<typename T> class VABFormatMap
{
VABMap *vab_map;
T *map_ptr;
public:
VABFormatMap(VABMap *map)
{
vab_map=map;
if(vab_map&&vab_map->GetFormat()==T::GetVulkanFormat())
{ {
VkFormat format; ///<数据格式 map_ptr=T::Create(vab_map->GetCount(),vab_map->Map());
uint32_t stride; ///<单个数据字节数 map_ptr->Begin();
uint32_t count; ///<数据数量 }
else
map_ptr=nullptr;
}
private: ~VABFormatMap()
{
if(map_ptr)
{
vab_map->Unmap();
delete map_ptr;
}
}
friend class GPUDevice; const bool IsValid()const{ return map_ptr; }
VertexAttribBuffer(VkDevice d,const DeviceBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):DeviceBuffer(d,vb) void Restart()
{ {
format=fmt; if(map_ptr)
stride=_stride; vab_map->Begin();
count=_count; }
}
public: T *operator->(){ return map_ptr; }
};//template<typename T> class VABFormatMap
~VertexAttribBuffer()=default; typedef VABFormatMap<VB1i8> VABMap1i8 ,VABMap1b;
typedef VABFormatMap<VB1i16> VABMap1i16,VABMap1s;
typedef VABFormatMap<VB1i32> VABMap1i32,VABMap1i;
typedef VABFormatMap<VB1u8> VABMap1u8 ,VABMap1ub;
typedef VABFormatMap<VB1u16> VABMap1u16,VABMap1us;
typedef VABFormatMap<VB1u32> VABMap1u32,VABMap1ui;
typedef VABFormatMap<VB1f> VABMap1f;
typedef VABFormatMap<VB1d> VABMap1d;
const VkFormat GetFormat()const { return format; } typedef VABFormatMap<VB2i8> VABMap2i8 ,VABMap2b;
const uint32_t GetStride()const { return stride; } typedef VABFormatMap<VB2i16> VABMap2i16,VABMap2s;
const uint32_t GetCount ()const { return count; } typedef VABFormatMap<VB2i32> VABMap2i32,VABMap2i;
typedef VABFormatMap<VB2u8> VABMap2u8 ,VABMap2ub;
typedef VABFormatMap<VB2u16> VABMap2u16,VABMap2us;
typedef VABFormatMap<VB2u32> VABMap2u32,VABMap2ui;
typedef VABFormatMap<VB2f> VABMap2f;
typedef VABFormatMap<VB2d> VABMap2d;
const VkDeviceSize GetTotalBytes()const { return stride*count; } typedef VABFormatMap<VB3i32> VABMap3i32,VABMap3i;
typedef VABFormatMap<VB3u32> VABMap3u32,VABMap3ui;
public: typedef VABFormatMap<VB3f> VABMap3f;
typedef VABFormatMap<VB3d> VABMap3d;
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);} typedef VABFormatMap<VB4i8> VABMap4i8 ,VABMap4b;
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);} typedef VABFormatMap<VB4i16> VABMap4i16,VABMap4s;
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);} typedef VABFormatMap<VB4i32> VABMap4i32,VABMap4i;
typedef VABFormatMap<VB4u8> VABMap4u8, VABMap4ub;
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);} typedef VABFormatMap<VB4u16> VABMap4u16,VABMap4us;
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);} typedef VABFormatMap<VB4u32> VABMap4u32,VABMap4ui;
};//class VertexAttribBuffer:public DeviceBuffer typedef VABFormatMap<VB4f> VABMap4f;
typedef VABFormatMap<VB4d> VABMap4d;
using VAB=VertexAttribBuffer; VK_NAMESPACE_END
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE

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@ -125,7 +125,6 @@ SET(VK_MEMORY_SOURCE ${SG_INCLUDE_PATH}/VKMemory.h
Vulkan/VKMemory.cpp Vulkan/VKMemory.cpp
Vulkan/VKMemoryAllocator.cpp Vulkan/VKMemoryAllocator.cpp
Vulkan/VKBuffer.cpp Vulkan/VKBuffer.cpp
Vulkan/VKBufferMap.cpp
Vulkan/VKArrayBuffer.cpp Vulkan/VKArrayBuffer.cpp
) )

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@ -20,7 +20,7 @@ namespace hgl
if(!pc->Init("Rectangle",4,0)) if(!pc->Init("Rectangle",4,0))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->MapVAB(VAN::Position));
if(!vertex.IsValid()) if(!vertex.IsValid())
return(nullptr); return(nullptr);
@ -48,7 +48,7 @@ namespace hgl
if(!pc->Init("RoundRectangle",4,0)) if(!pc->Init("RoundRectangle",4,0))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->MapVAB(VAN::Position));
vertex->WriteRectFan(rci->scope); vertex->WriteRectFan(rci->scope);
} }
@ -62,7 +62,7 @@ namespace hgl
if(!pc->Init("RoundRectangle",rci->round_per*4,8)) if(!pc->Init("RoundRectangle",rci->round_per*4,8))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->MapVAB(VAN::Position));
Vector2f *coord=new Vector2f[rci->round_per]; Vector2f *coord=new Vector2f[rci->round_per];
@ -133,8 +133,8 @@ namespace hgl
if(!pc->Init("Circle",vertex_count,0))return(nullptr); if(!pc->Init("Circle",vertex_count,0))return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->MapVAB(VAN::Position));
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->MapVAB(VAN::Color));
if(!vertex.IsValid()) if(!vertex.IsValid())
return(nullptr); return(nullptr);
@ -169,7 +169,7 @@ namespace hgl
if(!pc->Init("PlaneGrid",((pgci->grid_size.Width()+1)+(pgci->grid_size.Height()+1))*2,0)) if(!pc->Init("PlaneGrid",((pgci->grid_size.Width()+1)+(pgci->grid_size.Height()+1))*2,0))
return(nullptr); return(nullptr);
VABMap2f vertex(pc,VAN::Position); VABMap2f vertex(pc->MapVAB(VAN::Position));
if(!vertex.IsValid()) if(!vertex.IsValid())
return(nullptr); return(nullptr);
@ -192,7 +192,7 @@ namespace hgl
Vector2f(left+col,bottom)); Vector2f(left+col,bottom));
} }
VABMap1f lum(pc,VAN::Luminance); VABMap1f lum(pc->MapVAB(VAN::Luminance));
if(lum.IsValid()) if(lum.IsValid())
{ {
@ -232,21 +232,21 @@ namespace hgl
return(nullptr); return(nullptr);
{ {
VABMap3f normal(pc,VAN::Normal); VABMap3f normal(pc->MapVAB(VAN::Normal));
if(normal.IsValid()) if(normal.IsValid())
normal->RepeatWrite(xy_normal,4); normal->RepeatWrite(xy_normal,4);
} }
{ {
VABMap3f tangent(pc,VAN::Tangent); VABMap3f tangent(pc->MapVAB(VAN::Tangent));
if(tangent.IsValid()) if(tangent.IsValid())
tangent->RepeatWrite(xy_tangent,4); tangent->RepeatWrite(xy_tangent,4);
} }
{ {
VABMap2f tex_coord(pc,VAN::TexCoord); VABMap2f tex_coord(pc->MapVAB(VAN::TexCoord));
if(tex_coord.IsValid()) if(tex_coord.IsValid())
tex_coord->Write(xy_tex_coord,4); tex_coord->Write(xy_tex_coord,4);
@ -332,7 +332,7 @@ namespace hgl
{ {
RANGE_CHECK_RETURN_NULLPTR(cci->color_type); RANGE_CHECK_RETURN_NULLPTR(cci->color_type);
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->MapVAB(VAN::Color));
if(color.IsValid()) if(color.IsValid())
{ {
@ -360,7 +360,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateSphereIndices(PrimitiveCreater *pc,uint numberParallels,const uint numberSlices) void CreateSphereIndices(PrimitiveCreater *pc,uint numberParallels,const uint numberSlices)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->MapIBO());
T *tp=ib_map; T *tp=ib_map;
for (uint i = 0; i < numberParallels; i++) for (uint i = 0; i < numberParallels; i++)
@ -473,10 +473,10 @@ namespace hgl
if(!pc->Init("Sphere",numberVertices,numberIndices)) if(!pc->Init("Sphere",numberVertices,numberIndices))
return(nullptr); return(nullptr);
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -562,10 +562,10 @@ namespace hgl
if(!pc->Init("Dome",numberVertices,numberIndices)) if(!pc->Init("Dome",numberVertices,numberIndices))
return(nullptr); return(nullptr);
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -637,7 +637,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateTorusIndices(PrimitiveCreater *pc,uint numberSlices,uint numberStacks) void CreateTorusIndices(PrimitiveCreater *pc,uint numberSlices,uint numberStacks)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->MapIBO());
T *tp=ib_map; T *tp=ib_map;
// loop counters // loop counters
@ -710,10 +710,10 @@ namespace hgl
if(!pc->Init("Torus",numberVertices,numberIndices)) if(!pc->Init("Torus",numberVertices,numberIndices))
return(nullptr); return(nullptr);
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -788,7 +788,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateCylinderIndices(PrimitiveCreater *pc,const uint numberSlices) void CreateCylinderIndices(PrimitiveCreater *pc,const uint numberSlices)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->MapIBO());
T *tp=ib_map; T *tp=ib_map;
uint i; uint i;
@ -852,10 +852,10 @@ namespace hgl
if (cci->numberSlices < 3 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES) if (cci->numberSlices < 3 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
return nullptr; return nullptr;
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -1025,7 +1025,7 @@ namespace hgl
template<typename T> template<typename T>
void CreateConeIndices(PrimitiveCreater *pc,const uint numberSlices,const uint numberStacks) void CreateConeIndices(PrimitiveCreater *pc,const uint numberSlices,const uint numberStacks)
{ {
IBMap<T> ib_map(pc); IBTypeMap<T> ib_map(pc->MapIBO());
T *tp=ib_map; T *tp=ib_map;
// Bottom // Bottom
@ -1082,10 +1082,10 @@ namespace hgl
if (cci->numberSlices < 3 || cci->numberStacks < 1 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES) if (cci->numberSlices < 3 || cci->numberStacks < 1 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
return nullptr; return nullptr;
VABMapFloat vertex (pc,VF_V3F,VAN::Position); VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
VABMapFloat normal (pc,VF_V3F,VAN::Normal); VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
VABMapFloat tangent (pc,VF_V3F,VAN::Tangent); VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
VABMapFloat tex_coord(pc,VF_V2F,VAN::TexCoord); VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
float *vp=vertex; float *vp=vertex;
float *np=normal; float *np=normal;
@ -1204,8 +1204,8 @@ namespace hgl
if(!pc->Init("Axis",6,0)) if(!pc->Init("Axis",6,0))
return(nullptr); return(nullptr);
VABMap3f vertex(pc,VAN::Position); VABMap3f vertex(pc->MapVAB(VAN::Position));
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->MapVAB(VAN::Color));
if(!vertex.IsValid()||!color.IsValid()) if(!vertex.IsValid()||!color.IsValid())
return(nullptr); return(nullptr);
@ -1256,7 +1256,7 @@ namespace hgl
{ {
RANGE_CHECK_RETURN_NULLPTR(cci->color_type); RANGE_CHECK_RETURN_NULLPTR(cci->color_type);
VABMap4f color(pc,VAN::Color); VABMap4f color(pc->MapVAB(VAN::Color));
if(color.IsValid()) if(color.IsValid())
{ {

View File

@ -15,7 +15,7 @@ PrimitiveCreater::PrimitiveCreater(GPUDevice *dev,const VIL *v)
prim_data =nullptr; prim_data =nullptr;
vab_map_list =new VKBufferMap[v->GetVertexAttribCount()]; vab_map_list =new VABMap[v->GetVertexAttribCount()];
Clear(); Clear();
} }
@ -116,7 +116,7 @@ bool PrimitiveCreater::Init(const AnsiString &pname,const uint32_t vertex_count,
return(true); return(true);
} }
const int PrimitiveCreater::GetVABIndex(const AnsiString &name,const VkFormat &acquire_format) const int PrimitiveCreater::GetVABIndex(const AnsiString &name)
{ {
if(!prim_data)return(-1); if(!prim_data)return(-1);
@ -129,7 +129,7 @@ const int PrimitiveCreater::GetVABIndex(const AnsiString &name,const VkFormat &a
if(!vab) if(!vab)
{ {
vab=prim_data->InitVAB(vab_index,acquire_format,nullptr); vab=prim_data->InitVAB(vab_index,nullptr);
if(vab) if(vab)
vab_map_list[vab_index].Set(vab, vab_map_list[vab_index].Set(vab,
@ -156,9 +156,9 @@ const int PrimitiveCreater::GetVABIndex(const AnsiString &name,const VkFormat &a
return(vab_index); return(vab_index);
} }
VKBufferMap *PrimitiveCreater::MapVAB(const AnsiString &name,const VkFormat &format) VABMap *PrimitiveCreater::MapVAB(const AnsiString &name)
{ {
const int vab_index=GetVABIndex(name,format); const int vab_index=GetVABIndex(name);
if(vab_index<0)return nullptr; if(vab_index<0)return nullptr;
@ -169,7 +169,7 @@ bool PrimitiveCreater::WriteVAB(const AnsiString &name,const VkFormat &format, c
{ {
if(!prim_data)return(false); if(!prim_data)return(false);
const int vab_index=GetVABIndex(name,format); const int vab_index=GetVABIndex(name);
VAB *vab=prim_data->GetVAB(vab_index); VAB *vab=prim_data->GetVAB(vab_index);
@ -179,7 +179,7 @@ bool PrimitiveCreater::WriteVAB(const AnsiString &name,const VkFormat &format, c
return vab->Write(data,prim_data->GetVertexOffset(),vertices_number); return vab->Write(data,prim_data->GetVertexOffset(),vertices_number);
} }
VKBufferMap *PrimitiveCreater::MapIBO() IBMap *PrimitiveCreater::MapIBO()
{ {
if(!ibo) if(!ibo)
return(nullptr); return(nullptr);
@ -205,7 +205,7 @@ Primitive *PrimitiveCreater::Create()
if(!prim_data) if(!prim_data)
return(nullptr); return(nullptr);
for(int i=0;i<vil->GetVertexAttribCount();i++) for(uint32_t i=0;i<vil->GetVertexAttribCount();i++)
vab_map_list[i].Clear(); vab_map_list[i].Clear();
ibo_map.Clear(); ibo_map.Clear();

View File

@ -1,63 +0,0 @@
#include<hgl/graph/VKBufferMap.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
VK_NAMESPACE_BEGIN
void VKBufferMap::Set(DeviceBuffer *buf,VkDeviceSize off,VkDeviceSize s)
{
buffer=buf;
offset=off;
size=s;
map_ptr=nullptr;
}
void VKBufferMap::Clear()
{
if(buffer&&map_ptr)
buffer->Unmap();
buffer=nullptr;
offset=0;
size=0;
map_ptr=nullptr;
}
VKBufferMap::VKBufferMap()
{
Set(nullptr,0,0);
}
VKBufferMap::VKBufferMap(DeviceBuffer *buf,VkDeviceSize off,VkDeviceSize s)
{
Set(buf,off,s);
}
VKBufferMap::~VKBufferMap()
{
if(buffer&&map_ptr)
buffer->Unmap();
}
void *VKBufferMap::Map()
{
if(map_ptr)
return(map_ptr);
if(!buffer)
return(nullptr);
map_ptr=buffer->Map(offset,size);
return map_ptr;
}
void VKBufferMap::Unmap()
{
if(buffer&&map_ptr)
{
buffer->Unmap();
map_ptr=nullptr;
}
}
VK_NAMESPACE_END

View File

@ -97,7 +97,7 @@ namespace
return(ibo); return(ibo);
} }
VAB *InitVAB(const int vab_index,const VkFormat &format,const void *data) VAB *InitVAB(const int vab_index,const void *data)
{ {
if(!device)return(nullptr); if(!device)return(nullptr);
if(!vil)return(nullptr); if(!vil)return(nullptr);
@ -109,12 +109,9 @@ namespace
if(!vif)return(nullptr); if(!vif)return(nullptr);
if(vif->format!=format)
return(nullptr);
if(!vab_list[vab_index]) if(!vab_list[vab_index])
{ {
vab_list[vab_index]=device->CreateVAB(format,vertex_count,data); vab_list[vab_index]=device->CreateVAB(vif->format,vertex_count,data);
if(!vab_list[vab_index]) if(!vab_list[vab_index])
return(nullptr); return(nullptr);
@ -184,7 +181,7 @@ namespace
return ibo; return ibo;
} }
VAB *InitVAB(const int vab_index,const VkFormat &format,const void *data) VAB *InitVAB(const int vab_index,const void *data)
{ {
if(!vdm)return(nullptr); if(!vdm)return(nullptr);
if(!vil)return(nullptr); if(!vil)return(nullptr);
@ -196,9 +193,6 @@ namespace
if(!vif)return(nullptr); if(!vif)return(nullptr);
if(vif->format!=format)
return(nullptr);
if (!vab_list[vab_index]) if (!vab_list[vab_index])
{ {
vab_list[vab_index]=vdm->GetVAB(vab_index); vab_list[vab_index]=vdm->GetVAB(vab_index);

View File

@ -51,7 +51,7 @@ public:
public: public:
virtual IndexBuffer * InitIBO(const uint32_t index_count,IndexType it)=0; virtual IndexBuffer * InitIBO(const uint32_t index_count,IndexType it)=0;
virtual VAB * InitVAB(const int vab_index,const VkFormat &format,const void *data)=0; virtual VAB * InitVAB(const int vab_index,const void *data)=0;
};//class PrimitiveData };//class PrimitiveData
PrimitiveData *CreatePrimitiveData(GPUDevice *dev,const VIL *_vil,const uint32_t vc); PrimitiveData *CreatePrimitiveData(GPUDevice *dev,const VIL *_vil,const uint32_t vc);