[WIP] added Join() at WorkObject
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@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include<hgl/graph/RenderFramework.h>
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#include<hgl/graph/RenderFramework.h>
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/Time.h>
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#include<hgl/Time.h>
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namespace hgl
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namespace hgl
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@ -27,7 +28,7 @@ namespace hgl
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virtual ~WorkObject()=default;
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virtual ~WorkObject()=default;
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virtual void Start(RenderFramework *rf)
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virtual void Join(RenderFramework *rf)
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{
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{
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render_framework=rf;
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render_framework=rf;
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}
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}
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@ -38,7 +39,7 @@ namespace hgl
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class WorkManager
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class WorkManager
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{
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{
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graph::RenderTarget *render_target;
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graph::RenderFramework *render_framework;
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uint fps=60;
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uint fps=60;
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double frame_time=1.0f/double(fps);
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double frame_time=1.0f/double(fps);
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@ -50,16 +51,9 @@ namespace hgl
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public:
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public:
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WorkManager()=default;
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WorkManager(graph::RenderFramework *rf)
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bool Init(const OSString &app_name,uint w,uint h)
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{
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{
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render_framework=new graph::RenderFramework(app_name);
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render_framework=rf;
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if(!render_framework->Init(w,h))
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return(false);
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return(true);
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}
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}
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void SetFPS(uint f)
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void SetFPS(uint f)
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@ -115,6 +109,8 @@ namespace hgl
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cur_work_object=wo;
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cur_work_object=wo;
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wo->Join(render_framework);
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Run();
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Run();
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}
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}
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};//class WorkManager
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};//class WorkManager
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